Raaklijnen tussen twee convexe veelhoeken

Raaklijnen tussen twee convexe veelhoeken

Gegeven twee convexe polygonen proberen we de onderste en bovenste raaklijnen te identificeren die ze verbinden. 

Zoals weergegeven in de onderstaande afbeelding T RL En T LR vertegenwoordigen respectievelijk de bovenste en onderste raaklijnen. 

Raaklijnen-tussen-twee-convexe-polygonen-01

Voorbeelden:  

Invoer: Eerste veelhoek: [[2 2] [3 3] [5 2] [4 0] [3 1]]
Tweede veelhoek: [[-1 0] [0 1] [1 0] [0 -2]].
Uitgang: Boventangens - lijnverbinding (01) en (33)
Lagere tangens - lijnverbinding (0-2) en (40)
Uitleg: De afbeelding toont duidelijk de structuur en de raaklijnen die de twee polygonen verbinden

veel

Benadering: 

Om de bovenste raaklijn te vinden, beginnen we met het selecteren van twee punten: het meest rechtse punt van de veelhoek A en het meest linkse punt van de veelhoek B . De lijn die deze twee punten verbindt, wordt aangeduid als Lijn 1 . Omdat deze lijn door een veelhoek loopt B (dat wil zeggen dat het er niet helemaal boven ligt) gaan we naar het volgende punt tegen de klok in B vormen Lijn 2 . Deze lijn bevindt zich nu boven de polygoon B wat goed is. Het kruist echter een veelhoek A dus we gaan naar het volgende punt A met de klok mee creëren Lijn 3 . Lijn 3 kruist nog steeds de polygoon A aanleiding geven tot een nieuwe stap Lijn 4 . Lijn 4 kruist echter een veelhoek B dus gaan we verder Lijn 5 . Eindelijk Lijn 5 kruist geen van beide polygonen, waardoor het de juiste bovenste raaklijn is voor de gegeven polygonen.

Raaklijnen-tussen-twee-Convexe-Veelhoeken-02

Om de onderste raaklijn te vinden moeten we invers door de polygonen bewegen, d.w.z. als de lijn polygoon b kruist, gaan we vervolgens met de klok mee en vervolgens tegen de klok in als de lijn polygoon a kruist.

Algoritme voor bovenste tangens:  

L lijn die het meest rechtse punt van a en meest linkse punt van b verbindt. while (L kruist een van de polygonen) { while(L kruist b) L L': het punt op b beweegt naar boven. terwijl(L kruist a) L L': het punt op a beweegt omhoog. }

Algoritme voor lagere tangens:  

L lijn die het meest rechtse punt van a en meest linkse punt van b verbindt. while (L kruist een van de polygonen) { while (L kruist b) L L': het punt op b beweegt naar beneden. terwijl (L kruist a) L L': het punt op a beweegt naar beneden. }

Merk op dat de bovenstaande code alleen de bovenste tangens berekent. Een soortgelijke aanpak kan ook worden gebruikt om de lagere raaklijn te vinden.

CPP
   #include          using     namespace     std  ;   // Determines the quadrant of a point relative to origin   int     quad  (  vector   <  int  >     p  )     {      if     (  p  [  0  ]     >=     0     &&     p  [  1  ]     >=     0  )      return     1  ;      if     (  p  [  0  ]      <=     0     &&     p  [  1  ]     >=     0  )      return     2  ;      if     (  p  [  0  ]      <=     0     &&     p  [  1  ]      <=     0  )      return     3  ;      return     4  ;   }   // Returns the orientation of ordered triplet (a b c)   // 0 -> Collinear 1 -> Clockwise -1 -> Counterclockwise   int     orientation  (  vector   <  int  >     a       vector   <  int  >     b       vector   <  int  >     c  )     {      int     res     =     (  b  [  1  ]     -     a  [  1  ])     *     (  c  [  0  ]     -     b  [  0  ])     -      (  c  [  1  ]     -     b  [  1  ])     *     (  b  [  0  ]     -     a  [  0  ]);      if     (  res     ==     0  )      return     0  ;      if     (  res     >     0  )      return     1  ;      return     -1  ;   }   // Compare function to sort points counter-clockwise around center   bool     compare  (  vector   <  int  >     p1       vector   <  int  >     q1       vector   <  int  >     mid  )     {      vector   <  int  >     p     =     {  p1  [  0  ]     -     mid  [  0  ]     p1  [  1  ]     -     mid  [  1  ]};      vector   <  int  >     q     =     {  q1  [  0  ]     -     mid  [  0  ]     q1  [  1  ]     -     mid  [  1  ]};      int     one     =     quad  (  p  );      int     two     =     quad  (  q  );      if     (  one     !=     two  )      return     (  one      <     two  );      return     (  p  [  1  ]     *     q  [  0  ]      <     q  [  1  ]     *     p  [  0  ]);   }   // Sorts the polygon points counter-clockwise   vector   <  vector   <  int  >>     sortPoints  (  vector   <  vector   <  int  >>     polygon  )     {      vector   <  int  >     mid     =     {  0       0  };      int     n     =     polygon  .  size  ();      // Calculate center (centroid) of the polygon      for     (  int     i     =     0  ;     i      <     n  ;     i  ++  )     {      mid  [  0  ]     +=     polygon  [  i  ][  0  ];      mid  [  1  ]     +=     polygon  [  i  ][  1  ];      polygon  [  i  ][  0  ]     *=     n  ;      polygon  [  i  ][  1  ]     *=     n  ;      }      // Sort points based on their angle from the center      sort  (  polygon  .  begin  ()     polygon  .  end  ()         [  mid  ](  vector   <  int  >     p1       vector   <  int  >     p2  )     {      return     compare  (  p1       p2       mid  );      });      // Divide back to original coordinates      for     (  int     i     =     0  ;     i      <     n  ;     i  ++  )     {      polygon  [  i  ][  0  ]     /=     n  ;      polygon  [  i  ][  1  ]     /=     n  ;      }      return     polygon  ;   }   // Finds the upper tangent between two convex polygons a and b   // Returns two points forming the upper tangent   vector   <  vector   <  int  >>     findUpperTangent  (  vector   <  vector   <  int  >>     a        vector   <  vector   <  int  >>     b  )     {          int     n1     =     a  .  size  ()     n2     =     b  .  size  ();      // Find the rightmost point of polygon a and leftmost point of polygon b      int     maxa     =     INT_MIN  ;      for     (  auto  &     p     :     a  )      maxa     =     max  (  maxa       p  [  0  ]);      int     minb     =     INT_MAX  ;      for     (  auto  &     p     :     b  )      minb     =     min  (  minb       p  [  0  ]);      // Sort both polygons counter-clockwise      a     =     sortPoints  (  a  );      b     =     sortPoints  (  b  );      // Ensure polygon a is to the left of polygon b      if     (  minb      <     maxa  )      swap  (  a       b  );      n1     =     a  .  size  ();      n2     =     b  .  size  ();      // Find the rightmost point in a      int     ia     =     0       ib     =     0  ;      for     (  int     i     =     1  ;     i      <     n1  ;     i  ++  )      if     (  a  [  i  ][  0  ]     >     a  [  ia  ][  0  ])      ia     =     i  ;      // Find the leftmost point in b      for     (  int     i     =     1  ;     i      <     n2  ;     i  ++  )      if     (  b  [  i  ][  0  ]      <     b  [  ib  ][  0  ])      ib     =     i  ;      // Initialize starting points      int     inda     =     ia       indb     =     ib  ;      bool     done     =     false  ;      // Find upper tangent using orientation checks      while     (  !  done  )     {      done     =     true  ;      // Move to next point in a if necessary      while     (  orientation  (  b  [  indb  ]     a  [  inda  ]     a  [(  inda     +     1  )     %     n1  ])     >     0  )      inda     =     (  inda     +     1  )     %     n1  ;      // Move to previous point in b if necessary      while     (  orientation  (  a  [  inda  ]     b  [  indb  ]      b  [(  n2     +     indb     -     1  )     %     n2  ])      <     0  )     {      indb     =     (  n2     +     indb     -     1  )     %     n2  ;      done     =     false  ;      }      }      // Return the points forming the upper tangent      return     {  a  [  inda  ]     b  [  indb  ]};   }   // Main driver code   int     main  ()     {      vector   <  vector   <  int  >>     a     =     {{  2       2  }     {  3       1  }     {  3       3  }     {  5       2  }     {  4       0  }};      vector   <  vector   <  int  >>     b     =     {{  0       1  }     {  1       0  }     {  0       -2  }     {  -1       0  }};      vector   <  vector   <  int  >>     tangent     =     findUpperTangent  (  a       b  );      for  (  auto     it  :  tangent  ){      cout   < <  it  [  0  ]   < <  ' '   < <  it  [  1  ]   < <  '  n  '  ;      }      return     0  ;   }   
Java
   import     java.util.*  ;   class   GfG     {      // Determines the quadrant of a point      static     int     quad  (  int  []     p  )     {      if     (  p  [  0  ]     >=     0     &&     p  [  1  ]     >=     0  )      return     1  ;      if     (  p  [  0  ]      <=     0     &&     p  [  1  ]     >=     0  )      return     2  ;      if     (  p  [  0  ]      <=     0     &&     p  [  1  ]      <=     0  )      return     3  ;      return     4  ;      }      // Checks whether the line is crossing the polygon      static     int     orientation  (  int  []     a       int  []     b       int  []     c  )     {      int     res     =     (  b  [  1  ]     -     a  [  1  ]  )     *     (  c  [  0  ]     -     b  [  0  ]  )     -      (  c  [  1  ]     -     b  [  1  ]  )     *     (  b  [  0  ]     -     a  [  0  ]  );      if     (  res     ==     0  )      return     0  ;      if     (  res     >     0  )      return     1  ;      return     -  1  ;      }      // Compare function for sorting      static     class   PointComparator     implements     Comparator   <  int  []>     {      int  []     mid  ;      public     PointComparator  (  int  []     mid  )     {      this  .  mid     =     mid  ;      }      public     int     compare  (  int  []     p1       int  []     p2  )     {      int  []     p     =     {     p1  [  0  ]     -     mid  [  0  ]       p1  [  1  ]     -     mid  [  1  ]     };      int  []     q     =     {     p2  [  0  ]     -     mid  [  0  ]       p2  [  1  ]     -     mid  [  1  ]     };      int     one     =     quad  (  p  );      int     two     =     quad  (  q  );      if     (  one     !=     two  )      return     one     -     two  ;      return     p  [  1  ]     *     q  [  0  ]     -     q  [  1  ]     *     p  [  0  ]  ;      }      }      // Finds upper tangent of two polygons 'a' and 'b'      // represented as 2D arrays and stores the result      static     int  [][]     findUpperTangent  (  int  [][]     a       int  [][]     b  )     {      // n1 -> number of points in polygon a      // n2 -> number of points in polygon b      int     n1     =     a  .  length       n2     =     b  .  length  ;      int  []     mid     =     {     0       0     };      int     maxa     =     Integer  .  MIN_VALUE  ;      // Calculate centroid for polygon a and adjust points for scaling      for     (  int     i     =     0  ;     i      <     n1  ;     i  ++  )     {      maxa     =     Math  .  max  (  maxa       a  [  i  ][  0  ]  );      mid  [  0  ]     +=     a  [  i  ][  0  ]  ;      mid  [  1  ]     +=     a  [  i  ][  1  ]  ;      a  [  i  ][  0  ]     *=     n1  ;      a  [  i  ][  1  ]     *=     n1  ;      }      // Sorting the points in counter-clockwise order for polygon a      Arrays  .  sort  (  a       new     PointComparator  (  mid  ));      for     (  int     i     =     0  ;     i      <     n1  ;     i  ++  )     {      a  [  i  ][  0  ]     /=     n1  ;      a  [  i  ][  1  ]     /=     n1  ;      }      mid  [  0  ]     =     0  ;      mid  [  1  ]     =     0  ;      int     minb     =     Integer  .  MAX_VALUE  ;      // Calculate centroid for polygon b and adjust points for scaling      for     (  int     i     =     0  ;     i      <     n2  ;     i  ++  )     {      mid  [  0  ]     +=     b  [  i  ][  0  ]  ;      mid  [  1  ]     +=     b  [  i  ][  1  ]  ;      minb     =     Math  .  min  (  minb       b  [  i  ][  0  ]  );      b  [  i  ][  0  ]     *=     n2  ;      b  [  i  ][  1  ]     *=     n2  ;      }      // Sorting the points in counter-clockwise order for polygon b      Arrays  .  sort  (  b       new     PointComparator  (  mid  ));      for     (  int     i     =     0  ;     i      <     n2  ;     i  ++  )     {      b  [  i  ][  0  ]     /=     n2  ;      b  [  i  ][  1  ]     /=     n2  ;      }      // If a is to the right of b swap a and b      if     (  minb      <     maxa  )     {      int  [][]     temp     =     a  ;      a     =     b  ;      b     =     temp  ;      n1     =     a  .  length  ;      n2     =     b  .  length  ;      }      // ia -> rightmost point of a      int     ia     =     0       ib     =     0  ;      for     (  int     i     =     1  ;     i      <     n1  ;     i  ++  )     {      if     (  a  [  i  ][  0  ]     >     a  [  ia  ][  0  ]  )      ia     =     i  ;      }      // ib -> leftmost point of b      for     (  int     i     =     1  ;     i      <     n2  ;     i  ++  )     {      if     (  b  [  i  ][  0  ]      <     b  [  ib  ][  0  ]  )      ib     =     i  ;      }      // Finding the upper tangent      int     inda     =     ia       indb     =     ib  ;      boolean     done     =     false  ;      while     (  !  done  )     {      done     =     true  ;      while     (  orientation  (  b  [  indb  ]       a  [  inda  ]       a  [  (  inda     +     1  )     %     n1  ]  )     >     0  )      inda     =     (  inda     +     1  )     %     n1  ;      while     (  orientation  (  a  [  inda  ]       b  [  indb  ]           b  [  (  n2     +     indb     -     1  )     %     n2  ]  )      <     0  )     {      indb     =     (  n2     +     indb     -     1  )     %     n2  ;      done     =     false  ;      }      }      // Returning the upper tangent as a 2D array      return     new     int  [][]     {      {     a  [  inda  ][  0  ]       a  [  inda  ][  1  ]     }      {     b  [  indb  ][  0  ]       b  [  indb  ][  1  ]     }      };      }      // Driver code      public     static     void     main  (  String  []     args  )     {          int  [][]     a     =     {{  2       2  }{  3       1  }{  3       3  }{  5       2  }{  4       0  }};      int  [][]     b     =     {{  0       1  }{  1       0  }{  0       -  2  }{  -  1       0  }};      // Get the upper tangent as a 2D array      int  [][]     upperTangent     =     findUpperTangent  (  a       b  );      // Store or use the result      System  .  out  .  println  (  upperTangent  [  0  ][  0  ]     +     ' '     +     upperTangent  [  0  ][  1  ]  );      System  .  out  .  println  (  upperTangent  [  1  ][  0  ]     +     ' '     +     upperTangent  [  1  ][  1  ]  );      }   }   
Python
   from   functools   import   cmp_to_key   def   quad  (  p  ):   if   p  [  0  ]   >=   0   and   p  [  1  ]   >=   0  :   return   1   if   p  [  0  ]    <=   0   and   p  [  1  ]   >=   0  :   return   2   if   p  [  0  ]    <=   0   and   p  [  1  ]    <=   0  :   return   3   return   4   def   orientation  (  a     b     c  ):   res   =   (  b  [  1  ]   -   a  [  1  ])   *   (  c  [  0  ]   -   b  [  0  ])   -   (  c  [  1  ]   -   b  [  1  ])   *   (  b  [  0  ]   -   a  [  0  ])   if   res   ==   0  :   return   0   if   res   >   0  :   return   1   return   -  1   def   compare  (  mid  ):   def   cmp  (  p1     q1  ):   p   =   [  p1  [  0  ]   -   mid  [  0  ]   p1  [  1  ]   -   mid  [  1  ]]   q   =   [  q1  [  0  ]   -   mid  [  0  ]   q1  [  1  ]   -   mid  [  1  ]]   one   =   quad  (  p  )   two   =   quad  (  q  )   if   one   !=   two  :   return   one   -   two   if   p  [  1  ]   *   q  [  0  ]    <   q  [  1  ]   *   p  [  0  ]:   return   -  1   return   1   return   cmp   def   findUpperTangent  (  a     b  ):   n1     n2   =   len  (  a  )   len  (  b  )   mid_a   =   [  0     0  ]   maxa   =   float  (  '-inf'  )   for   i   in   range  (  n1  ):   maxa   =   max  (  maxa     a  [  i  ][  0  ])   mid_a  [  0  ]   +=   a  [  i  ][  0  ]   mid_a  [  1  ]   +=   a  [  i  ][  1  ]   a   =   sorted  (  a     key  =  cmp_to_key  (  compare  (  mid_a  )))   mid_b   =   [  0     0  ]   minb   =   float  (  'inf'  )   for   i   in   range  (  n2  ):   minb   =   min  (  minb     b  [  i  ][  0  ])   mid_b  [  0  ]   +=   b  [  i  ][  0  ]   mid_b  [  1  ]   +=   b  [  i  ][  1  ]   b   =   sorted  (  b     key  =  cmp_to_key  (  compare  (  mid_b  )))   if   minb    <   maxa  :   a     b   =   b     a   n1     n2   =   n2     n1   ia   =   0   for   i   in   range  (  1     n1  ):   if   a  [  i  ][  0  ]   >   a  [  ia  ][  0  ]:   ia   =   i   ib   =   0   for   i   in   range  (  1     n2  ):   if   b  [  i  ][  0  ]    <   b  [  ib  ][  0  ]:   ib   =   i   inda     indb   =   ia     ib   done   =   False   while   not   done  :   done   =   True   while   orientation  (  b  [  indb  ]   a  [  inda  ]   a  [(  inda   +   1  )   %   n1  ])   >   0  :   inda   =   (  inda   +   1  )   %   n1   while   orientation  (  a  [  inda  ]   b  [  indb  ]   b  [(  n2   +   indb   -   1  )   %   n2  ])    <   0  :   indb   =   (  n2   +   indb   -   1  )   %   n2   done   =   False   # return integer coordinates   return   [[  int  (  a  [  inda  ][  0  ])   int  (  a  [  inda  ][  1  ])]   [  int  (  b  [  indb  ][  0  ])   int  (  b  [  indb  ][  1  ])]]   # Driver Code   if   __name__   ==   '__main__'  :   a   =   [   [  2     2  ]   [  3     1  ]   [  3     3  ]   [  5     2  ]   [  4     0  ]   ]   b   =   [   [  0     1  ]   [  1     0  ]   [  0     -  2  ]   [  -  1     0  ]   ]   upperTangent   =   findUpperTangent  (  a     b  )   for   point   in   upperTangent  :   print  (  f  '  {  point  [  0  ]  }     {  point  [  1  ]  }  '  )   
C#
   using     System  ;   public     class     UpperTangentFinder   {      static     int     Quad  (  int     x       int     y  )      {      if     (  x     >=     0     &&     y     >=     0  )     return     1  ;      if     (  x      <=     0     &&     y     >=     0  )     return     2  ;      if     (  x      <=     0     &&     y      <=     0  )     return     3  ;      return     4  ;      }      static     int     Orientation  (  int  []     a       int  []     b       int  []     c  )      {      int     res     =     (  b  [  1  ]     -     a  [  1  ])     *     (  c  [  0  ]     -     b  [  0  ])     -         (  c  [  1  ]     -     b  [  1  ])     *     (  b  [  0  ]     -     a  [  0  ]);      if     (  res     ==     0  )     return     0  ;      return     res     >     0     ?     1     :     -  1  ;      }      static     bool     Compare  (  int  []     p1       int  []     p2       int  []     mid  )      {      int  []     p     =     {     p1  [  0  ]     -     mid  [  0  ]     p1  [  1  ]     -     mid  [  1  ]     };      int  []     q     =     {     p2  [  0  ]     -     mid  [  0  ]     p2  [  1  ]     -     mid  [  1  ]     };      int     quadP     =     Quad  (  p  [  0  ]     p  [  1  ]);      int     quadQ     =     Quad  (  q  [  0  ]     q  [  1  ]);      if     (  quadP     !=     quadQ  )      return     quadP      <     quadQ  ;      return     (  p  [  1  ]     *     q  [  0  ])      <     (  q  [  1  ]     *     p  [  0  ]);      }      static     int  []     SortPoints  (  int  []     polygon  )      {      int     n     =     polygon  .  GetLength  (  0  );      int  []     mid     =     {     0       0     };      for     (  int     i     =     0  ;     i      <     n  ;     i  ++  )      {      mid  [  0  ]     +=     polygon  [  i       0  ];      mid  [  1  ]     +=     polygon  [  i       1  ];      polygon  [  i       0  ]     *=     n  ;      polygon  [  i       1  ]     *=     n  ;      }      for     (  int     i     =     0  ;     i      <     n     -     1  ;     i  ++  )      {      for     (  int     j     =     i     +     1  ;     j      <     n  ;     j  ++  )      {      int  []     p1     =     {     polygon  [  i       0  ]     polygon  [  i       1  ]     };      int  []     p2     =     {     polygon  [  j       0  ]     polygon  [  j       1  ]     };      if     (  !  Compare  (  p1       p2       mid  ))      {      int     tempX     =     polygon  [  i       0  ]     tempY     =     polygon  [  i       1  ];      polygon  [  i       0  ]     =     polygon  [  j       0  ];      polygon  [  i       1  ]     =     polygon  [  j       1  ];      polygon  [  j       0  ]     =     tempX  ;      polygon  [  j       1  ]     =     tempY  ;      }      }      }      for     (  int     i     =     0  ;     i      <     n  ;     i  ++  )      {      polygon  [  i       0  ]     /=     n  ;      polygon  [  i       1  ]     /=     n  ;      }      return     polygon  ;      }      static     int  []     FindUpperTangent  (  int  []     a       int  []     b  )      {      int     n1     =     a  .  GetLength  (  0  );      int     n2     =     b  .  GetLength  (  0  );      int     maxa     =     int  .  MinValue  ;      for     (  int     i     =     0  ;     i      <     n1  ;     i  ++  )      maxa     =     Math  .  Max  (  maxa       a  [  i       0  ]);      int     minb     =     int  .  MaxValue  ;      for     (  int     i     =     0  ;     i      <     n2  ;     i  ++  )      minb     =     Math  .  Min  (  minb       b  [  i       0  ]);      a     =     SortPoints  (  a  );      b     =     SortPoints  (  b  );      if     (  minb      <     maxa  )      {      int  []     temp     =     a  ;      a     =     b  ;      b     =     temp  ;      n1     =     a  .  GetLength  (  0  );      n2     =     b  .  GetLength  (  0  );      }      int     ia     =     0       ib     =     0  ;      for     (  int     i     =     1  ;     i      <     n1  ;     i  ++  )      if     (  a  [  i       0  ]     >     a  [  ia       0  ])      ia     =     i  ;      for     (  int     i     =     1  ;     i      <     n2  ;     i  ++  )      if     (  b  [  i       0  ]      <     b  [  ib       0  ])      ib     =     i  ;      int     inda     =     ia       indb     =     ib  ;      bool     done     =     false  ;      while     (  !  done  )      {      done     =     true  ;      while     (  Orientation  (      new     int  []     {     b  [  indb       0  ]     b  [  indb       1  ]     }      new     int  []     {     a  [  inda       0  ]     a  [  inda       1  ]     }      new     int  []     {     a  [(  inda     +     1  )     %     n1       0  ]      a  [(  inda     +     1  )     %     n1       1  ]     })     >     0  ){      inda     =     (  inda     +     1  )     %     n1  ;      }      while     (  Orientation  (      new     int  []     {     a  [  inda       0  ]     a  [  inda       1  ]     }      new     int  []     {     b  [  indb       0  ]     b  [  indb       1  ]     }      new     int  []     {     b  [(  n2     +     indb     -     1  )     %     n2       0  ]         b  [(  n2     +     indb     -     1  )     %     n2       1  ]     })      <     0  ){          indb     =     (  n2     +     indb     -     1  )     %     n2  ;      done     =     false  ;      }      }      int  []     result     =     new     int  [  2       2  ];      result  [  0       0  ]     =     a  [  inda       0  ];      result  [  0       1  ]     =     a  [  inda       1  ];      result  [  1       0  ]     =     b  [  indb       0  ];      result  [  1       1  ]     =     b  [  indb       1  ];      return     result  ;      }      public     static     void     Main  (  string  []     args  )      {      int  []     a     =     new     int  []     {      {  2       2  }      {  3       1  }      {  3       3  }      {  5       2  }      {  4       0  }      };      int  []     b     =     new     int  []     {      {  0       1  }      {  1       0  }      {  0       -  2  }      {  -  1       0  }      };      int  []     tangent     =     FindUpperTangent  (  a       b  );      for     (  int     i     =     0  ;     i      <     2  ;     i  ++  )      {      Console  .  WriteLine  (  tangent  [  i       0  ]     +     ' '     +     tangent  [  i       1  ]);      }      }   }   
JavaScript
   // Determine the quadrant of a point   function     quad  (  p  )     {      if     (  p  [  0  ]     >=     0     &&     p  [  1  ]     >=     0  )     return     1  ;      if     (  p  [  0  ]      <=     0     &&     p  [  1  ]     >=     0  )     return     2  ;      if     (  p  [  0  ]      <=     0     &&     p  [  1  ]      <=     0  )     return     3  ;      return     4  ;   }   // Find orientation of triplet (a b c)   function     orientation  (  a       b       c  )     {      let     res     =     (  b  [  1  ]     -     a  [  1  ])     *     (  c  [  0  ]     -     b  [  0  ])     -     (  c  [  1  ]     -     b  [  1  ])     *     (  b  [  0  ]     -     a  [  0  ]);      if     (  res     ===     0  )     return     0  ;      return     res     >     0     ?     1     :     -  1  ;   }   // Compare two points based on mid   function     compare  (  p1       p2       mid  )     {      let     p     =     [  p1  [  0  ]     -     mid  [  0  ]     p1  [  1  ]     -     mid  [  1  ]];      let     q     =     [  p2  [  0  ]     -     mid  [  0  ]     p2  [  1  ]     -     mid  [  1  ]];      let     quadP     =     quad  (  p  );      let     quadQ     =     quad  (  q  );      if     (  quadP     !==     quadQ  )      return     quadP     -     quadQ  ;      return     (  p  [  1  ]     *     q  [  0  ])     -     (  q  [  1  ]     *     p  [  0  ]);   }   // Sort polygon points counter-clockwise   function     sortPoints  (  polygon  )     {      let     n     =     polygon  .  length  ;      let     mid     =     [  0       0  ];      for     (  let     i     =     0  ;     i      <     n  ;     i  ++  )     {      mid  [  0  ]     +=     polygon  [  i  ][  0  ];      mid  [  1  ]     +=     polygon  [  i  ][  1  ];      polygon  [  i  ][  0  ]     *=     n  ;      polygon  [  i  ][  1  ]     *=     n  ;      }      polygon  .  sort  ((  p1       p2  )     =>     compare  (  p1       p2       mid  ));      for     (  let     i     =     0  ;     i      <     n  ;     i  ++  )     {      polygon  [  i  ][  0  ]     =     Math  .  floor  (  polygon  [  i  ][  0  ]     /     n  );      polygon  [  i  ][  1  ]     =     Math  .  floor  (  polygon  [  i  ][  1  ]     /     n  );      }      return     polygon  ;   }   // Find upper tangent between two convex polygons   function     findUpperTangent  (  a       b  )     {      let     n1     =     a  .  length  ;      let     n2     =     b  .  length  ;      let     maxa     =     -  Infinity  ;      for     (  let     i     =     0  ;     i      <     n1  ;     i  ++  )      maxa     =     Math  .  max  (  maxa       a  [  i  ][  0  ]);      let     minb     =     Infinity  ;      for     (  let     i     =     0  ;     i      <     n2  ;     i  ++  )      minb     =     Math  .  min  (  minb       b  [  i  ][  0  ]);      a     =     sortPoints  (  a  );      b     =     sortPoints  (  b  );      if     (  minb      <     maxa  )     {      let     temp     =     a  ;      a     =     b  ;      b     =     temp  ;      n1     =     a  .  length  ;      n2     =     b  .  length  ;      }      let     ia     =     0       ib     =     0  ;      for     (  let     i     =     1  ;     i      <     n1  ;     i  ++  )      if     (  a  [  i  ][  0  ]     >     a  [  ia  ][  0  ])      ia     =     i  ;      for     (  let     i     =     1  ;     i      <     n2  ;     i  ++  )      if     (  b  [  i  ][  0  ]      <     b  [  ib  ][  0  ])      ib     =     i  ;      let     inda     =     ia       indb     =     ib  ;      let     done     =     false  ;      while     (  !  done  )     {      done     =     true  ;      while     (  orientation  (  b  [  indb  ]     a  [  inda  ]     a  [(  inda     +     1  )     %     n1  ])     >     0  )      inda     =     (  inda     +     1  )     %     n1  ;      while     (  orientation  (  a  [  inda  ]     b  [  indb  ]     b  [(  n2     +     indb     -     1  )     %     n2  ])      <     0  )     {      indb     =     (  n2     +     indb     -     1  )     %     n2  ;      done     =     false  ;      }      }      return     [  a  [  inda  ]     b  [  indb  ]];   }   // Driver code   let     a     =     [[  2       2  ][  3       1  ][  3       3  ][  5       2  ][  4       0  ]];   let     b     =     [[  0       1  ][  1       0  ][  0       -  2  ][  -  1       0  ]];   let     tangent     =     findUpperTangent  (  a       b  );   for     (  let     point     of     tangent  )     {      console  .  log  (  point  [  0  ]     +     ' '     +     point  [  1  ]);   }   

Uitvoer
upper tangent (01) (33)  

Tijdcomplexiteit: O(n1 logboek (n1) + n2 logboek(n2)) 
Hulpruimte: O(1)


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