Ceļojošā pārdevēja problēma, izmantojot filiāli un saistošu

Ceļojošā pārdevēja problēma, izmantojot filiāli un saistošu

Ņemot vērā pilsētu kopumu un attālumu starp katru pilsētu pāri, problēma ir atrast pēc iespējas īsāku ekskursiju, kas katru pilsētu tieši vienu reizi apmeklē un atgriežas sākuma punktā.
 

Euler1


Piemēram, apsveriet diagrammu, kas parādīta attēlā labajā pusē. TSP tūre grafikā ir 0-1-3-2-0. Ekskursijas izmaksas ir 10+25+30+15, kas ir 80.
Mēs esam apsprieduši šādus risinājumus 
1) Naiva un dinamiska programmēšana  
2) Aptuvenais risinājums, izmantojot MST
  
 
Zars un saistītais šķīdums  
Kā redzams iepriekšējos rakstos filiālē un iesietā metodē pašreizējam mezglam kokā, mēs aprēķinām iesieto labāko iespējamo risinājumu, ko mēs varam iegūt, ja mēs pa šo mezglu. Ja pats iespējamais iespējamais risinājums ir sliktāks nekā pašreizējais labākais (vislabāk aprēķināts līdz šim), tad mēs ignorējam subreju, kas sakņojas ar mezglu. 
Ņemiet vērā, ka izmaksas caur mezglu ietver divas izmaksas. 
1) Mezgla sasniegšanas izmaksas no saknes (kad mēs sasniedzam mezglu, mums ir aprēķinātas šīs izmaksas) 
2) Atbildes sasniegšanas izmaksas no pašreizējā mezgla uz lapu (mēs aprēķinām saistošās šīs izmaksas, lai izlemtu, vai ignorēt apakštēlu ar šo mezglu vai nē).
 

  • A Maksimizācijas problēma Augšējā robeža mums norāda maksimālu iespējamo risinājumu, ja sekojam dotajam mezglam. Piemēram 0/1 mugursoma Mēs izmantojām alkatīgu pieeju, lai atrastu augšējo robežu Apvidū
  • A samazināšanas problēma Apakšējā robeža mums norāda minimālo iespējamo risinājumu, ja sekojam dotajam mezglam. Piemēram Darba uzdevuma problēma Mēs saņemam zemāku robežu, piešķirot darbiniekam vismazāko izmaksu darbu.


Filiālē un saistībā ar to, ka izaicinošā daļa ir izdomāt veidu, kā aprēķināt labāko iespējamo risinājumu. Zemāk ir ideja, ko izmanto, lai aprēķinātu ceļojošā pārdevēja problēmas robežas.
Jebkuras ekskursijas izmaksas var uzrakstīt, kā norādīts zemāk.
 

Cost of a tour T = (1/2) * ? (Sum of cost of two edges adjacent to u and in the tour T) where u ? V For every vertex u if we consider two edges through it in T and sum their costs. The overall sum for all vertices would be twice of cost of tour T (We have considered every edge twice.) (Sum of two tour edges adjacent to u) >= (sum of minimum weight two edges adjacent to u) Cost of any tour >= 1/2) * ? (Sum of cost of two minimum weight edges adjacent to u) where u ? V 


Piemēram, apsveriet iepriekš parādīto grafiku. Zemāk ir minimālās izmaksas divas malas, kas atrodas blakus katram mezglam. 
 

Node Least cost edges Total cost 0 (0 1) (0 2) 25 1 (0 1) (1 3) 35 2 (0 2) (2 3) 45 3 (0 3) (1 3) 45 Thus a lower bound on the cost of any tour = 1/2(25 + 35 + 45 + 45) = 75 Refer   this   for one more example. 


Tagad mums ir ideja par apakšējās robežas aprēķināšanu. Ļaujiet mums redzēt, kā to pielietot, stāvokļa kosmosa meklēšanas koks. Mēs sākam uzskaitīt visus iespējamos mezglus (vēlams leksikogrāfiskā secībā)
1. Saknes mezgls: Nezaudējot vispārīgumu, mēs pieņemam, ka mēs sākam ar virsotni “0”, par kuru zemākā robeža ir aprēķināta iepriekš.
Darbs ar 2. līmeni: Nākamais līmenis uzskaita visas iespējamās virsotnes, uz kurām mēs varam doties (paturot prātā, ka jebkurā ceļā virsotnei jānotiek tikai vienu reizi), kas ir 1 2 3 ... n (ņemiet vērā, ka grafiks ir pabeigts). Apsveriet, ka mēs aprēķinām 1. virsotni, jo mēs pārcēlāmies no 0 līdz 1, mūsu ekskursija tagad ir iekļāvusi malu 0-1. Tas ļauj mums veikt nepieciešamās izmaiņas saknes apakšējā robežā. 
 

Lower Bound for vertex 1 = Old lower bound - ((minimum edge cost of 0 + minimum edge cost of 1) / 2) + (edge cost 0-1) 


Kā tas darbojas? Lai iekļautu malu 0-1, mēs pievienojam malas izmaksas 0-1 un atņemiet malas svaru tā, lai apakšējā robeža paliek pēc iespējas saspringtāka, kas būtu minimālo malu summa 0 un 1, dalīta ar 2. Skaidrs, ka atņemtā mala nevar būt mazāka par šo.
Darbs ar citiem līmeņiem: Pārejot uz nākamo līmeni, mēs atkal uzskaitām visas iespējamās virsotnes. Iepriekš minētajam gadījumam, kas iet tālāk pēc 1, mēs pārbaudām 2 3 4 ... n. 
Apsveriet apakšējo robežu 2, kad mēs pārvietojāmies no 1 līdz 1, mēs iekļaujam malu 1-2 uz ekskursiju un mainām jauno apakšējo robežu šim mezglam.
 

Lower bound(2) = Old lower bound - ((second minimum edge cost of 1 + minimum edge cost of 2)/2) + edge cost 1-2) 


Piezīme: vienīgās izmaiņas formulā ir tā, ka šoreiz mēs esam iekļāvuši otro minimālo malu izmaksas par 1, jo minimālās malas izmaksas jau ir atņemtas iepriekšējā līmenī. 
 

C++
   // C++ program to solve Traveling Salesman Problem   // using Branch and Bound.   #include          using     namespace     std  ;   const     int     N     =     4  ;   // final_path[] stores the final solution ie the   // path of the salesman.   int     final_path  [  N  +  1  ];   // visited[] keeps track of the already visited nodes   // in a particular path   bool     visited  [  N  ];   // Stores the final minimum weight of shortest tour.   int     final_res     =     INT_MAX  ;   // Function to copy temporary solution to   // the final solution   void     copyToFinal  (  int     curr_path  [])   {      for     (  int     i  =  0  ;     i   <  N  ;     i  ++  )      final_path  [  i  ]     =     curr_path  [  i  ];      final_path  [  N  ]     =     curr_path  [  0  ];   }   // Function to find the minimum edge cost   // having an end at the vertex i   int     firstMin  (  int     adj  [  N  ][  N  ]     int     i  )   {      int     min     =     INT_MAX  ;      for     (  int     k  =  0  ;     k   <  N  ;     k  ++  )      if     (  adj  [  i  ][  k  ]   <  min     &&     i     !=     k  )      min     =     adj  [  i  ][  k  ];      return     min  ;   }   // function to find the second minimum edge cost   // having an end at the vertex i   int     secondMin  (  int     adj  [  N  ][  N  ]     int     i  )   {      int     first     =     INT_MAX       second     =     INT_MAX  ;      for     (  int     j  =  0  ;     j   <  N  ;     j  ++  )      {      if     (  i     ==     j  )      continue  ;      if     (  adj  [  i  ][  j  ]      <=     first  )      {      second     =     first  ;      first     =     adj  [  i  ][  j  ];      }      else     if     (  adj  [  i  ][  j  ]      <=     second     &&      adj  [  i  ][  j  ]     !=     first  )      second     =     adj  [  i  ][  j  ];      }      return     second  ;   }   // function that takes as arguments:   // curr_bound -> lower bound of the root node   // curr_weight-> stores the weight of the path so far   // level-> current level while moving in the search   // space tree   // curr_path[] -> where the solution is being stored which   // would later be copied to final_path[]   void     TSPRec  (  int     adj  [  N  ][  N  ]     int     curr_bound       int     curr_weight        int     level       int     curr_path  [])   {      // base case is when we have reached level N which      // means we have covered all the nodes once      if     (  level  ==  N  )      {      // check if there is an edge from last vertex in      // path back to the first vertex      if     (  adj  [  curr_path  [  level  -1  ]][  curr_path  [  0  ]]     !=     0  )      {      // curr_res has the total weight of the      // solution we got      int     curr_res     =     curr_weight     +      adj  [  curr_path  [  level  -1  ]][  curr_path  [  0  ]];      // Update final result and final path if      // current result is better.      if     (  curr_res      <     final_res  )      {      copyToFinal  (  curr_path  );      final_res     =     curr_res  ;      }      }      return  ;      }      // for any other level iterate for all vertices to      // build the search space tree recursively      for     (  int     i  =  0  ;     i   <  N  ;     i  ++  )      {      // Consider next vertex if it is not same (diagonal      // entry in adjacency matrix and not visited      // already)      if     (  adj  [  curr_path  [  level  -1  ]][  i  ]     !=     0     &&      visited  [  i  ]     ==     false  )      {      int     temp     =     curr_bound  ;      curr_weight     +=     adj  [  curr_path  [  level  -1  ]][  i  ];      // different computation of curr_bound for      // level 2 from the other levels      if     (  level  ==  1  )      curr_bound     -=     ((  firstMin  (  adj       curr_path  [  level  -1  ])     +      firstMin  (  adj       i  ))  /  2  );      else      curr_bound     -=     ((  secondMin  (  adj       curr_path  [  level  -1  ])     +      firstMin  (  adj       i  ))  /  2  );      // curr_bound + curr_weight is the actual lower bound      // for the node that we have arrived on      // If current lower bound  < final_res we need to explore      // the node further      if     (  curr_bound     +     curr_weight      <     final_res  )      {      curr_path  [  level  ]     =     i  ;      visited  [  i  ]     =     true  ;      // call TSPRec for the next level      TSPRec  (  adj       curr_bound       curr_weight       level  +  1        curr_path  );      }      // Else we have to prune the node by resetting      // all changes to curr_weight and curr_bound      curr_weight     -=     adj  [  curr_path  [  level  -1  ]][  i  ];      curr_bound     =     temp  ;      // Also reset the visited array      memset  (  visited       false       sizeof  (  visited  ));      for     (  int     j  =  0  ;     j   <=  level  -1  ;     j  ++  )      visited  [  curr_path  [  j  ]]     =     true  ;      }      }   }   // This function sets up final_path[]    void     TSP  (  int     adj  [  N  ][  N  ])   {      int     curr_path  [  N  +  1  ];      // Calculate initial lower bound for the root node      // using the formula 1/2 * (sum of first min +      // second min) for all edges.      // Also initialize the curr_path and visited array      int     curr_bound     =     0  ;      memset  (  curr_path       -1       sizeof  (  curr_path  ));      memset  (  visited       0       sizeof  (  curr_path  ));      // Compute initial bound      for     (  int     i  =  0  ;     i   <  N  ;     i  ++  )      curr_bound     +=     (  firstMin  (  adj       i  )     +      secondMin  (  adj       i  ));      // Rounding off the lower bound to an integer      curr_bound     =     (  curr_bound  &  1  )  ?     curr_bound  /  2     +     1     :      curr_bound  /  2  ;      // We start at vertex 1 so the first vertex      // in curr_path[] is 0      visited  [  0  ]     =     true  ;      curr_path  [  0  ]     =     0  ;      // Call to TSPRec for curr_weight equal to      // 0 and level 1      TSPRec  (  adj       curr_bound       0       1       curr_path  );   }   // Driver code   int     main  ()   {      //Adjacency matrix for the given graph      int     adj  [  N  ][  N  ]     =     {     {  0       10       15       20  }      {  10       0       35       25  }      {  15       35       0       30  }      {  20       25       30       0  }      };      TSP  (  adj  );      printf  (  'Minimum cost : %d  n  '       final_res  );      printf  (  'Path Taken : '  );      for     (  int     i  =  0  ;     i   <=  N  ;     i  ++  )      printf  (  '%d '       final_path  [  i  ]);      return     0  ;   }   
Java
   // Java program to solve Traveling Salesman Problem   // using Branch and Bound.   import     java.util.*  ;   class   GFG   {          static     int     N     =     4  ;      // final_path[] stores the final solution ie the      // path of the salesman.      static     int     final_path  []     =     new     int  [  N     +     1  ]  ;      // visited[] keeps track of the already visited nodes      // in a particular path      static     boolean     visited  []     =     new     boolean  [  N  ]  ;      // Stores the final minimum weight of shortest tour.      static     int     final_res     =     Integer  .  MAX_VALUE  ;      // Function to copy temporary solution to      // the final solution      static     void     copyToFinal  (  int     curr_path  []  )      {      for     (  int     i     =     0  ;     i      <     N  ;     i  ++  )      final_path  [  i  ]     =     curr_path  [  i  ]  ;      final_path  [  N  ]     =     curr_path  [  0  ]  ;      }      // Function to find the minimum edge cost      // having an end at the vertex i      static     int     firstMin  (  int     adj  [][]       int     i  )      {      int     min     =     Integer  .  MAX_VALUE  ;      for     (  int     k     =     0  ;     k      <     N  ;     k  ++  )      if     (  adj  [  i  ][  k  ]      <     min     &&     i     !=     k  )      min     =     adj  [  i  ][  k  ]  ;      return     min  ;      }      // function to find the second minimum edge cost      // having an end at the vertex i      static     int     secondMin  (  int     adj  [][]       int     i  )      {      int     first     =     Integer  .  MAX_VALUE       second     =     Integer  .  MAX_VALUE  ;      for     (  int     j  =  0  ;     j   <  N  ;     j  ++  )      {      if     (  i     ==     j  )      continue  ;      if     (  adj  [  i  ][  j  ]      <=     first  )      {      second     =     first  ;      first     =     adj  [  i  ][  j  ]  ;      }      else     if     (  adj  [  i  ][  j  ]      <=     second     &&      adj  [  i  ][  j  ]     !=     first  )      second     =     adj  [  i  ][  j  ]  ;      }      return     second  ;      }      // function that takes as arguments:      // curr_bound -> lower bound of the root node      // curr_weight-> stores the weight of the path so far      // level-> current level while moving in the search      // space tree      // curr_path[] -> where the solution is being stored which      // would later be copied to final_path[]      static     void     TSPRec  (  int     adj  [][]       int     curr_bound       int     curr_weight        int     level       int     curr_path  []  )      {      // base case is when we have reached level N which      // means we have covered all the nodes once      if     (  level     ==     N  )      {      // check if there is an edge from last vertex in      // path back to the first vertex      if     (  adj  [  curr_path  [  level     -     1  ]][  curr_path  [  0  ]]     !=     0  )      {      // curr_res has the total weight of the      // solution we got      int     curr_res     =     curr_weight     +      adj  [  curr_path  [  level  -  1  ]][  curr_path  [  0  ]]  ;          // Update final result and final path if      // current result is better.      if     (  curr_res      <     final_res  )      {      copyToFinal  (  curr_path  );      final_res     =     curr_res  ;      }      }      return  ;      }      // for any other level iterate for all vertices to      // build the search space tree recursively      for     (  int     i     =     0  ;     i      <     N  ;     i  ++  )      {      // Consider next vertex if it is not same (diagonal      // entry in adjacency matrix and not visited      // already)      if     (  adj  [  curr_path  [  level  -  1  ]][  i  ]     !=     0     &&      visited  [  i  ]     ==     false  )      {      int     temp     =     curr_bound  ;      curr_weight     +=     adj  [  curr_path  [  level     -     1  ]][  i  ]  ;      // different computation of curr_bound for      // level 2 from the other levels      if     (  level  ==  1  )      curr_bound     -=     ((  firstMin  (  adj       curr_path  [  level     -     1  ]  )     +      firstMin  (  adj       i  ))  /  2  );      else      curr_bound     -=     ((  secondMin  (  adj       curr_path  [  level     -     1  ]  )     +      firstMin  (  adj       i  ))  /  2  );      // curr_bound + curr_weight is the actual lower bound      // for the node that we have arrived on      // If current lower bound  < final_res we need to explore      // the node further      if     (  curr_bound     +     curr_weight      <     final_res  )      {      curr_path  [  level  ]     =     i  ;      visited  [  i  ]     =     true  ;      // call TSPRec for the next level      TSPRec  (  adj       curr_bound       curr_weight       level     +     1        curr_path  );      }      // Else we have to prune the node by resetting      // all changes to curr_weight and curr_bound      curr_weight     -=     adj  [  curr_path  [  level  -  1  ]][  i  ]  ;      curr_bound     =     temp  ;      // Also reset the visited array      Arrays  .  fill  (  visited    false  );      for     (  int     j     =     0  ;     j      <=     level     -     1  ;     j  ++  )      visited  [  curr_path  [  j  ]]     =     true  ;      }      }      }      // This function sets up final_path[]       static     void     TSP  (  int     adj  [][]  )      {      int     curr_path  []     =     new     int  [  N     +     1  ]  ;      // Calculate initial lower bound for the root node      // using the formula 1/2 * (sum of first min +      // second min) for all edges.      // Also initialize the curr_path and visited array      int     curr_bound     =     0  ;      Arrays  .  fill  (  curr_path       -  1  );      Arrays  .  fill  (  visited       false  );      // Compute initial bound      for     (  int     i     =     0  ;     i      <     N  ;     i  ++  )      curr_bound     +=     (  firstMin  (  adj       i  )     +      secondMin  (  adj       i  ));      // Rounding off the lower bound to an integer      curr_bound     =     (  curr_bound  ==  1  )  ?     curr_bound  /  2     +     1     :      curr_bound  /  2  ;      // We start at vertex 1 so the first vertex      // in curr_path[] is 0      visited  [  0  ]     =     true  ;      curr_path  [  0  ]     =     0  ;      // Call to TSPRec for curr_weight equal to      // 0 and level 1      TSPRec  (  adj       curr_bound       0       1       curr_path  );      }          // Driver code      public     static     void     main  (  String  []     args  )         {      //Adjacency matrix for the given graph      int     adj  [][]     =     {{  0       10       15       20  }      {  10       0       35       25  }      {  15       35       0       30  }      {  20       25       30       0  }     };      TSP  (  adj  );      System  .  out  .  printf  (  'Minimum cost : %dn'       final_res  );      System  .  out  .  printf  (  'Path Taken : '  );      for     (  int     i     =     0  ;     i      <=     N  ;     i  ++  )         {      System  .  out  .  printf  (  '%d '       final_path  [  i  ]  );      }      }   }   /* This code contributed by PrinciRaj1992 */   
Python3
   # Python3 program to solve    # Traveling Salesman Problem using    # Branch and Bound.   import   math   maxsize   =   float  (  'inf'  )   # Function to copy temporary solution   # to the final solution   def   copyToFinal  (  curr_path  ):   final_path  [:  N   +   1  ]   =   curr_path  [:]   final_path  [  N  ]   =   curr_path  [  0  ]   # Function to find the minimum edge cost    # having an end at the vertex i   def   firstMin  (  adj     i  ):   min   =   maxsize   for   k   in   range  (  N  ):   if   adj  [  i  ][  k  ]    <   min   and   i   !=   k  :   min   =   adj  [  i  ][  k  ]   return   min   # function to find the second minimum edge    # cost having an end at the vertex i   def   secondMin  (  adj     i  ):   first     second   =   maxsize     maxsize   for   j   in   range  (  N  ):   if   i   ==   j  :   continue   if   adj  [  i  ][  j  ]    <=   first  :   second   =   first   first   =   adj  [  i  ][  j  ]   elif  (  adj  [  i  ][  j  ]    <=   second   and   adj  [  i  ][  j  ]   !=   first  ):   second   =   adj  [  i  ][  j  ]   return   second   # function that takes as arguments:   # curr_bound -> lower bound of the root node   # curr_weight-> stores the weight of the path so far   # level-> current level while moving   # in the search space tree   # curr_path[] -> where the solution is being stored   # which would later be copied to final_path[]   def   TSPRec  (  adj     curr_bound     curr_weight     level     curr_path     visited  ):   global   final_res   # base case is when we have reached level N    # which means we have covered all the nodes once   if   level   ==   N  :   # check if there is an edge from   # last vertex in path back to the first vertex   if   adj  [  curr_path  [  level   -   1  ]][  curr_path  [  0  ]]   !=   0  :   # curr_res has the total weight   # of the solution we got   curr_res   =   curr_weight   +   adj  [  curr_path  [  level   -   1  ]]   [  curr_path  [  0  ]]   if   curr_res    <   final_res  :   copyToFinal  (  curr_path  )   final_res   =   curr_res   return   # for any other level iterate for all vertices   # to build the search space tree recursively   for   i   in   range  (  N  ):   # Consider next vertex if it is not same    # (diagonal entry in adjacency matrix and    # not visited already)   if   (  adj  [  curr_path  [  level  -  1  ]][  i  ]   !=   0   and   visited  [  i  ]   ==   False  ):   temp   =   curr_bound   curr_weight   +=   adj  [  curr_path  [  level   -   1  ]][  i  ]   # different computation of curr_bound    # for level 2 from the other levels   if   level   ==   1  :   curr_bound   -=   ((  firstMin  (  adj     curr_path  [  level   -   1  ])   +   firstMin  (  adj     i  ))   /   2  )   else  :   curr_bound   -=   ((  secondMin  (  adj     curr_path  [  level   -   1  ])   +   firstMin  (  adj     i  ))   /   2  )   # curr_bound + curr_weight is the actual lower bound    # for the node that we have arrived on.   # If current lower bound  < final_res    # we need to explore the node further   if   curr_bound   +   curr_weight    <   final_res  :   curr_path  [  level  ]   =   i   visited  [  i  ]   =   True   # call TSPRec for the next level   TSPRec  (  adj     curr_bound     curr_weight     level   +   1     curr_path     visited  )   # Else we have to prune the node by resetting    # all changes to curr_weight and curr_bound   curr_weight   -=   adj  [  curr_path  [  level   -   1  ]][  i  ]   curr_bound   =   temp   # Also reset the visited array   visited   =   [  False  ]   *   len  (  visited  )   for   j   in   range  (  level  ):   if   curr_path  [  j  ]   !=   -  1  :   visited  [  curr_path  [  j  ]]   =   True   # This function sets up final_path   def   TSP  (  adj  ):   # Calculate initial lower bound for the root node    # using the formula 1/2 * (sum of first min +    # second min) for all edges. Also initialize the    # curr_path and visited array   curr_bound   =   0   curr_path   =   [  -  1  ]   *   (  N   +   1  )   visited   =   [  False  ]   *   N   # Compute initial bound   for   i   in   range  (  N  ):   curr_bound   +=   (  firstMin  (  adj     i  )   +   secondMin  (  adj     i  ))   # Rounding off the lower bound to an integer   curr_bound   =   math  .  ceil  (  curr_bound   /   2  )   # We start at vertex 1 so the first vertex    # in curr_path[] is 0   visited  [  0  ]   =   True   curr_path  [  0  ]   =   0   # Call to TSPRec for curr_weight    # equal to 0 and level 1   TSPRec  (  adj     curr_bound     0     1     curr_path     visited  )   # Driver code   # Adjacency matrix for the given graph   adj   =   [[  0     10     15     20  ]   [  10     0     35     25  ]   [  15     35     0     30  ]   [  20     25     30     0  ]]   N   =   4   # final_path[] stores the final solution    # i.e. the // path of the salesman.   final_path   =   [  None  ]   *   (  N   +   1  )   # visited[] keeps track of the already   # visited nodes in a particular path   visited   =   [  False  ]   *   N   # Stores the final minimum weight   # of shortest tour.   final_res   =   maxsize   TSP  (  adj  )   print  (  'Minimum cost :'     final_res  )   print  (  'Path Taken : '     end   =   ' '  )   for   i   in   range  (  N   +   1  ):   print  (  final_path  [  i  ]   end   =   ' '  )   # This code is contributed by ng24_7   
C#
   // C# program to solve Traveling Salesman Problem   // using Branch and Bound.   using     System  ;   public     class     GFG     {      static     int     N     =     4  ;      // final_path[] stores the final solution ie the      // path of the salesman.      static     int  []     final_path     =     new     int  [  N     +     1  ];      // visited[] keeps track of the already visited nodes      // in a particular path      static     bool  []     visited     =     new     bool  [  N  ];      // Stores the final minimum weight of shortest tour.      static     int     final_res     =     Int32  .  MaxValue  ;      // Function to copy temporary solution to      // the final solution      static     void     copyToFinal  (  int  []     curr_path  )      {      for     (  int     i     =     0  ;     i      <     N  ;     i  ++  )      final_path  [  i  ]     =     curr_path  [  i  ];      final_path  [  N  ]     =     curr_path  [  0  ];      }      // Function to find the minimum edge cost      // having an end at the vertex i      static     int     firstMin  (  int  [     ]     adj       int     i  )      {      int     min     =     Int32  .  MaxValue  ;      for     (  int     k     =     0  ;     k      <     N  ;     k  ++  )      if     (  adj  [  i       k  ]      <     min     &&     i     !=     k  )      min     =     adj  [  i       k  ];      return     min  ;      }      // function to find the second minimum edge cost      // having an end at the vertex i      static     int     secondMin  (  int  [     ]     adj       int     i  )      {      int     first     =     Int32  .  MaxValue       second     =     Int32  .  MaxValue  ;      for     (  int     j     =     0  ;     j      <     N  ;     j  ++  )     {      if     (  i     ==     j  )      continue  ;      if     (  adj  [  i       j  ]      <=     first  )     {      second     =     first  ;      first     =     adj  [  i       j  ];      }      else     if     (  adj  [  i       j  ]      <=     second      &&     adj  [  i       j  ]     !=     first  )      second     =     adj  [  i       j  ];      }      return     second  ;      }      // function that takes as arguments:      // curr_bound -> lower bound of the root node      // curr_weight-> stores the weight of the path so far      // level-> current level while moving in the search      // space tree      // curr_path[] -> where the solution is being stored      // which      // would later be copied to final_path[]      static     void     TSPRec  (  int  [     ]     adj       int     curr_bound        int     curr_weight       int     level        int  []     curr_path  )      {      // base case is when we have reached level N which      // means we have covered all the nodes once      if     (  level     ==     N  )     {      // check if there is an edge from last vertex in      // path back to the first vertex      if     (  adj  [  curr_path  [  level     -     1  ]     curr_path  [  0  ]]      !=     0  )     {      // curr_res has the total weight of the      // solution we got      int     curr_res     =     curr_weight      +     adj  [  curr_path  [  level     -     1  ]      curr_path  [  0  ]];      // Update final result and final path if      // current result is better.      if     (  curr_res      <     final_res  )     {      copyToFinal  (  curr_path  );      final_res     =     curr_res  ;      }      }      return  ;      }      // for any other level iterate for all vertices to      // build the search space tree recursively      for     (  int     i     =     0  ;     i      <     N  ;     i  ++  )     {      // Consider next vertex if it is not same      // (diagonal entry in adjacency matrix and not      // visited already)      if     (  adj  [  curr_path  [  level     -     1  ]     i  ]     !=     0      &&     visited  [  i  ]     ==     false  )     {      int     temp     =     curr_bound  ;      curr_weight     +=     adj  [  curr_path  [  level     -     1  ]     i  ];      // different computation of curr_bound for      // level 2 from the other levels      if     (  level     ==     1  )      curr_bound      -=     ((  firstMin  (  adj        curr_path  [  level     -     1  ])      +     firstMin  (  adj       i  ))      /     2  );      else      curr_bound      -=     ((  secondMin  (  adj        curr_path  [  level     -     1  ])      +     firstMin  (  adj       i  ))      /     2  );      // curr_bound + curr_weight is the actual      // lower bound for the node that we have      // arrived on If current lower bound  <      // final_res we need to explore the node      // further      if     (  curr_bound     +     curr_weight      <     final_res  )     {      curr_path  [  level  ]     =     i  ;      visited  [  i  ]     =     true  ;      // call TSPRec for the next level      TSPRec  (  adj       curr_bound       curr_weight        level     +     1       curr_path  );      }      // Else we have to prune the node by      // resetting all changes to curr_weight and      // curr_bound      curr_weight     -=     adj  [  curr_path  [  level     -     1  ]     i  ];      curr_bound     =     temp  ;      // Also reset the visited array      Array  .  Fill  (  visited       false  );      for     (  int     j     =     0  ;     j      <=     level     -     1  ;     j  ++  )      visited  [  curr_path  [  j  ]]     =     true  ;      }      }      }      // This function sets up final_path[]      static     void     TSP  (  int  [     ]     adj  )      {      int  []     curr_path     =     new     int  [  N     +     1  ];      // Calculate initial lower bound for the root node      // using the formula 1/2 * (sum of first min +      // second min) for all edges.      // Also initialize the curr_path and visited array      int     curr_bound     =     0  ;      Array  .  Fill  (  curr_path       -  1  );      Array  .  Fill  (  visited       false  );      // Compute initial bound      for     (  int     i     =     0  ;     i      <     N  ;     i  ++  )      curr_bound      +=     (  firstMin  (  adj       i  )     +     secondMin  (  adj       i  ));      // Rounding off the lower bound to an integer      curr_bound     =     (  curr_bound     ==     1  )     ?     curr_bound     /     2     +     1      :     curr_bound     /     2  ;      // We start at vertex 1 so the first vertex      // in curr_path[] is 0      visited  [  0  ]     =     true  ;      curr_path  [  0  ]     =     0  ;      // Call to TSPRec for curr_weight equal to      // 0 and level 1      TSPRec  (  adj       curr_bound       0       1       curr_path  );      }      // Driver code      static     public     void     Main  ()      {      // Adjacency matrix for the given graph      int  [     ]     adj     =     {     {     0       10       15       20     }      {     10       0       35       25     }      {     15       35       0       30     }      {     20       25       30       0     }     };      TSP  (  adj  );      Console  .  WriteLine  (  'Minimum cost : '     +     final_res  );      Console  .  Write  (  'Path Taken : '  );      for     (  int     i     =     0  ;     i      <=     N  ;     i  ++  )     {      Console  .  Write  (  final_path  [  i  ]     +     ' '  );      }      }   }   // This code is contributed by Rohit Pradhan   
JavaScript
   const     N     =     4  ;   // final_path[] stores the final solution ie the   // path of the salesman.      let     final_path     =     Array     (  N     +     1  ).  fill     (  -  1  );       // visited[] keeps track of the already visited nodes   // in a particular path      let     visited     =     Array     (  N  ).  fill     (  false  );   // Stores the final minimum weight of shortest tour.      let     final_res     =     Number  .  MAX_SAFE_INTEGER  ;   // Function to copy temporary solution to   // the final solution   function     copyToFinal     (  curr_path  ){      for     (  let     i     =     0  ;     i      <     N  ;     i  ++  ){      final_path  [  i  ]     =     curr_path  [  i  ];      }      final_path  [  N  ]     =     curr_path  [  0  ];   }   // Function to find the minimum edge cost   // having an end at the vertex i   function     firstMin     (  adj       i  ){   let     min     =     Number  .  MAX_SAFE_INTEGER  ;      for     (  let     k     =     0  ;     k      <     N  ;     k  ++  ){      if     (  adj  [  i  ][  k  ]      <     min     &&     i     !==     k  ){      min     =     adj  [  i  ][  k  ];      }      }      return     min  ;   }   // function to find the second minimum edge cost   // having an end at the vertex i   function     secondMin     (  adj       i  ){      let     first     =     Number  .  MAX_SAFE_INTEGER  ;      let     second     =     Number  .  MAX_SAFE_INTEGER  ;      for     (  let     j     =     0  ;     j      <     N  ;     j  ++  ){      if     (  i     ==     j  ){      continue  ;      }      if     (  adj  [  i  ][  j  ]      <=     first  ){      second     =     first  ;      first     =     adj  [  i  ][  j  ];      }      else     if     (  adj  [  i  ][  j  ]      <=     second     &&     adj  [  i  ][  j  ]     !==     first  ){      second     =     adj  [  i  ][  j  ];      }      }      return     second  ;   }   // function that takes as arguments:   // curr_bound -> lower bound of the root node   // curr_weight-> stores the weight of the path so far   // level-> current level while moving in the search   // space tree   // curr_path[] -> where the solution is being stored which   // would later be copied to final_path[]      function     TSPRec     (  adj       curr_bound       curr_weight       level       curr_path  )   {       // base case is when we have reached level N which   // means we have covered all the nodes once      if     (  level     ==     N  )      {         // check if there is an edge from last vertex in      // path back to the first vertex      if     (  adj  [  curr_path  [  level     -     1  ]][  curr_path  [  0  ]]     !==     0  )      {          // curr_res has the total weight of the      // solution we got      let     curr_res     =      curr_weight     +     adj  [  curr_path  [  level     -     1  ]][  curr_path  [  0  ]];          // Update final result and final path if      // current result is better.      if     (  curr_res      <     final_res  )      {      copyToFinal     (  curr_path  );      final_res     =     curr_res  ;      }      }      return  ;       }          // for any other level iterate for all vertices to      // build the search space tree recursively      for     (  let     i     =     0  ;     i      <     N  ;     i  ++  ){          // Consider next vertex if it is not same (diagonal      // entry in adjacency matrix and not visited      // already)      if     (  adj  [  curr_path  [  level     -     1  ]][  i  ]     !==     0     &&     !  visited  [  i  ]){          let     temp     =     curr_bound  ;      curr_weight     +=     adj  [  curr_path  [  level     -     1  ]][  i  ];          // different computation of curr_bound for      // level 2 from the other levels      if     (  level     ==     1  ){      curr_bound     -=     (  firstMin     (  adj       curr_path  [  level     -     1  ])     +     firstMin     (  adj       i  ))     /     2  ;       }      else      {      curr_bound     -=     (  secondMin     (  adj       curr_path  [  level     -     1  ])     +     firstMin     (  adj       i  ))     /     2  ;       }          // curr_bound + curr_weight is the actual lower bound      // for the node that we have arrived on      // If current lower bound  < final_res we need to explore      // the node further      if     (  curr_bound     +     curr_weight      <     final_res  ){      curr_path  [  level  ]     =     i  ;      visited  [  i  ]     =     true  ;         // call TSPRec for the next level      TSPRec     (  adj       curr_bound       curr_weight       level     +     1       curr_path  );       }          // Else we have to prune the node by resetting      // all changes to curr_weight and curr_bound      curr_weight     -=     adj  [  curr_path  [  level     -     1  ]][  i  ];      curr_bound     =     temp  ;          // Also reset the visited array      visited  .  fill     (  false  )         for     (  var     j     =     0  ;     j      <=     level     -     1  ;     j  ++  )      visited  [  curr_path  [  j  ]]     =     true  ;       }       }   }      // This function sets up final_path[]       function     TSP     (  adj  )   {       let     curr_path     =     Array     (  N     +     1  ).  fill     (  -  1  );       // Calculate initial lower bound for the root node   // using the formula 1/2 * (sum of first min +   // second min) for all edges.   // Also initialize the curr_path and visited array      let     curr_bound     =     0  ;       visited  .  fill     (  false  );          // compute initial bound      for     (  let     i     =     0  ;     i      <     N  ;     i  ++  ){      curr_bound     +=     firstMin     (  adj       i  )     +     secondMin     (  adj       i  );          }          // Rounding off the lower bound to an integer      curr_bound     =     curr_bound     ==     1     ?     (  curr_bound     /     2  )     +     1     :     (  curr_bound     /     2  );       // We start at vertex 1 so the first vertex   // in curr_path[] is 0      visited  [  0  ]     =     true  ;       curr_path  [  0  ]     =     0  ;       // Call to TSPRec for curr_weight equal to   // 0 and level 1      TSPRec     (  adj       curr_bound       0       1       curr_path  );   }   //Adjacency matrix for the given graph      let     adj     =  [[  0       10       15       20  ]         [  10       0       35       25  ]      [  15       35       0       30  ]      [  20       25       30       0  ]];       TSP     (  adj  );       console  .  log     (  `Minimum cost:  ${  final_res  }  `  );   console  .  log     (  `Path Taken:  ${  final_path  .  join     (  ' '  )  }  `  );      // This code is contributed by anskalyan3.   

Izlaide:  
 

Minimum cost : 80 Path Taken : 0 1 3 2 0  

Noapaļošana tiek veikta šajā koda rindā:

if (level==1) curr_bound -= ((firstMin(adj curr_path[level-1]) + firstMin(adj i))/2); else curr_bound -= ((secondMin(adj curr_path[level-1]) + firstMin(adj i))/2);  

Filiālajā un saistītajā TSP algoritmā mēs aprēķinām zemāku robežu no optimālā šķīduma kopējām izmaksām, saskaitot katras virsotnes minimālās malas izmaksas un pēc tam dalot ar diviem. Tomēr šī apakšējā robeža var nebūt vesels skaitlis. Lai iegūtu veselu skaitli apakšējo robežu, mēs varam izmantot noapaļošanu.

Iepriekš minētajā kodā mainīgais Curr_bound ir pašreizējā zemākā robeža uz optimālā risinājuma kopējām izmaksām. Apmeklējot jaunu virsotni līmenī, mēs aprēķinām jaunu apakšējo robežu New_bound, ņemot vērā minimālo malu izmaksu summu jaunajai virsotnei un tās diviem tuvākajiem kaimiņiem. Pēc tam mēs atjauninām mainīgo Curr_Bound, noapaļojot New_bound līdz tuvākajam veselam skaitlim.

Ja līmenis ir 1, mēs noapaļojam līdz tuvākajam veselam skaitlim. Tas ir tāpēc, ka līdz šim mēs esam apmeklējuši tikai vienu virsotni, un mēs vēlamies būt konservatīvi, aplēsot optimālā risinājuma kopējās izmaksas. Ja līmenis ir lielāks par 1, mēs izmantojam agresīvāku noapaļošanas stratēģiju, kurā ņemts vērā fakts, ka mēs jau esam apmeklējuši dažas virsotnes, un tāpēc varam precīzāk novērtēt optimālā risinājuma kopējās izmaksas.


Laika sarežģītība: Sliktākā filiāles un saistītā gadījuma sarežģītība ir skaidri tāda pati kā brutālā spēka dēļ, jo sliktākajā gadījumā mēs nekad nevaram iegūt iespēju apgriezt mezglu. Tā kā praksē tas darbojas ļoti labi atkarībā no atšķirīgā TSP gadījuma. Sarežģītība ir atkarīga arī no ierobežojošās funkcijas izvēles, jo tās ir tās, kas izlemj, cik mezglu atgūt.
Atsauces:  
http://lcm.csa.iisc.ernet.in/dsa/node187.html