Minimax algoritmas žaidimų teorijoje | 5 rinkinys (Zobrist Hashing)

Ankstesni pranešimai šia tema: Minimax algoritmas žaidimų teorijoje Vertinimo funkcija žaidimų teorijoje Tic-Tac-Toe AI – optimalaus judesio radimas Alfa-Beta genėjimas .
Zobrist Hashing yra maišos funkcija, plačiai naudojama dviejų žaidėjų stalo žaidimuose. Tai dažniausiai naudojama maišos funkcija, naudojama perkėlimo lentelėje. Perkėlimo lentelėse iš esmės saugomos įvertintos ankstesnių plokštės būsenų reikšmės, todėl, jei jos vėl susiduria, mes tiesiog gauname išsaugotą vertę iš perkėlimo lentelės. Perkėlimo lenteles apžvelgsime vėlesniame straipsnyje. Šiame straipsnyje paimsime šachmatų lentos pavyzdį ir įgyvendinsime maišos funkciją.

Pseudokodas:

// A matrix with random numbers initialized once Table[#ofBoardCells][#ofPieces] // Returns Zobrist hash function for current conf- // iguration of board.   function   findhash(board): hash = 0   for each   cell on the board :   if   cell is not empty : piece = board[cell] hash ^= table[cell][piece] return hash 

Paaiškinimas:

Zobristo Hashing idėja yra ta, kad tam tikros lentos būsenai, jei tam tikrame langelyje yra gabalas, naudojame atsitiktinį tos figūrėlės skaičių iš atitinkamos lentelės langelio. 
Jei atsitiktiniame skaičiuje yra daugiau bitų, maišos susidūrimo tikimybė mažesnė. Todėl 64 bitų skaičiai dažniausiai naudojami kaip standartas ir mažai tikėtina, kad maišos susidūrimas įvyks su tokiais dideliais skaičiais. Lentelė turi būti inicijuota tik vieną kartą programos vykdymo metu. 
Taip pat priežastis, kodėl Zobrist Hashing yra plačiai naudojamas stalo žaidimuose, yra ta, kad kai žaidėjas atlieka ėjimą, nereikia perskaičiuoti maišos vertės nuo nulio. Dėl XOR operacijos pobūdžio galime tiesiog naudoti kelias XOR operacijas, kad perskaičiuotume maišos reikšmę.

Įgyvendinimas:


Bandysime rasti maišos reikšmę duotai plokštės konfigūracijai.

CPP
   // A program to illustrate Zobrist Hashing Algorithm   #include      using     namespace     std  ;   unsigned     long     long     int     ZobristTable  [  8  ][  8  ][  12  ];   mt19937     mt  (  01234567  );   // Generates a Random number from 0 to 2^64-1   unsigned     long     long     int     randomInt  ()   {      uniform_int_distribution  &  lt  ;  unsigned     long     long     int  &  gt  ;      dist  (  0       UINT64_MAX  );      return     dist  (  mt  );   }   // This function associates each piece with   // a number   int     indexOf  (  char     piece  )   {      if     (  piece  ==  'P'  )      return     0  ;      if     (  piece  ==  'N'  )      return     1  ;      if     (  piece  ==  'B'  )      return     2  ;      if     (  piece  ==  'R'  )      return     3  ;      if     (  piece  ==  'Q'  )      return     4  ;      if     (  piece  ==  'K'  )      return     5  ;      if     (  piece  ==  'p'  )      return     6  ;      if     (  piece  ==  'n'  )      return     7  ;      if     (  piece  ==  'b'  )      return     8  ;      if     (  piece  ==  'r'  )      return     9  ;      if     (  piece  ==  'q'  )      return     10  ;      if     (  piece  ==  'k'  )      return     11  ;      else      return     -1  ;   }   // Initializes the table   void     initTable  ()   {      for     (  int     i     =     0  ;     i  &  lt  ;  8  ;     i  ++  )      for     (  int     j     =     0  ;     j  &  lt  ;  8  ;     j  ++  )      for     (  int     k     =     0  ;     k  &  lt  ;  12  ;     k  ++  )      ZobristTable  [  i  ][  j  ][  k  ]     =     randomInt  ();   }   // Computes the hash value of a given board   unsigned     long     long     int     computeHash  (  char     board  [  8  ][  9  ])   {      unsigned     long     long     int     h     =     0  ;      for     (  int     i     =     0  ;     i  &  lt  ;  8  ;     i  ++  )      {      for     (  int     j     =     0  ;     j  &  lt  ;  8  ;     j  ++  )      {      if     (  board  [  i  ][  j  ]  !=  '-'  )      {      int     piece     =     indexOf  (  board  [  i  ][  j  ]);      h     ^=     ZobristTable  [  i  ][  j  ][  piece  ];      }      }      }      return     h  ;   }   // Main Function   int     main  ()   {      // Uppercase letters are white pieces      // Lowercase letters are black pieces      char     board  [  8  ][  9  ]     =      {      &  quot  ;  ---  K  ----&  quot  ;      &  quot  ;  -  R  ----  Q  -&  quot  ;      &  quot  ;  --------&  quot  ;      &  quot  ;  -  P  ----  p  -&  quot  ;      &  quot  ;  -----  p  --&  quot  ;      &  quot  ;  --------&  quot  ;      &  quot  ;  p  ---  b  --  q  &  quot  ;      &  quot  ;  ----  n  --  k  &  quot  ;      };      initTable  ();      unsigned     long     long     int     hashValue     =     computeHash  (  board  );      printf  (  &  quot  ;  The     hash     value     is     :     %  llu    n  &  quot  ;     hashValue  );      //Move the white king to the left      char     piece     =     board  [  0  ][  3  ];      board  [  0  ][  3  ]     =     '-'  ;      hashValue     ^=     ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )];      board  [  0  ][  2  ]     =     piece  ;      hashValue     ^=     ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )];      printf  (  &  quot  ;  The     new     hash     value     is     :     %  llu    n  &  quot  ;     hashValue  );      // Undo the white king move      piece     =     board  [  0  ][  2  ];      board  [  0  ][  2  ]     =     '-'  ;      hashValue     ^=     ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )];      board  [  0  ][  3  ]     =     piece  ;      hashValue     ^=     ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )];      printf  (  &  quot  ;  The     old     hash     value     is     :     %  llu    n  &  quot  ;     hashValue  );      return     0  ;   }   
Java
   // A Java program to illustrate Zobrist Hashing Algorithm   import     java.util.*  ;   public     class   GFG     {      public     static     List   <  List   <  List   <  Integer  >>>     ZobristTable     =     new     ArrayList   <>  ();      // mt19937 mt(01234567);      public     static     void     initialise  ()     {      for     (  int     i     =     0  ;     i      <     8  ;     i  ++  )     {      ZobristTable  .  add  (  new     ArrayList   <>  ());      for     (  int     j     =     0  ;     j      <     8  ;     j  ++  )     {      ZobristTable  .  get  (  i  ).  add  (  new     ArrayList   <>  ());      for     (  int     k     =     0  ;     k      <     12  ;     k  ++  )     {      ZobristTable  .  get  (  i  ).  get  (  j  ).  add  (  0  );      }      }      }      }      // Generates a Random number from 0 to 2^64-1      public     static     long     randomLong  ()     {      long     min     =     0  L  ;      long     max     =     (  long  )     Math  .  pow  (  2       64  );      Random     rnd     =     new     Random  ();      return     rnd  .  nextLong  ()     *     (  max     -     min  )     +     min  ;      }      // This function associates each piece with a number      public     static     int     indexOf  (  char     piece  )         {      if     (  piece  ==  'P'  )      return     0  ;      if     (  piece  ==  'N'  )      return     1  ;      if     (  piece  ==  'B'  )      return     2  ;      if     (  piece  ==  'R'  )      return     3  ;      if     (  piece  ==  'Q'  )      return     4  ;      if     (  piece  ==  'K'  )      return     5  ;      if     (  piece  ==  'p'  )      return     6  ;      if     (  piece  ==  'n'  )      return     7  ;      if     (  piece  ==  'b'  )      return     8  ;      if     (  piece  ==  'r'  )      return     9  ;      if     (  piece  ==  'q'  )      return     10  ;      if     (  piece  ==  'k'  )      return     11  ;      else      return     -  1  ;      }      // Initializes the table      public     static     void     initTable  ()     {      for     (  int     i     =     0  ;     i      <     8  ;     i  ++  )     {      for     (  int     j     =     0  ;     j      <     8  ;     j  ++  )     {      for     (  int     k     =     0  ;     k      <     12  ;     k  ++  )     {      Random     rnd     =     new     Random  ();      ZobristTable  .  get  (  i  ).  get  (  j  ).  set  (  k       (  int  )     randomLong  ());      }      }      }      }      // Computes the hash value of a given board      public     static     int     computeHash  (  List   <  List   <  Character  >>     board  )     {      int     h     =     0  ;      for     (  int     i     =     0  ;     i      <     8  ;     i  ++  )     {      for     (  int     j     =     0  ;     j      <     8  ;     j  ++  )     {      if     (  board  .  get  (  i  ).  get  (  j  )     !=     '-'  )     {      int     piece     =     indexOf  (  board  .  get  (  i  ).  get  (  j  ));      h     ^=     ZobristTable  .  get  (  i  ).  get  (  j  ).  get  (  piece  );      }      }      }      return     h  ;      }      public     static     void     main  (  String  []     args  )     {      // Main Function      // Uppercase letters are white pieces      // Lowercase letters are black pieces      List   <  List   <  Character  >>     board     =     new     ArrayList   <>  ();      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       '-'       '-'       'K'       '-'       '-'       '-'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       'R'       '-'       '-'       '-'       '-'       'Q'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       '-'       '-'       'K'       '-'       '-'       '-'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       '-'       '-'       '-'       '-'       '-'       '-'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       'P'       '-'       '-'       '-'       '-'       'p'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       '-'       '-'       '-'       '-'       'p'       '-'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       '-'       '-'       '-'       '-'       '-'       '-'       '-'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  'p'       '-'       '-'       '-'       'b'       '-'       '-'       'q'  )));      board  .  add  (  new     ArrayList   <>  (  Arrays  .  asList  (  '-'       '-'       '-'       '-'       'n'       '-'       '-'       'k'  )));      initialise  ();      initTable  ();      int     hashValue     =     computeHash  (  board  );      System  .  out  .  println  (  'The hash value is : '     +     hashValue  );      // Move the white king to the left      char     piece     =     board  .  get  (  0  ).  get  (  3  );      board  .  get  (  0  ).  set  (  3       '-'  );      hashValue     ^=     ZobristTable  .  get  (  0  ).  get  (  3  ).  get  (  indexOf  (  piece  ));      board  .  get  (  0  ).  set  (  2       piece  );      hashValue     ^=     ZobristTable  .  get  (  0  ).  get  (  2  ).  get  (  indexOf  (  piece  ));      System  .  out  .  println  (  'The new hash value is : '     +     hashValue  );      // Undo the white king move      piece     =     board  .  get  (  0  ).  get  (  2  );      board  .  get  (  0  ).  set  (  2       '-'  );      hashValue     ^=     ZobristTable  .  get  (  0  ).  get  (  2  ).  get  (  indexOf  (  piece  ));      board  .  get  (  0  ).  set  (  3       piece  );      hashValue     ^=     ZobristTable  .  get  (  0  ).  get  (  3  ).  get  (  indexOf  (  piece  ));      System  .  out  .  println  (  'The new hash value is : '     +     hashValue  );      }   }   // This code is contributed by Vaibhav   
Python3
   # A program to illustrate Zobrist Hashing Algorithm   # python code implementation   import   random   # mt19937 mt(01234567);   # Generates a Random number from 0 to 2^64-1   def   randomInt  ():   min   =   0   max   =   pow  (  2     64  )   return   random  .  randint  (  min     max  )   # This function associates each piece with   # a number   def   indexOf  (  piece  ):   if   (  piece  ==  'P'  ):   return   0   elif   (  piece  ==  'N'  ):   return   1   elif   (  piece  ==  'B'  ):   return   2   elif   (  piece  ==  'R'  ):   return   3   elif   (  piece  ==  'Q'  ):   return   4   elif   (  piece  ==  'K'  ):   return   5   elif   (  piece  ==  'p'  ):   return   6   elif   (  piece  ==  'n'  ):   return   7   elif   (  piece  ==  'b'  ):   return   8   elif   (  piece  ==  'r'  ):   return   9   elif   (  piece  ==  'q'  ):   return   10   elif   (  piece  ==  'k'  ):   return   11   else  :   return   -  1   # Initializes the table   def   initTable  ():   # 8x8x12 array   ZobristTable   =   [[[  randomInt  ()   for   k   in   range  (  12  )]   for   j   in   range  (  8  )]   for   i   in   range  (  8  )]   return   ZobristTable   # Computes the hash value of a given board   def   computeHash  (  board     ZobristTable  ):   h   =   0   for   i   in   range  (  8  ):   for   j   in   range  (  8  ):   if   (  board  [  i  ][  j  ]   !=   '-'  ):   piece   =   indexOf  (  board  [  i  ][  j  ])   h   ^=   ZobristTable  [  i  ][  j  ][  piece  ]   return   h   # Main Function   # Uppercase letters are white pieces   # Lowercase letters are black pieces   board   =   [   '---K----'     '-R----Q-'     '--------'     '-P----p-'     '-----p--'     '--------'     'p---b--q'     '----n--k'   ]   ZobristTable   =   initTable  ()   hashValue   =   computeHash  (  board     ZobristTable  )   print  (  'The hash value is : '   +   str  (  hashValue  ))   #Move the white king to the left   piece   =   board  [  0  ][  3  ]   board  [  0  ]   =   list  (  board  [  0  ])   board  [  0  ][  3  ]   =   '-'   board  [  0  ]   =   ''  .  join  (  board  [  0  ])   hashValue   ^=   ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )]   board  [  0  ]   =   list  (  board  [  0  ])   board  [  0  ][  2  ]   =   piece   board  [  0  ]   =   ''  .  join  (  board  [  0  ])   hashValue   ^=   ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )]   print  (  'The new hash value is : '   +   str  (  hashValue  ))   # Undo the white king move   piece   =   board  [  0  ][  2  ]   board  [  0  ]   =   list  (  board  [  0  ])   board  [  0  ][  2  ]   =   '-'   board  [  0  ]   =   ''  .  join  (  board  [  0  ])   hashValue   ^=   ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )]   board  [  0  ]   =   list  (  board  [  0  ])   board  [  0  ][  3  ]   =   piece   board  [  0  ]   =   ''  .  join  (  board  [  0  ])   hashValue   ^=   ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )]   print  (  'The old hash value is : '   +   str  (  hashValue  ))   
C#
   using     System  ;   using     System.Collections  ;   using     System.Collections.Generic  ;   using     System.Linq  ;   // C# program for the above approach   // A program to illustrate Zobrist Hashing Algorithm   // javascript code implementation   class     HelloWorld     {      public     static     List   <  List   <  List   <  int  >>>     ZobristTable     =     new     List   <  List   <  List   <  int  >>>  ();      // mt19937 mt(01234567);      public     static     void     initialise  (){          for  (  int     i     =     0  ;     i      <     8  ;     i  ++  ){      ZobristTable  .  Add  (  new     List   <  List   <  int  >>  ());      for  (  int     j     =     0  ;     j      <     8  ;     j  ++  ){      ZobristTable  [  i  ].  Add  (  new     List   <  int  >  ());      for  (  int     k     =     0  ;     k      <     12  ;     k  ++  ){      ZobristTable  [  i  ][  j  ].  Add  (  0  );      }      }         }      }      // Generates a Random number from 0 to 2^64-1      public     static     int     randomInt  ()     {      int     min     =     0  ;      int     max     =     (  int  )  Math  .  Pow  (  2       64  );      Random     rnd     =     new     Random  ();      return     rnd  .  Next  ()     *     (  max     -     min  )     +     min  ;      }      // This function associates each piece with      // a number      public     static     int     indexOf  (  char     piece  )      {      if     (  piece  ==  'P'  )      return     0  ;      if     (  piece  ==  'N'  )      return     1  ;      if     (  piece  ==  'B'  )      return     2  ;      if     (  piece  ==  'R'  )      return     3  ;      if     (  piece  ==  'Q'  )      return     4  ;      if     (  piece  ==  'K'  )      return     5  ;      if     (  piece  ==  'p'  )      return     6  ;      if     (  piece  ==  'n'  )      return     7  ;      if     (  piece  ==  'b'  )      return     8  ;      if     (  piece  ==  'r'  )      return     9  ;      if     (  piece  ==  'q'  )      return     10  ;      if     (  piece  ==  'k'  )      return     11  ;      else      return     -  1  ;      }      // Initializes the table      public     static     void     initTable  ()      {      for     (  int     i     =     0  ;     i   <  8  ;     i  ++  ){      for  (  int     j     =     0  ;     j      <     8  ;     j  ++  ){      for  (  int     k     =     0  ;     k      <     12  ;     k  ++  ){      Random     rnd     =     new     Random  ();      ZobristTable  [  i  ][  j  ][  k  ]     =     rnd  .  Next  ();      }      }      }      }      // Computes the hash value of a given board      public     static     int     computeHash  (  List   <  List   <  char  >>     board  )      {      int     h     =     0  ;      for     (  int     i     =     0  ;     i   <  8  ;     i  ++  )      {      for     (  int     j     =     0  ;     j   <  8  ;     j  ++  )      {      if     (  board  [  i  ][  j  ]  !=  '-'  )      {      int     piece     =     indexOf  (  board  [  i  ][  j  ]);      h     ^=     ZobristTable  [  i  ][  j  ][  piece  ];      }      }      }      return     h  ;      }          static     void     Main  ()     {      // Main Function      // Uppercase letters are white pieces      // Lowercase letters are black pieces      List   <  List   <  char  >>     board     =     new     List   <  List   <  char  >>  ();      board  .  Add  (  new     List   <  char  >  (){  '-'       '-'       '-'       'K'       '-'       '-'       '-'       '-'  });      board  .  Add  (  new     List   <  char  >  (){  '-'       'R'       '-'       '-'       '-'       '-'       'Q'       '-'  });      board  .  Add  (  new     List   <  char  >  (){  '-'       '-'       '-'       'K'       '-'       '-'       '-'       '-'  });      board  .  Add  (  new     List   <  char  >  (){  '-'       '-'       '-'       '-'       '-'       '-'       '-'       '-'  });      board  .  Add  (  new     List   <  char  >  (){  '-'       'P'       '-'       '-'       '-'       '-'       'p'       '-'  });      board  .  Add  (  new     List   <  char  >  (){  '-'       '-'       '-'       '-'       '-'       'p'       '-'       '-'       });      board  .  Add  (  new     List   <  char  >  (){  '-'       '-'       '-'       '-'       '-'       '-'       '-'       '-'  });      board  .  Add  (  new     List   <  char  >  (){  'p'       '-'       '-'       '-'       'b'       '-'       '-'       'q'  });      board  .  Add  (  new     List   <  char  >  (){  '-'       '-'       '-'       '-'       'n'       '-'       '-'       'k'  });      initialise  ();      initTable  ();              int     hashValue     =     computeHash  (  board  );      Console  .  WriteLine  (  'The hash value is : '     +     hashValue  );      //Move the white king to the left      char     piece     =     board  [  0  ][  3  ];      board  [  0  ][  3  ]     =     '-'  ;      hashValue     ^=     ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )];      board  [  0  ][  2  ]     =     piece  ;      hashValue     ^=     ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )];      Console  .  WriteLine  (  'The new hash value is : '     +     hashValue  );      // Undo the white king move      piece     =     board  [  0  ][  2  ];      board  [  0  ][  2  ]     =     '-'  ;      hashValue     ^=     ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )];      board  [  0  ][  3  ]     =     piece  ;      hashValue     ^=     ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )];      Console  .  WriteLine  (  'The old hash value is : '     +     hashValue  );      }   }   // The code is contributed by Nidhi goel.    
JavaScript
   // A program to illustrate Zobrist Hashing Algorithm   // javascript code implementation   let     ZobristTable     =     new     Array  (  8  );   for  (  let     i     =     0  ;     i      <     8  ;     i  ++  ){      ZobristTable  [  i  ]     =     new     Array  (  8  );   }   for  (  let     i     =     0  ;     i      <     8  ;     i  ++  ){      for  (  let     j     =     0  ;     j      <     8  ;     j  ++  ){      ZobristTable  [  i  ][  j  ]     =     new     Array  (  12  );      }   }   // mt19937 mt(01234567);       // Generates a Random number from 0 to 2^64-1   function     randomInt  ()     {      let     min     =     0  ;      let     max     =     Math  .  pow  (  2       64  );      return     Math  .  floor  (  Math  .  random  ()     *     (  max     -     min  )     +     min  );   }       // This function associates each piece with   // a number   function     indexOf  (  piece  )   {      if     (  piece  ==  'P'  )      return     0  ;      if     (  piece  ==  'N'  )      return     1  ;      if     (  piece  ==  'B'  )      return     2  ;      if     (  piece  ==  'R'  )      return     3  ;      if     (  piece  ==  'Q'  )      return     4  ;      if     (  piece  ==  'K'  )      return     5  ;      if     (  piece  ==  'p'  )      return     6  ;      if     (  piece  ==  'n'  )      return     7  ;      if     (  piece  ==  'b'  )      return     8  ;      if     (  piece  ==  'r'  )      return     9  ;      if     (  piece  ==  'q'  )      return     10  ;      if     (  piece  ==  'k'  )      return     11  ;      else      return     -  1  ;   }       // Initializes the table   function     initTable  ()   {      for     (  let     i     =     0  ;     i   <  8  ;     i  ++  )      for     (  let     j     =     0  ;     j   <  8  ;     j  ++  )      for     (  let     k     =     0  ;     k   <  12  ;     k  ++  ){      ZobristTable  [  i  ][  j  ][  k  ]     =     randomInt  ();      }       }       // Computes the hash value of a given board   function     computeHash  (  board  )   {      let     h     =     0  ;      for     (  let     i     =     0  ;     i   <  8  ;     i  ++  )      {      for     (  let     j     =     0  ;     j   <  8  ;     j  ++  )      {      if     (  board  [  i  ][  j  ]  !=  '-'  )      {      let     piece     =     indexOf  (  board  [  i  ][  j  ]);      h     ^=     ZobristTable  [  i  ][  j  ][  piece  ];      }      }      }      return     h  ;   }       // Main Function   // Uppercase letters are white pieces   // Lowercase letters are black pieces   let     board     =     [      '---K----'        '-R----Q-'        '--------'        '-P----p-'        '-----p--'        '--------'        'p---b--q'        '----n--k'   ];   initTable  ();   let     hashValue     =     computeHash  (  board  );   console  .  log  (  'The hash value is : '     +     hashValue  );   //Move the white king to the left   let     piece     =     board  [  0  ][  3  ];   board  [  0  ]     =     board  [  0  ].  split  (  ''  );   board  [  0  ][  3  ]     =     '-'  ;   board  [  0  ]     =     board  [  0  ].  join  (  ''  );   hashValue     ^=     ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )];   board  [  0  ]     =     board  [  0  ].  split  (  ''  );   board  [  0  ][  2  ]     =     piece  ;   board  [  0  ]     =     board  [  0  ].  join  (  ''  );   hashValue     ^=     ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )];   console  .  log  (  'The new hash value is : '     +     hashValue  );   // Undo the white king move   piece     =     board  [  0  ][  2  ];   board  [  0  ]     =     board  [  0  ].  split  (  ''  );   board  [  0  ][  2  ]     =     '-'  ;   board  [  0  ]     =     board  [  0  ].  join  (  ''  );   hashValue     ^=     ZobristTable  [  0  ][  2  ][  indexOf  (  piece  )];   board  [  0  ][  3  ]     =     piece  ;   hashValue     ^=     ZobristTable  [  0  ][  3  ][  indexOf  (  piece  )];   console  .  log  (  'The old hash value is : '     +     hashValue  );   // The code is contributed by Nidhi goel.    

Išvestis:

The hash value is : 14226429382419125366 The new hash value is : 15124945578233295113 The old hash value is : 14226429382419125366