Längsta vägen i en riktad acyklisk graf | Set 2

Givet en vägd riktad acyklisk graf (DAG) och en källpunkt i den, hitta de längsta avstånden från källpunkten till alla andra hörn i den givna grafen.

Vi har redan diskuterat hur vi kan hitta Längsta vägen i riktad acyklisk graf (DAG) i set 1. I det här inlägget kommer vi att diskutera en annan intressant lösning för att hitta längsta vägen för DAG som använder algoritm för att hitta Kortaste vägen i en DAG .

Tanken är att negera vägens vikter och hitta den kortaste vägen i grafen . En längsta väg mellan två givna hörn s och t i en viktad graf G är samma sak som en kortaste väg i en graf G' härledd från G genom att ändra varje vikt till dess negation. Därför om de kortaste vägarna kan hittas i G' så kan de längsta vägarna också hittas i G. 
Nedan följer steg för steg processen för att hitta de längsta vägarna -

Vi ändrar vikten av varje kant på en given graf till dess negation och initialiserar avstånd till alla hörn som oändliga och avstånd till källa som 0, sedan hittar vi en topologisk sortering av grafen som representerar en linjär ordning av grafen. När vi betraktar ett vertex u i topologisk ordning är det garanterat att vi har beaktat varje inkommande kant till den. d.v.s. vi har redan hittat den kortaste vägen till den vertexen och vi kan använda den informationen för att uppdatera kortare väg för alla dess närliggande hörn. När vi väl har topologisk ordning bearbetar vi en efter en alla hörn i topologisk ordning. För varje vertex som bearbetas uppdaterar vi avstånden för dess intilliggande vertex med det kortaste avståndet från nuvarande vertex från källvertex och dess kantvikt. dvs. 

for every adjacent vertex v of every vertex u in topological order if (dist[v] > dist[u] + weight(u v)) dist[v] = dist[u] + weight(u v) 

När vi väl har hittat alla kortaste vägar från källpunkten blir de längsta vägarna bara negation av de kortaste vägarna.

Nedan är implementeringen av ovanstående tillvägagångssätt:

C++
   // A C++ program to find single source longest distances   // in a DAG   #include          using     namespace     std  ;   // Graph is represented using adjacency list. Every node of   // adjacency list contains vertex number of the vertex to   // which edge connects. It also contains weight of the edge   class     AdjListNode   {      int     v  ;      int     weight  ;   public  :      AdjListNode  (  int     _v       int     _w  )      {      v     =     _v  ;      weight     =     _w  ;      }      int     getV  ()      {      return     v  ;      }      int     getWeight  ()      {      return     weight  ;      }   };   // Graph class represents a directed graph using adjacency   // list representation   class     Graph   {      int     V  ;     // No. of vertices      // Pointer to an array containing adjacency lists      list   <  AdjListNode  >*     adj  ;      // This function uses DFS      void     longestPathUtil  (  int       vector   <  bool  >     &       stack   <  int  >     &  );   public  :      Graph  (  int  );     // Constructor      ~  Graph  ();     // Destructor      // function to add an edge to graph      void     addEdge  (  int       int       int  );      void     longestPath  (  int  );   };   Graph  ::  Graph  (  int     V  )     // Constructor   {      this  ->  V     =     V  ;      adj     =     new     list   <  AdjListNode  >  [  V  ];   }   Graph  ::~  Graph  ()     // Destructor   {      delete  []     adj  ;   }   void     Graph  ::  addEdge  (  int     u       int     v       int     weight  )   {      AdjListNode     node  (  v       weight  );      adj  [  u  ].  push_back  (  node  );     // Add v to u's list   }   // A recursive function used by longestPath. See below   // link for details.   // https://www.geeksforgeeks.org/dsa/topological-sorting/   void     Graph  ::  longestPathUtil  (  int     v       vector   <  bool  >     &  visited        stack   <  int  >     &  Stack  )   {      // Mark the current node as visited      visited  [  v  ]     =     true  ;      // Recur for all the vertices adjacent to this vertex      for     (  AdjListNode     node     :     adj  [  v  ])      {      if     (  !  visited  [  node  .  getV  ()])      longestPathUtil  (  node  .  getV  ()     visited       Stack  );      }      // Push current vertex to stack which stores topological      // sort      Stack  .  push  (  v  );   }   // The function do Topological Sort and finds longest   // distances from given source vertex   void     Graph  ::  longestPath  (  int     s  )   {      // Initialize distances to all vertices as infinite and      // distance to source as 0      int     dist  [  V  ];      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      dist  [  i  ]     =     INT_MAX  ;      dist  [  s  ]     =     0  ;      stack   <  int  >     Stack  ;      // Mark all the vertices as not visited      vector   <  bool  >     visited  (  V       false  );      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      if     (  visited  [  i  ]     ==     false  )      longestPathUtil  (  i       visited       Stack  );      // Process vertices in topological order      while     (  !  Stack  .  empty  ())      {      // Get the next vertex from topological order      int     u     =     Stack  .  top  ();      Stack  .  pop  ();      if     (  dist  [  u  ]     !=     INT_MAX  )      {      // Update distances of all adjacent vertices      // (edge from u -> v exists)      for     (  AdjListNode     v     :     adj  [  u  ])      {      // consider negative weight of edges and      // find shortest path      if     (  dist  [  v  .  getV  ()]     >     dist  [  u  ]     +     v  .  getWeight  ()     *     -1  )      dist  [  v  .  getV  ()]     =     dist  [  u  ]     +     v  .  getWeight  ()     *     -1  ;      }      }      }      // Print the calculated longest distances      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      {      if     (  dist  [  i  ]     ==     INT_MAX  )      cout      < <     'INT_MIN '  ;      else      cout      < <     (  dist  [  i  ]     *     -1  )      < <     ' '  ;      }   }   // Driver code   int     main  ()   {      Graph     g  (  6  );      g  .  addEdge  (  0       1       5  );      g  .  addEdge  (  0       2       3  );      g  .  addEdge  (  1       3       6  );      g  .  addEdge  (  1       2       2  );      g  .  addEdge  (  2       4       4  );      g  .  addEdge  (  2       5       2  );      g  .  addEdge  (  2       3       7  );      g  .  addEdge  (  3       5       1  );      g  .  addEdge  (  3       4       -1  );      g  .  addEdge  (  4       5       -2  );      int     s     =     1  ;      cout      < <     'Following are longest distances from '       < <     'source vertex '      < <     s      < <     '   n  '  ;      g  .  longestPath  (  s  );      return     0  ;   }   
Python3
   # A Python3 program to find single source    # longest distances in a DAG   import   sys   def   addEdge  (  u     v     w  ):   global   adj   adj  [  u  ]  .  append  ([  v     w  ])   # A recursive function used by longestPath.    # See below link for details.   # https:#www.geeksforgeeks.org/topological-sorting/   def   longestPathUtil  (  v  ):   global   visited     adj    Stack   visited  [  v  ]   =   1   # Recur for all the vertices adjacent   # to this vertex   for   node   in   adj  [  v  ]:   if   (  not   visited  [  node  [  0  ]]):   longestPathUtil  (  node  [  0  ])   # Push current vertex to stack which    # stores topological sort   Stack  .  append  (  v  )   # The function do Topological Sort and finds   # longest distances from given source vertex   def   longestPath  (  s  ):   # Initialize distances to all vertices    # as infinite and   global   visited     Stack     adj    V   dist   =   [  sys  .  maxsize   for   i   in   range  (  V  )]   # for (i = 0 i  < V i++)   # dist[i] = INT_MAX   dist  [  s  ]   =   0   for   i   in   range  (  V  ):   if   (  visited  [  i  ]   ==   0  ):   longestPathUtil  (  i  )   # print(Stack)   while   (  len  (  Stack  )   >   0  ):   # Get the next vertex from topological order   u   =   Stack  [  -  1  ]   del   Stack  [  -  1  ]   if   (  dist  [  u  ]   !=   sys  .  maxsize  ):   # Update distances of all adjacent vertices   # (edge from u -> v exists)   for   v   in   adj  [  u  ]:   # Consider negative weight of edges and   # find shortest path   if   (  dist  [  v  [  0  ]]   >   dist  [  u  ]   +   v  [  1  ]   *   -  1  ):   dist  [  v  [  0  ]]   =   dist  [  u  ]   +   v  [  1  ]   *   -  1   # Print the calculated longest distances   for   i   in   range  (  V  ):   if   (  dist  [  i  ]   ==   sys  .  maxsize  ):   print  (  'INT_MIN '     end   =   ' '  )   else  :   print  (  dist  [  i  ]   *   (  -  1  )   end   =   ' '  )   # Driver code   if   __name__   ==   '__main__'  :   V   =   6   visited   =   [  0   for   i   in   range  (  7  )]   Stack   =   []   adj   =   [[]   for   i   in   range  (  7  )]   addEdge  (  0     1     5  )   addEdge  (  0     2     3  )   addEdge  (  1     3     6  )   addEdge  (  1     2     2  )   addEdge  (  2     4     4  )   addEdge  (  2     5     2  )   addEdge  (  2     3     7  )   addEdge  (  3     5     1  )   addEdge  (  3     4     -  1  )   addEdge  (  4     5     -  2  )   s   =   1   print  (  'Following are longest distances from source vertex'     s  )   longestPath  (  s  )   # This code is contributed by mohit kumar 29   
C#
   // C# program to find single source longest distances   // in a DAG   using     System  ;   using     System.Collections.Generic  ;   // Graph is represented using adjacency list. Every node of   // adjacency list contains vertex number of the vertex to   // which edge connects. It also contains weight of the edge   class     AdjListNode     {      private     int     v  ;      private     int     weight  ;      public     AdjListNode  (  int     _v       int     _w  )      {      v     =     _v  ;      weight     =     _w  ;      }      public     int     getV  ()     {     return     v  ;     }      public     int     getWeight  ()     {     return     weight  ;     }   }   // Graph class represents a directed graph using adjacency   // list representation   class     Graph     {      private     int     V  ;     // No. of vertices      // Pointer to an array containing adjacency lists      private     List   <  AdjListNode  >  []     adj  ;      public     Graph  (  int     v  )     // Constructor      {      V     =     v  ;      adj     =     new     List   <  AdjListNode  >  [     v     ];      for     (  int     i     =     0  ;     i      <     v  ;     i  ++  )      adj  [  i  ]     =     new     List   <  AdjListNode  >  ();      }      public     void     AddEdge  (  int     u       int     v       int     weight  )      {      AdjListNode     node     =     new     AdjListNode  (  v       weight  );      adj  [  u  ].  Add  (  node  );     // Add v to u's list      }      // A recursive function used by longestPath. See below      // link for details.      // https://www.geeksforgeeks.org/dsa/topological-sorting/      private     void     LongestPathUtil  (  int     v       bool  []     visited        Stack   <  int  >     stack  )      {      // Mark the current node as visited      visited  [  v  ]     =     true  ;      // Recur for all the vertices adjacent to this      // vertex      foreach  (  AdjListNode     node     in     adj  [  v  ])      {      if     (  !  visited  [  node  .  getV  ()])      LongestPathUtil  (  node  .  getV  ()     visited        stack  );      }      // Push current vertex to stack which stores      // topological sort      stack  .  Push  (  v  );      }      // The function do Topological Sort and finds longest      // distances from given source vertex      public     void     LongestPath  (  int     s  )      {          // Initialize distances to all vertices as infinite      // and distance to source as 0      int  []     dist     =     new     int  [  V  ];      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      dist  [  i  ]     =     Int32  .  MaxValue  ;      dist  [  s  ]     =     0  ;      Stack   <  int  >     stack     =     new     Stack   <  int  >  ();      // Mark all the vertices as not visited      bool  []     visited     =     new     bool  [  V  ];      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )     {      if     (  visited  [  i  ]     ==     false  )      LongestPathUtil  (  i       visited       stack  );      }      // Process vertices in topological order      while     (  stack  .  Count     >     0  )     {      // Get the next vertex from topological order      int     u     =     stack  .  Pop  ();      if     (  dist  [  u  ]     !=     Int32  .  MaxValue  )     {      // Update distances of all adjacent vertices      // (edge from u -> v exists)      foreach  (  AdjListNode     v     in     adj  [  u  ])      {      // consider negative weight of edges and      // find shortest path      if     (  dist  [  v  .  getV  ()]      >     dist  [  u  ]     +     v  .  getWeight  ()     *     -  1  )      dist  [  v  .  getV  ()]      =     dist  [  u  ]     +     v  .  getWeight  ()     *     -  1  ;      }      }      }      // Print the calculated longest distances      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )     {      if     (  dist  [  i  ]     ==     Int32  .  MaxValue  )      Console  .  Write  (  'INT_MIN '  );      else      Console  .  Write  (  '{0} '       dist  [  i  ]     *     -  1  );      }      Console  .  WriteLine  ();      }   }   public     class     GFG     {      // Driver code      static     void     Main  (  string  []     args  )      {      Graph     g     =     new     Graph  (  6  );      g  .  AddEdge  (  0       1       5  );      g  .  AddEdge  (  0       2       3  );      g  .  AddEdge  (  1       3       6  );      g  .  AddEdge  (  1       2       2  );      g  .  AddEdge  (  2       4       4  );      g  .  AddEdge  (  2       5       2  );      g  .  AddEdge  (  2       3       7  );      g  .  AddEdge  (  3       5       1  );      g  .  AddEdge  (  3       4       -  1  );      g  .  AddEdge  (  4       5       -  2  );      int     s     =     1  ;      Console  .  WriteLine  (      'Following are longest distances from source vertex {0} '        s  );      g  .  LongestPath  (  s  );      }   }   // This code is contributed by cavi4762.   
Java
   // A Java program to find single source longest distances   // in a DAG   import     java.util.*  ;   // Graph is represented using adjacency list. Every   // node of adjacency list contains vertex number of   // the vertex to which edge connects. It also   // contains weight of the edge   class   AdjListNode     {      private     int     v  ;      private     int     weight  ;      AdjListNode  (  int     _v       int     _w  )      {      v     =     _v  ;      weight     =     _w  ;      }      int     getV  ()     {     return     v  ;     }      int     getWeight  ()     {     return     weight  ;     }   }   // Class to represent a graph using adjacency list   // representation   public     class   GFG     {      int     V  ;     // No. of vertices'      // Pointer to an array containing adjacency lists      ArrayList   <  AdjListNode  >[]     adj  ;      @SuppressWarnings  (  'unchecked'  )      GFG  (  int     V  )     // Constructor      {      this  .  V     =     V  ;      adj     =     new     ArrayList  [  V  ]  ;      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )     {      adj  [  i  ]     =     new     ArrayList   <>  ();      }      }      void     addEdge  (  int     u       int     v       int     weight  )      {      AdjListNode     node     =     new     AdjListNode  (  v       weight  );      adj  [  u  ]  .  add  (  node  );     // Add v to u's list      }      // A recursive function used by longestPath. See      // below link for details https://      // www.geeksforgeeks.org/topological-sorting/      void     topologicalSortUtil  (  int     v       boolean     visited  []        Stack   <  Integer  >     stack  )      {      // Mark the current node as visited      visited  [  v  ]     =     true  ;      // Recur for all the vertices adjacent to this      // vertex      for     (  int     i     =     0  ;     i      <     adj  [  v  ]  .  size  ();     i  ++  )     {      AdjListNode     node     =     adj  [  v  ]  .  get  (  i  );      if     (  !  visited  [  node  .  getV  ()  ]  )      topologicalSortUtil  (  node  .  getV  ()     visited        stack  );      }      // Push current vertex to stack which stores      // topological sort      stack  .  push  (  v  );      }      // The function to find Smallest distances from a      // given vertex. It uses recursive      // topologicalSortUtil() to get topological sorting.      void     longestPath  (  int     s  )      {      Stack   <  Integer  >     stack     =     new     Stack   <  Integer  >  ();      int     dist  []     =     new     int  [  V  ]  ;      // Mark all the vertices as not visited      boolean     visited  []     =     new     boolean  [  V  ]  ;      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      visited  [  i  ]     =     false  ;      // Call the recursive helper function to store      // Topological Sort starting from all vertices      // one by one      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      if     (  visited  [  i  ]     ==     false  )      topologicalSortUtil  (  i       visited       stack  );      // Initialize distances to all vertices as      // infinite and distance to source as 0      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      dist  [  i  ]     =     Integer  .  MAX_VALUE  ;      dist  [  s  ]     =     0  ;      // Process vertices in topological order      while     (  stack  .  isEmpty  ()     ==     false  )     {      // Get the next vertex from topological      // order      int     u     =     stack  .  peek  ();      stack  .  pop  ();      // Update distances of all adjacent vertices      if     (  dist  [  u  ]     !=     Integer  .  MAX_VALUE  )     {      for     (  AdjListNode     v     :     adj  [  u  ]  )     {      if     (  dist  [  v  .  getV  ()  ]      >     dist  [  u  ]     +     v  .  getWeight  ()     *     -  1  )      dist  [  v  .  getV  ()  ]      =     dist  [  u  ]     +     v  .  getWeight  ()     *     -  1  ;      }      }      }      // Print the calculated longest distances      for     (  int     i     =     0  ;     i      <     V  ;     i  ++  )      if     (  dist  [  i  ]     ==     Integer  .  MAX_VALUE  )      System  .  out  .  print  (  'INF '  );      else      System  .  out  .  print  (  dist  [  i  ]     *     -  1     +     ' '  );      }      // Driver program to test above functions      public     static     void     main  (  String     args  []  )      {      // Create a graph given in the above diagram.      // Here vertex numbers are 0 1 2 3 4 5 with      // following mappings:      // 0=r 1=s 2=t 3=x 4=y 5=z      GFG     g     =     new     GFG  (  6  );      g  .  addEdge  (  0       1       5  );      g  .  addEdge  (  0       2       3  );      g  .  addEdge  (  1       3       6  );      g  .  addEdge  (  1       2       2  );      g  .  addEdge  (  2       4       4  );      g  .  addEdge  (  2       5       2  );      g  .  addEdge  (  2       3       7  );      g  .  addEdge  (  3       5       1  );      g  .  addEdge  (  3       4       -  1  );      g  .  addEdge  (  4       5       -  2  );      int     s     =     1  ;      System  .  out  .  print  (      'Following are longest distances from source vertex '      +     s     +     ' n'  );      g  .  longestPath  (  s  );      }   }   // This code is contributed by Prithi_Dey   
JavaScript
   class     AdjListNode     {      constructor  (  v       weight  )     {      this  .  v     =     v  ;      this  .  weight     =     weight  ;      }      getV  ()     {     return     this  .  v  ;     }      getWeight  ()     {     return     this  .  weight  ;     }   }   class     GFG     {      constructor  (  V  )     {      this  .  V     =     V  ;      this  .  adj     =     new     Array  (  V  );      for     (  let     i     =     0  ;     i      <     V  ;     i  ++  )     {      this  .  adj  [  i  ]     =     new     Array  ();      }      }      addEdge  (  u       v       weight  )     {      let     node     =     new     AdjListNode  (  v       weight  );      this  .  adj  [  u  ].  push  (  node  );      }      topologicalSortUtil  (  v       visited       stack  )     {      visited  [  v  ]     =     true  ;      for     (  let     i     =     0  ;     i      <     this  .  adj  [  v  ].  length  ;     i  ++  )     {      let     node     =     this  .  adj  [  v  ][  i  ];      if     (  !  visited  [  node  .  getV  ()])     {      this  .  topologicalSortUtil  (  node  .  getV  ()     visited       stack  );      }      }      stack  .  push  (  v  );      }      longestPath  (  s  )     {      let     stack     =     new     Array  ();      let     dist     =     new     Array  (  this  .  V  );      let     visited     =     new     Array  (  this  .  V  );      for     (  let     i     =     0  ;     i      <     this  .  V  ;     i  ++  )     {      visited  [  i  ]     =     false  ;      }      for     (  let     i     =     0  ;     i      <     this  .  V  ;     i  ++  )     {      if     (  !  visited  [  i  ])     {      this  .  topologicalSortUtil  (  i       visited       stack  );      }      }      for     (  let     i     =     0  ;     i      <     this  .  V  ;     i  ++  )     {      dist  [  i  ]     =     Number  .  MAX_SAFE_INTEGER  ;      }              dist  [  s  ]     =     0  ;      let     u     =     stack  .  pop  ();      while     (  stack  .  length     >     0  )     {      u     =     stack  .  pop  ();      if     (  dist  [  u  ]     !==     Number  .  MAX_SAFE_INTEGER  )     {      for     (  let     v     of     this  .  adj  [  u  ])     {      if     (  dist  [  v  .  getV  ()]     >     dist  [  u  ]     +     v  .  getWeight  ()     *     -  1  )     {      dist  [  v  .  getV  ()]     =     dist  [  u  ]     +     v  .  getWeight  ()     *     -  1  ;      }      }      }   }              for     (  let     i     =     0  ;     i      <     this  .  V  ;     i  ++  )     {      if     (  dist  [  i  ]     ===     Number  .  MAX_SAFE_INTEGER  )     {      console  .  log  (  'INF'  );      }      else     {      console  .  log  (  dist  [  i  ]     *     -  1  );      }      }      }   }   let     g     =     new     GFG  (  6  );   g  .  addEdge  (  0       1       5  );   g  .  addEdge  (  0       2       3  );   g  .  addEdge  (  1       3       6  );   g  .  addEdge  (  1       2       2  );   g  .  addEdge  (  2       4       4  );   g  .  addEdge  (  2       5       2  );   g  .  addEdge  (  2       3       7  );   g  .  addEdge  (  3       5       1  );   g  .  addEdge  (  3       4       -  1  );   g  .  addEdge  (  4       5       -  2  );   console  .  log  (  'Longest distances from the vertex 1 : '  );   g  .  longestPath  (  1  );   //this code is contributed by devendra   

Produktion
Following are longest distances from source vertex 1 INT_MIN 0 2 9 8 10  

Tidskomplexitet : Tidskomplexiteten för topologisk sortering är O(V + E). Efter att ha hittat topologisk ordning bearbetar algoritmen alla hörn och för varje hörn kör den en loop för alla intilliggande hörn. Eftersom totala angränsande hörn i en graf är O(E) löper den inre slingan O(V + E) gånger. Därför är den totala tidskomplexiteten för denna algoritm O(V + E).

Utrymmes komplexitet:
Rymdkomplexiteten för ovanstående algoritm är O(V). Vi lagrar utdatamatrisen och en stack för topologisk sortering.