Minimumskostnadsbane med venstre, høyre, bunn og opp trekk tillatt

Minimumskostnadsbane med venstre, høyre, bunn og opp trekk tillatt
Prøv det på GfG Practice

Gitt et 2D rutenett av størrelse n*n der hver celle representerer kostnaden for å gå gjennom den cellen, er oppgaven å finne minimumskostnad å flytte fra øverst til venstre celle til nederst til høyre celle. Fra en gitt celle kan vi flytte inn 4 veibeskrivelser : venstre høyre opp ned.

Note: Det antas at negative kostnadssykluser ikke eksisterer i inputmatrise.

Eksempel:

Inndata: rutenett = {{9 4 9 9}
{6 7 6 4}
{8 3 3 7}
{7 4 9 10}}
Utgang: 43
Forklaring: Minimumskostnadsbanen er 9 + 4 + 7 + 3 + 3 + 7 + 10.

Nærme:

Tanken er å bruke Dijkstras algoritme for å finne minimumskostnadsveien gjennom nettet. Denne tilnærmingen behandler rutenettet som en graf der hver celle er en node og algoritmen utforsker dynamisk den mest kostnadseffektive veien til cellen nederst til høyre ved alltid å utvide banene med laveste kostnader først.

Steg for steg tilnærming:

  1. Bruk en min-heap for alltid å behandle den laveste kostnadsbanen først og skyv den øverste venstre cellen inn i den.
  2. Initialiser en kostnadsmatrise med maksimumsverdier som setter startcellens kostnad til rutenettverdien.
  3. Sjekk alle 4 nabocellene for hver celle
    1. Hvis en lavere kostnadsbane blir funnet, oppdater cellekostnaden og skyv den inn i haugen.
  4. Returner minimumskostnaden for å nå cellen nederst til høyre.

Nedenfor er implementeringen av tilnærmingen ovenfor:

C++
   // C++ program to find minimum Cost Path with    // Left Right Bottom and Up moves allowed   #include          using     namespace     std  ;   // Function to check if cell is valid.   bool     isValidCell  (  int     i       int     j       int     n  )     {      return     i  >=  0     &&     i   <  n     &&     j  >=  0     &&     j   <  n  ;   }   int     minimumCostPath  (  vector   <  vector   <  int  >>     &  grid  )     {      int     n     =     grid  .  size  ();          // Min heap to implement dijkstra      priority_queue   <  vector   <  int  >           vector   <  vector   <  int  >>       greater   <  vector   <  int  >>>     pq  ;          // 2d grid to store minimum cost      // to reach every cell.      vector   <  vector   <  int  >>     cost  (  n       vector   <  int  >  (  n       INT_MAX  ));      cost  [  0  ][  0  ]     =     grid  [  0  ][  0  ];          // Direction vector to move in 4 directions      vector   <  vector   <  int  >>     dir     =     {{  -1    0  }     {  1    0  }     {  0    -1  }     {  0    1  }};          pq  .  push  ({  grid  [  0  ][  0  ]     0       0  });          while     (  !  pq  .  empty  ())     {      vector   <  int  >     top     =     pq  .  top  ();      pq  .  pop  ();          int     c     =     top  [  0  ]     i     =     top  [  1  ]     j     =     top  [  2  ];          // Check for all 4 neighbouring cells.      for     (  auto     d  :     dir  )     {      int     x     =     i     +     d  [  0  ];      int     y     =     j     +     d  [  1  ];          // If cell is valid and cost to reach this cell       // from current cell is less      if     (  isValidCell  (  x       y       n  )     &&         cost  [  i  ][  j  ]  +  grid  [  x  ][  y  ]   <  cost  [  x  ][  y  ])     {          // Update cost to reach this cell.      cost  [  x  ][  y  ]     =     cost  [  i  ][  j  ]  +  grid  [  x  ][  y  ];          // Push the cell into heap.      pq  .  push  ({  cost  [  x  ][  y  ]     x       y  });      }      }      }          // Return minimum cost to       // reach bottom right cell.      return     cost  [  n  -1  ][  n  -1  ];   }   int     main  ()     {      vector   <  vector   <  int  >>     grid     =         {{  9    4    9    9  }{  6    7    6    4  }{  8    3    3    7  }{  7    4    9    10  }};          cout      < <     minimumCostPath  (  grid  )      < <     endl  ;          return     0  ;   }   
Java
   // Java program to find minimum Cost Path with    // Left Right Bottom and Up moves allowed   import     java.util.PriorityQueue  ;   import     java.util.Arrays  ;   class   GfG     {      // Function to check if cell is valid.      static     boolean     isValidCell  (  int     i       int     j       int     n  )     {      return     i     >=     0     &&     i      <     n     &&     j     >=     0     &&     j      <     n  ;      }      static     int     minimumCostPath  (  int  [][]     grid  )     {      int     n     =     grid  .  length  ;          // Min heap to implement Dijkstra      PriorityQueue   <  int  []>     pq     =         new     PriorityQueue   <>  ((  a       b  )     ->     Integer  .  compare  (  a  [  0  ]       b  [  0  ]  ));          // 2D grid to store minimum cost      // to reach every cell.      int  [][]     cost     =     new     int  [  n  ][  n  ]  ;      for     (  int  []     row     :     cost  )     {      Arrays  .  fill  (  row       Integer  .  MAX_VALUE  );      }      cost  [  0  ][  0  ]     =     grid  [  0  ][  0  ]  ;          // Direction vector to move in 4 directions      int  [][]     dir     =     {{  -  1       0  }     {  1       0  }     {  0       -  1  }     {  0       1  }};          pq  .  offer  (  new     int  []  {  grid  [  0  ][  0  ]       0       0  });          while     (  !  pq  .  isEmpty  ())     {      int  []     top     =     pq  .  poll  ();          int     c     =     top  [  0  ]       i     =     top  [  1  ]       j     =     top  [  2  ]  ;          // Check for all 4 neighbouring cells.      for     (  int  []     d     :     dir  )     {      int     x     =     i     +     d  [  0  ]  ;      int     y     =     j     +     d  [  1  ]  ;          // If cell is valid and cost to reach this cell       // from current cell is less      if     (  isValidCell  (  x       y       n  )     &&     cost  [  i  ][  j  ]     +     grid  [  x  ][  y  ]      <     cost  [  x  ][  y  ]  )     {          // Update cost to reach this cell.      cost  [  x  ][  y  ]     =     cost  [  i  ][  j  ]     +     grid  [  x  ][  y  ]  ;          // Push the cell into heap.      pq  .  offer  (  new     int  []  {  cost  [  x  ][  y  ]       x       y  });      }      }      }          // Return minimum cost to       // reach bottom right cell.      return     cost  [  n     -     1  ][  n     -     1  ]  ;      }      public     static     void     main  (  String  []     args  )     {      int  [][]     grid     =     {      {  9       4       9       9  }      {  6       7       6       4  }      {  8       3       3       7  }      {  7       4       9       10  }      };          System  .  out  .  println  (  minimumCostPath  (  grid  ));      }   }   
Python
   # Python program to find minimum Cost Path with    # Left Right Bottom and Up moves allowed   import   heapq   # Function to check if cell is valid.   def   isValidCell  (  i     j     n  ):   return   i   >=   0   and   i    <   n   and   j   >=   0   and   j    <   n   def   minimumCostPath  (  grid  ):   n   =   len  (  grid  )   # Min heap to implement Dijkstra   pq   =   []   # 2D grid to store minimum cost   # to reach every cell.   cost   =   [[  float  (  'inf'  )]   *   n   for   _   in   range  (  n  )]   cost  [  0  ][  0  ]   =   grid  [  0  ][  0  ]   # Direction vector to move in 4 directions   dir   =   [[  -  1     0  ]   [  1     0  ]   [  0     -  1  ]   [  0     1  ]]   heapq  .  heappush  (  pq     [  grid  [  0  ][  0  ]   0     0  ])   while   pq  :   c     i     j   =   heapq  .  heappop  (  pq  )   # Check for all 4 neighbouring cells.   for   d   in   dir  :   x     y   =   i   +   d  [  0  ]   j   +   d  [  1  ]   # If cell is valid and cost to reach this cell    # from current cell is less   if   isValidCell  (  x     y     n  )   and   cost  [  i  ][  j  ]   +   grid  [  x  ][  y  ]    <   cost  [  x  ][  y  ]:   # Update cost to reach this cell.   cost  [  x  ][  y  ]   =   cost  [  i  ][  j  ]   +   grid  [  x  ][  y  ]   # Push the cell into heap.   heapq  .  heappush  (  pq     [  cost  [  x  ][  y  ]   x     y  ])   # Return minimum cost to    # reach bottom right cell.   return   cost  [  n   -   1  ][  n   -   1  ]   if   __name__   ==   '__main__'  :   grid   =   [   [  9     4     9     9  ]   [  6     7     6     4  ]   [  8     3     3     7  ]   [  7     4     9     10  ]   ]   print  (  minimumCostPath  (  grid  ))   
C#
   // C# program to find minimum Cost Path with    // Left Right Bottom and Up moves allowed   using     System  ;   using     System.Collections.Generic  ;   class     GfG     {      // Function to check if cell is valid.      static     bool     isValidCell  (  int     i       int     j       int     n  )     {      return     i     >=     0     &&     i      <     n     &&     j     >=     0     &&     j      <     n  ;      }      static     int     minimumCostPath  (  int  [][]     grid  )     {      int     n     =     grid  .  Length  ;          // Min heap to implement Dijkstra      var     pq     =     new     SortedSet   <  (  int     cost       int     x       int     y  )  >  ();          // 2D grid to store minimum cost      // to reach every cell.      int  [][]     cost     =     new     int  [  n  ][];      for     (  int     i     =     0  ;     i      <     n  ;     i  ++  )     {      cost  [  i  ]     =     new     int  [  n  ];      Array  .  Fill  (  cost  [  i  ]     int  .  MaxValue  );      }      cost  [  0  ][  0  ]     =     grid  [  0  ][  0  ];          // Direction vector to move in 4 directions      int  [][]     dir     =     {     new     int  []     {  -  1       0  }     new     int  []     {  1       0  }         new     int  []     {  0       -  1  }     new     int  []     {  0       1  }     };          pq  .  Add  ((  grid  [  0  ][  0  ]     0       0  ));          while     (  pq  .  Count     >     0  )     {      var     top     =     pq  .  Min  ;      pq  .  Remove  (  top  );          int     i     =     top  .  x       j     =     top  .  y  ;          // Check for all 4 neighbouring cells.      foreach     (  var     d     in     dir  )     {      int     x     =     i     +     d  [  0  ];      int     y     =     j     +     d  [  1  ];          // If cell is valid and cost to reach this cell       // from current cell is less      if     (  isValidCell  (  x       y       n  )     &&         cost  [  i  ][  j  ]     +     grid  [  x  ][  y  ]      <     cost  [  x  ][  y  ])     {          // Update cost to reach this cell.      cost  [  x  ][  y  ]     =     cost  [  i  ][  j  ]     +     grid  [  x  ][  y  ];          // Push the cell into heap.      pq  .  Add  ((  cost  [  x  ][  y  ]     x       y  ));      }      }      }          // Return minimum cost to       // reach bottom right cell.      return     cost  [  n     -     1  ][  n     -     1  ];      }      static     void     Main  (  string  []     args  )     {      int  [][]     grid     =     new     int  [][]     {      new     int  []     {  9       4       9       9  }      new     int  []     {  6       7       6       4  }      new     int  []     {  8       3       3       7  }      new     int  []     {  7       4       9       10  }      };          Console  .  WriteLine  (  minimumCostPath  (  grid  ));      }   }   
JavaScript
   // JavaScript program to find minimum Cost Path with   // Left Right Bottom and Up moves allowed   function     comparator  (  a       b  )     {      if     (  a  [  0  ]     >     b  [  0  ])     return     -  1  ;      if     (  a  [  0  ]      <     b  [  0  ])     return     1  ;      return     0  ;   }   class     PriorityQueue     {      constructor  (  compare  )     {      this  .  heap     =     [];      this  .  compare     =     compare  ;      }      enqueue  (  value  )     {      this  .  heap  .  push  (  value  );      this  .  bubbleUp  ();      }      bubbleUp  ()     {      let     index     =     this  .  heap  .  length     -     1  ;      while     (  index     >     0  )     {      let     element     =     this  .  heap  [  index  ]      parentIndex     =     Math  .  floor  ((  index     -     1  )     /     2  )      parent     =     this  .  heap  [  parentIndex  ];      if     (  this  .  compare  (  element       parent  )      <     0  )     break  ;      this  .  heap  [  index  ]     =     parent  ;      this  .  heap  [  parentIndex  ]     =     element  ;      index     =     parentIndex  ;      }      }      dequeue  ()     {      let     max     =     this  .  heap  [  0  ];      let     end     =     this  .  heap  .  pop  ();      if     (  this  .  heap  .  length     >     0  )     {      this  .  heap  [  0  ]     =     end  ;      this  .  sinkDown  (  0  );      }      return     max  ;      }      sinkDown  (  index  )     {      let     left     =     2     *     index     +     1        right     =     2     *     index     +     2        largest     =     index  ;      if     (      left      <     this  .  heap  .  length     &&      this  .  compare  (  this  .  heap  [  left  ]     this  .  heap  [  largest  ])     >     0      )     {      largest     =     left  ;      }      if     (      right      <     this  .  heap  .  length     &&      this  .  compare  (  this  .  heap  [  right  ]     this  .  heap  [  largest  ])     >     0      )     {      largest     =     right  ;      }      if     (  largest     !==     index  )     {      [  this  .  heap  [  largest  ]     this  .  heap  [  index  ]]     =     [      this  .  heap  [  index  ]      this  .  heap  [  largest  ]      ];      this  .  sinkDown  (  largest  );      }      }      isEmpty  ()     {      return     this  .  heap  .  length     ===     0  ;      }   }   // Function to check if cell is valid.   function     isValidCell  (  i       j       n  )     {      return     i     >=     0     &&     i      <     n     &&     j     >=     0     &&     j      <     n  ;   }   function     minimumCostPath  (  grid  )     {      let     n     =     grid  .  length  ;      // Min heap to implement Dijkstra      const     pq     =     new     PriorityQueue  (  comparator  )      // 2D grid to store minimum cost      // to reach every cell.      let     cost     =     Array  .  from  ({     length  :     n     }     ()     =>     Array  (  n  ).  fill  (  Infinity  ));      cost  [  0  ][  0  ]     =     grid  [  0  ][  0  ];      // Direction vector to move in 4 directions      let     dir     =     [[  -  1       0  ]     [  1       0  ]     [  0       -  1  ]     [  0       1  ]];      pq  .  enqueue  ([  grid  [  0  ][  0  ]     0       0  ]);      while     (  !  pq  .  isEmpty  ())     {      let     [  c       i       j  ]     =     pq  .  dequeue  ();      // Check for all 4 neighbouring cells.      for     (  let     d     of     dir  )     {      let     x     =     i     +     d  [  0  ];      let     y     =     j     +     d  [  1  ];      // If cell is valid and cost to reach this cell      // from current cell is less      if     (  isValidCell  (  x       y       n  )     &&     cost  [  i  ][  j  ]     +     grid  [  x  ][  y  ]      <     cost  [  x  ][  y  ])     {      // Update cost to reach this cell.      cost  [  x  ][  y  ]     =     cost  [  i  ][  j  ]     +     grid  [  x  ][  y  ];      // Push the cell into heap.      pq  .  enqueue  ([  cost  [  x  ][  y  ]     x       y  ]);      }      }      }      // Return minimum cost to      // reach bottom right cell.      return     cost  [  n     -     1  ][  n     -     1  ];   }   let     grid     =     [      [  9       4       9       9  ]      [  6       7       6       4  ]      [  8       3       3       7  ]      [  7       4       9       10  ]      ];   console  .  log  (  minimumCostPath  (  grid  ));   

Produksjon
43  

Tidskompleksitet: O(n^2 log(n^2))
Hjelpeplass: O(n^2 log(n^2))

Hvorfor kan ikke dynamisk programmering brukes?

Dynamisk programmering mislykkes her fordi det å tillate bevegelse i alle fire retninger skaper sykluser der celler kan ses på nytt ved å bryte den optimale understrukturen. Dette betyr at kostnadene for å nå en celle fra en gitt celle ikke er faste, men avhenger av hele banen.

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