Kloon een ongerichte grafiek

Kloon een ongerichte grafiek
Probeer het eens op GfG Practice Kloon een ongerichte grafiek

Gegeven een  verbonden ongerichte grafiek  vertegenwoordigd door een aangrenzende lijst  adjLijst[][]  met  knooppunten en  M  randen waarbij elk knooppunt een  apart etiket  van  0 tot n-1 en elke adj[i] vertegenwoordigt de lijst met hoekpunten die zijn verbonden met hoekpunt i.

Maak een  kloon  van de grafiek waarbij elk knooppunt in de grafiek een geheel getal bevat  val  en een array ( buren ) van knooppunten   met knooppunten die grenzen aan het huidige knooppunt.

klasse knooppunt {
waarde: geheel getal
buren: Lijst[Node]
}

Jouw taak is om de gegeven grafiek te klonen en een verwijzing naar de gekloonde grafiek terug te geven.

Opmerking: Als u een correcte kopie van de gegeven grafiek retourneert, zal de uitvoer waar zijn; anders wordt de kopie vals afgedrukt als de kopie onjuist is.

Voorbeelden

Invoer: n = 4 adjLijst[][] = [[1 2] [0 2] [0 1 3] [2]]
Uitgang: WAAR
Uitleg:
Kloon een ongerichte grafiek
Omdat de gekloonde grafiek identiek is aan het origineel, zal de uitvoer waar zijn.

Invoer: n = 3 adjLijst[][] = [[1 2] [0] [0]]
Uitgang: WAAR
Uitleg:
Omdat de gekloonde grafiek identiek is aan het origineel, zal de uitvoer waar zijn.

Inhoudsopgave

Waarom moeten we de bezochte/gekloonde knooppunten volgen?

We moeten bezochte of gekloonde knooppunten volgen om oneindige recursie en overtollig werk bij het klonen van een grafiek te voorkomen. Omdat grafieken cycli kunnen bevatten (waarbij een knooppunt terug kan verwijzen naar een eerder bezocht knooppunt) zonder de knooppunten bij te houden die we al hebben gekloond, zou de kloonfunctie eindeloos dezelfde knooppunten opnieuw bezoeken, wat resulteert in een stapeloverloop of onjuiste duplicatie.

Hoe kan ik de bezochte/gekloonde knooppunten bijhouden?

Een HashMap/Map is vereist om alle knooppunten te behouden die al zijn gemaakt. Sleutelwinkels : Referentie/adres van origineel knooppunt Waardewinkels : Referentie/adres van gekloond knooppunt Er is een kopie gemaakt van alle grafiekknooppunten.

Hoe kloonknooppunten verbinden?

Tijdens een bezoek aan de aangrenzende hoekpunten van a knooppunt in krijg de overeenkomstige gekloonde knooppunt voor jou, laten we dat noemen IN Bezoek nu alle aangrenzende knooppunten voor in en zoek voor elke buur het corresponderende kloonknooppunt (indien niet gevonden, maak er een) en duw dan in de aangrenzende vector van IN knooppunt. 

Hoe controleer ik of de gekloonde grafiek correct is?

Voer een BFS-doorgang uit op de originele grafiek vóór het klonen en vervolgens opnieuw op de gekloonde grafiek nadat het klonen is voltooid. Tijdens elke doorgang wordt de waarde van elk knooppunt afgedrukt, samen met zijn adres (of referentie). Om de juistheid van het klonen te verifiëren, vergelijkt u de volgorde van de knooppunten die tijdens beide traversals worden bezocht. Als de knooppuntwaarden in dezelfde volgorde verschijnen, maar hun adressen (of referenties) verschillen, bevestigt dit dat de grafiek succesvol en correct is gekloond.

Ontdek hoe kloon een ongerichte grafiek, inclusief grafieken met meerdere verbonden componenten met behulp van BFS of DFS om een ​​volledige diepe kopie van alle knooppunten en randen te garanderen.

[Aanpak 1] BFS-traversal gebruiken - O(V+E) tijd en O(V) ruimte

Bij de BFS-benadering wordt de grafiek iteratief gekloond met behulp van een wachtrij. We beginnen met het klonen van het initiële knooppunt en het in de wachtrij plaatsen. Terwijl we elk knooppunt uit de wachtrij verwerken, bezoeken we de buren. Als een buurman nog niet is gekloond, maken we een kloon, slaan deze op een kaart op en zetten deze in de wachtrij voor latere verwerking. Vervolgens voegen we de kloon van de buur toe aan de kloonlijst van het huidige knooppunt. Dit proces gaat niveau voor niveau verder en zorgt ervoor dat alle knooppunten in de breedte-eerste volgorde worden bezocht. BFS is vooral handig om diepe recursie te vermijden en grote of brede grafieken efficiënt te verwerken.

C++
   #include          #include         #include         #include         using     namespace     std  ;   // Definition for a Node   struct     Node     {      int     val  ;      vector   <  Node  *>     neighbors  ;   };   // Clone the graph    Node  *     cloneGraph  (  Node  *     node  )     {      if     (  !  node  )     return     nullptr  ;      map   <  Node  *       Node  *>     mp  ;      queue   <  Node  *>     q  ;          // Clone the source node      Node  *     clone     =     new     Node  ();      clone  ->  val     =     node  ->  val  ;      mp  [  node  ]     =     clone  ;      q  .  push  (  node  );      while     (  !  q  .  empty  ())     {      Node  *     u     =     q  .  front  ();      q  .  pop  ();      for     (  auto     neighbor     :     u  ->  neighbors  )     {          // Clone neighbor if not already cloned      if     (  mp  .  find  (  neighbor  )     ==     mp  .  end  ())     {      Node  *     neighborClone     =     new     Node  ();      neighborClone  ->  val     =     neighbor  ->  val  ;      mp  [  neighbor  ]     =     neighborClone  ;      q  .  push  (  neighbor  );      }      // Link clone of neighbor to clone of current node      mp  [  u  ]  ->  neighbors  .  push_back  (  mp  [  neighbor  ]);      }      }      return     mp  [  node  ];   }   // Build graph   Node  *     buildGraph  ()     {      Node  *     node1     =     new     Node  ();     node1  ->  val     =     0  ;      Node  *     node2     =     new     Node  ();     node2  ->  val     =     1  ;      Node  *     node3     =     new     Node  ();     node3  ->  val     =     2  ;      Node  *     node4     =     new     Node  ();     node4  ->  val     =     3  ;      node1  ->  neighbors     =     {  node2       node3  };      node2  ->  neighbors     =     {  node1       node3  };      node3  ->  neighbors     =     {  node1       node2       node4  };      node4  ->  neighbors     =     {  node3  };      return     node1  ;   }       // Compare two graphs for structural and value equality   bool     compareGraphs  (  Node  *     node1       Node  *     node2           map   <  Node  *       Node  *>&     visited  )     {      if     (  !  node1     ||     !  node2  )         return     node1     ==     node2  ;          if     (  node1  ->  val     !=     node2  ->  val     ||     node1     ==     node2  )      return     false  ;      visited  [  node1  ]     =     node2  ;      if     (  node1  ->  neighbors  .  size  ()     !=     node2  ->  neighbors  .  size  ())         return     false  ;      for     (  size_t     i     =     0  ;     i      <     node1  ->  neighbors  .  size  ();     ++  i  )     {      Node  *     n1     =     node1  ->  neighbors  [  i  ];      Node  *     n2     =     node2  ->  neighbors  [  i  ];      if     (  visited  .  count  (  n1  ))     {      if     (  visited  [  n1  ]     !=     n2  )         return     false  ;      }     else     {      if     (  !  compareGraphs  (  n1       n2       visited  ))      return     false  ;      }      }      return     true  ;   }   // Driver Code   int     main  ()     {      Node  *     original     =     buildGraph  ();      Node  *     cloned     =     cloneGraph  (  original  );      map   <  Node  *       Node  *>     visited  ;      cout      < <     (  compareGraphs  (  original       cloned       visited  )     ?         'true'     :     'false'  )      < <     endl  ;      return     0  ;   }   
Java
   import     java.util.*  ;   // Definition for a Node   class   Node     {      public     int     val  ;      public     ArrayList   <  Node  >     neighbors  ;      public     Node  ()     {      neighbors     =     new     ArrayList   <>  ();      }      public     Node  (  int     val  )     {      this  .  val     =     val  ;      neighbors     =     new     ArrayList   <>  ();      }   }   public     class   GfG     {      // Clone the graph      public     static     Node     cloneGraph  (  Node     node  )     {      if     (  node     ==     null  )     return     null  ;      Map   <  Node       Node  >     mp     =     new     HashMap   <>  ();      Queue   <  Node  >     q     =     new     LinkedList   <>  ();      // Clone the starting node      Node     clone     =     new     Node  (  node  .  val  );      mp  .  put  (  node       clone  );      q  .  offer  (  node  );      while     (  !  q  .  isEmpty  ())     {      Node     current     =     q  .  poll  ();      for     (  Node     neighbor     :     current  .  neighbors  )     {      // Clone neighbor if it hasn't been cloned yet      if     (  !  mp  .  containsKey  (  neighbor  ))     {      mp  .  put  (  neighbor       new     Node  (  neighbor  .  val  ));      q  .  offer  (  neighbor  );      }      // Add the clone of the neighbor to the current node's clone      mp  .  get  (  current  ).  neighbors  .  add  (  mp  .  get  (  neighbor  ));      }      }      return     mp  .  get  (  node  );      }      // Build graph      public     static     Node     buildGraph  ()     {      Node     node1     =     new     Node  (  0  );      Node     node2     =     new     Node  (  1  );      Node     node3     =     new     Node  (  2  );      Node     node4     =     new     Node  (  3  );      node1  .  neighbors  .  addAll  (  new     ArrayList   <>      (  Arrays  .  asList  (  node2       node3  )));      node2  .  neighbors  .  addAll  (  new     ArrayList   <>      (  Arrays  .  asList  (  node1       node3  )));      node3  .  neighbors  .  addAll  (  new     ArrayList   <>      (  Arrays  .  asList  (  node1       node2       node4  )));      node4  .  neighbors  .  addAll  (  new     ArrayList   <>      (  Arrays  .  asList  (  node3  )));      return     node1  ;      }      // Compare two graphs for structure and value      public     static     boolean     compareGraphs  (  Node     n1       Node     n2           HashMap   <  Node       Node  >     visited  )     {      if     (  n1     ==     null     ||     n2     ==     null  )      return     n1     ==     n2  ;      if     (  n1  .  val     !=     n2  .  val     ||     n1     ==     n2  )      return     false  ;      visited  .  put  (  n1       n2  );      if     (  n1  .  neighbors  .  size  ()     !=     n2  .  neighbors  .  size  ())      return     false  ;      for     (  int     i     =     0  ;     i      <     n1  .  neighbors  .  size  ();     i  ++  )     {      Node     neighbor1     =     n1  .  neighbors  .  get  (  i  );      Node     neighbor2     =     n2  .  neighbors  .  get  (  i  );      if     (  visited  .  containsKey  (  neighbor1  ))     {      if     (  visited  .  get  (  neighbor1  )     !=     neighbor2  )      return     false  ;      }     else     {      if     (  !  compareGraphs  (  neighbor1       neighbor2       visited  ))      return     false  ;      }      }      return     true  ;      }      public     static     void     main  (  String  []     args  )     {      Node     original     =     buildGraph  ();      Node     cloned     =     cloneGraph  (  original  );      boolean     isEqual     =     compareGraphs  (  original       cloned        new     HashMap   <>  ());      System  .  out  .  println  (  isEqual     ?     'true'     :     'false'  );      }   }   
Python
   from   collections   import   deque   # Definition for a Node   class   Node  :   def   __init__  (  self     val  =  0  ):   self  .  val   =   val   self  .  neighbors   =   []   # Clone the graph   def   cloneGraph  (  node  ):   if   not   node  :   return   None   # Map to hold original nodes as keys and their clones as values   mp   =   {}   # Initialize BFS queue   q   =   deque  ([  node  ])   # Clone the starting node   mp  [  node  ]   =   Node  (  node  .  val  )   while   q  :   current   =   q  .  popleft  ()   for   neighbor   in   current  .  neighbors  :   # If neighbor not cloned yet   if   neighbor   not   in   mp  :   mp  [  neighbor  ]   =   Node  (  neighbor  .  val  )   q  .  append  (  neighbor  )   # Link clone of neighbor to the clone of the current node   mp  [  current  ]  .  neighbors  .  append  (  mp  [  neighbor  ])   return   mp  [  node  ]   # Build graph   def   buildGraph  ():   node1   =   Node  (  0  )   node2   =   Node  (  1  )   node3   =   Node  (  2  )   node4   =   Node  (  3  )   node1  .  neighbors   =   [  node2     node3  ]   node2  .  neighbors   =   [  node1     node3  ]   node3  .  neighbors   =   [  node1     node2     node4  ]   node4  .  neighbors   =   [  node3  ]   return   node1   # Compare two graphs structurally and by values   def   compareGraphs  (  n1     n2     visited  ):   if   not   n1   or   not   n2  :   return   n1   ==   n2   if   n1  .  val   !=   n2  .  val   or   n1   is   n2  :   return   False   visited  [  n1  ]   =   n2   if   len  (  n1  .  neighbors  )   !=   len  (  n2  .  neighbors  ):   return   False   for   i   in   range  (  len  (  n1  .  neighbors  )):   neighbor1   =   n1  .  neighbors  [  i  ]   neighbor2   =   n2  .  neighbors  [  i  ]   if   neighbor1   in   visited  :   if   visited  [  neighbor1  ]   !=   neighbor2  :   return   False   else  :   if   not   compareGraphs  (  neighbor1     neighbor2     visited  ):   return   False   return   True   # Driver   if   __name__   ==   '__main__'  :   original   =   buildGraph  ()   cloned   =   cloneGraph  (  original  )   result   =   compareGraphs  (  original     cloned     {})   print  (  'true'   if   result   else   'false'  )   
C#
   using     System  ;   using     System.Collections.Generic  ;   // Definition for a Node   public     class     Node     {      public     int     val  ;      public     List   <  Node  >     neighbors  ;      public     Node  ()     {      neighbors     =     new     List   <  Node  >  ();      }      public     Node  (  int     val  )     {      this  .  val     =     val  ;      neighbors     =     new     List   <  Node  >  ();      }   }   class     GfG     {          // Clone the graph       public     static     Node     CloneGraph  (  Node     node  )     {      if     (  node     ==     null  )         return     null  ;      var     mp     =     new     Dictionary   <  Node       Node  >  ();      var     q     =     new     Queue   <  Node  >  ();      // Clone the starting node      var     clone     =     new     Node  (  node  .  val  );      mp  [  node  ]     =     clone  ;      q  .  Enqueue  (  node  );      while     (  q  .  Count     >     0  )     {      var     current     =     q  .  Dequeue  ();      foreach     (  var     neighbor     in     current  .  neighbors  )     {      // If neighbor not cloned clone it and enqueue      if     (  !  mp  .  ContainsKey  (  neighbor  ))     {      mp  [  neighbor  ]     =     new     Node  (  neighbor  .  val  );      q  .  Enqueue  (  neighbor  );      }      // Add clone of neighbor to clone of current      mp  [  current  ].  neighbors  .  Add  (  mp  [  neighbor  ]);      }      }      return     mp  [  node  ];      }      // Build graph      public     static     Node     BuildGraph  ()     {      var     node1     =     new     Node  (  0  );      var     node2     =     new     Node  (  1  );      var     node3     =     new     Node  (  2  );      var     node4     =     new     Node  (  3  );      node1  .  neighbors  .  AddRange  (  new  []     {     node2       node3     });      node2  .  neighbors  .  AddRange  (  new  []     {     node1       node3     });      node3  .  neighbors  .  AddRange  (  new  []     {     node1       node2       node4     });      node4  .  neighbors  .  AddRange  (  new  []     {     node3     });      return     node1  ;      }      // Compare two graphs for structure and value      public     static     bool     CompareGraphs  (  Node     n1       Node     n2       Dictionary   <  Node       Node  >     visited  )     {      if     (  n1     ==     null     ||     n2     ==     null  )         return     n1     ==     n2  ;          if     (  n1  .  val     !=     n2  .  val     ||     ReferenceEquals  (  n1       n2  ))         return     false  ;      visited  [  n1  ]     =     n2  ;      if     (  n1  .  neighbors  .  Count     !=     n2  .  neighbors  .  Count  )         return     false  ;      for     (  int     i     =     0  ;     i      <     n1  .  neighbors  .  Count  ;     i  ++  )     {      var     neighbor1     =     n1  .  neighbors  [  i  ];      var     neighbor2     =     n2  .  neighbors  [  i  ];      if     (  visited  .  ContainsKey  (  neighbor1  ))     {      if     (  !  ReferenceEquals  (  visited  [  neighbor1  ]     neighbor2  ))         return     false  ;      }     else     {      if     (  !  CompareGraphs  (  neighbor1       neighbor2       visited  ))      return     false  ;      }      }      return     true  ;      }      public     static     void     Main  ()     {      var     original     =     BuildGraph  ();      var     cloned     =     CloneGraph  (  original  );      var     visited     =     new     Dictionary   <  Node       Node  >  ();      Console  .  WriteLine  (  CompareGraphs  (  original       cloned       visited  )         ?     'true'     :     'false'  );      }   }   
JavaScript
   // Definition for a Node   class     Node     {      constructor  (  val     =     0  )     {      this  .  val     =     val  ;      this  .  neighbors     =     [];      }   }   // Clone the graph   function     cloneGraph  (  node  )     {      if     (  !  node  )     return     null  ;      const     mp     =     new     Map  ();      const     q     =     [  node  ];      // Clone the initial node      mp  .  set  (  node       new     Node  (  node  .  val  ));      while     (  q  .  length     >     0  )     {      const     current     =     q  .  shift  ();      for     (  const     neighbor     of     current  .  neighbors  )     {      if     (  !  mp  .  has  (  neighbor  ))     {      mp  .  set  (  neighbor       new     Node  (  neighbor  .  val  ));      q  .  push  (  neighbor  );      }      // Link clone of neighbor to clone of current      mp  .  get  (  current  ).  neighbors  .  push  (  mp  .  get  (  neighbor  ));      }      }      return     mp  .  get  (  node  );   }   // Build graph   function     buildGraph  ()     {      const     node1     =     new     Node  (  0  );      const     node2     =     new     Node  (  1  );      const     node3     =     new     Node  (  2  );      const     node4     =     new     Node  (  3  );      node1  .  neighbors     =     [  node2       node3  ];      node2  .  neighbors     =     [  node1       node3  ];      node3  .  neighbors     =     [  node1       node2       node4  ];      node4  .  neighbors     =     [  node3  ];      return     node1  ;   }   // Compare two graphs structurally and by value   function     compareGraphs  (  n1       n2       visited     =     new     Map  ())     {      if     (  !  n1     ||     !  n2  )         return     n1     ===     n2  ;          if     (  n1  .  val     !==     n2  .  val     ||     n1     ===     n2  )         return     false  ;      visited  .  set  (  n1       n2  );      if     (  n1  .  neighbors  .  length     !==     n2  .  neighbors  .  length  )         return     false  ;      for     (  let     i     =     0  ;     i      <     n1  .  neighbors  .  length  ;     i  ++  )     {      const     neighbor1     =     n1  .  neighbors  [  i  ];      const     neighbor2     =     n2  .  neighbors  [  i  ];      if     (  visited  .  has  (  neighbor1  ))     {      if     (  visited  .  get  (  neighbor1  )     !==     neighbor2  )         return     false  ;          }     else     {      if     (  !  compareGraphs  (  neighbor1       neighbor2       visited  ))      return     false  ;          }      }      return     true  ;   }   // Driver   const     original     =     buildGraph  ();   const     cloned     =     cloneGraph  (  original  );   const     result     =     compareGraphs  (  original       cloned  );   console  .  log  (  result     ?     'true'     :     'false'  );   

Uitvoer
true  

[Aanpak 2] DFS-traversal gebruiken - O(V+E) tijd en O(V) ruimte

Bij de DFS-benadering wordt de grafiek gekloond met behulp van recursie. We vertrekken vanaf het gegeven knooppunt en verkennen zo ver mogelijk langs elke tak voordat we teruggaan. Er wordt een kaart (of woordenboek) gebruikt om reeds gekloonde knooppunten bij te houden om te voorkomen dat hetzelfde knooppunt meerdere keren wordt verwerkt en om cycli af te handelen. Wanneer we een knooppunt voor de eerste keer tegenkomen, maken we er een kloon van en slaan deze op de kaart op. Vervolgens klonen we het voor elke buur van dat knooppunt recursief en voegen we de gekloonde buur toe aan de kloon van het huidige knooppunt. Dit zorgt ervoor dat alle knooppunten diep worden bezocht voordat ze terugkeren en dat de grafiekstructuur getrouw wordt gekopieerd.

C++
   #include          #include         #include         #include         using     namespace     std  ;   // Definition for a Node   struct     Node     {      int     val  ;      vector   <  Node  *>     neighbors  ;   };   // Map to hold original node to its copy   unordered_map   <  Node  *       Node  *>     copies  ;   // Function to clone the graph    Node  *     cloneGraph  (  Node  *     node  )     {          // If the node is NULL return NULL      if     (  !  node  )     return     NULL  ;      // If node is not yet cloned clone it      if     (  copies  .  find  (  node  )     ==     copies  .  end  ())     {      Node  *     clone     =     new     Node  ();      clone  ->  val     =     node  ->  val  ;      copies  [  node  ]     =     clone  ;      // Recursively clone neighbors      for     (  Node  *     neighbor     :     node  ->  neighbors  )     {      clone  ->  neighbors  .  push_back  (  cloneGraph  (  neighbor  ));      }      }      // Return the clone      return     copies  [  node  ];   }   // Build graph   Node  *     buildGraph  ()     {      Node  *     node1     =     new     Node  ();     node1  ->  val     =     0  ;      Node  *     node2     =     new     Node  ();     node2  ->  val     =     1  ;      Node  *     node3     =     new     Node  ();     node3  ->  val     =     2  ;      Node  *     node4     =     new     Node  ();     node4  ->  val     =     3  ;      node1  ->  neighbors     =     {  node2       node3  };      node2  ->  neighbors     =     {  node1       node3  };      node3  ->  neighbors     =     {  node1    node2       node4  };      node4  ->  neighbors     =     {  node3  };      return     node1  ;   }   // Compare two graphs for structural and value equality   bool     compareGraphs  (  Node  *     node1       Node  *     node2       map   <  Node  *       Node  *>&     visited  )     {      if     (  !  node1     ||     !  node2  )         return     node1     ==     node2  ;      if     (  node1  ->  val     !=     node2  ->  val     ||     node1     ==     node2  )      return     false  ;      visited  [  node1  ]     =     node2  ;      if     (  node1  ->  neighbors  .  size  ()     !=     node2  ->  neighbors  .  size  ())         return     false  ;      for     (  size_t     i     =     0  ;     i      <     node1  ->  neighbors  .  size  ();     ++  i  )     {      Node  *     n1     =     node1  ->  neighbors  [  i  ];      Node  *     n2     =     node2  ->  neighbors  [  i  ];      if     (  visited  .  count  (  n1  ))     {      if     (  visited  [  n1  ]     !=     n2  )         return     false  ;      }     else     {      if     (  !  compareGraphs  (  n1       n2       visited  ))      return     false  ;      }      }      return     true  ;   }   // Driver Code   int     main  ()     {      Node  *     original     =     buildGraph  ();      // Clone the graph      Node  *     cloned     =     cloneGraph  (  original  );      // Compare original and cloned graph      map   <  Node  *       Node  *>     visited  ;      cout      < <     (  compareGraphs  (  original       cloned       visited  )     ?         'true'     :     'false'  )      < <     endl  ;      return     0  ;   }   
Java
   import     java.util.*  ;   // Definition for a Node   class   Node     {      int     val  ;      ArrayList   <  Node  >     neighbors  ;      Node  ()     {      neighbors     =     new     ArrayList   <>  ();      }      Node  (  int     val  )     {      this  .  val     =     val  ;      neighbors     =     new     ArrayList   <>  ();      }   }   public     class   GfG     {      // Map to hold original node to its copy      static     HashMap   <  Node       Node  >     copies     =     new     HashMap   <>  ();      // Function to clone the graph using DFS      public     static     Node     cloneGraph  (  Node     node  )     {      // If the node is NULL return NULL      if     (  node     ==     null  )     return     null  ;      // If node is not yet cloned clone it      if     (  !  copies  .  containsKey  (  node  ))     {      Node     clone     =     new     Node  (  node  .  val  );      copies  .  put  (  node       clone  );      // Recursively clone neighbors      for     (  Node     neighbor     :     node  .  neighbors  )     {      clone  .  neighbors  .  add  (  cloneGraph  (  neighbor  ));      }      }      // Return the clone      return     copies  .  get  (  node  );      }      // Build graph      public     static     Node     buildGraph  ()     {      Node     node1     =     new     Node  (  0  );      Node     node2     =     new     Node  (  1  );      Node     node3     =     new     Node  (  2  );      Node     node4     =     new     Node  (  3  );      node1  .  neighbors  .  addAll  (  Arrays  .  asList  (  node2       node3  ));      node2  .  neighbors  .  addAll  (  Arrays  .  asList  (  node1       node3  ));      node3  .  neighbors  .  addAll  (  Arrays  .  asList  (  node1    node2       node4  ));      node4  .  neighbors  .  addAll  (  Arrays  .  asList  (  node3  ));      return     node1  ;      }      // Compare two graphs for structural and value equality      public     static     boolean     compareGraphs  (  Node     node1       Node     node2           HashMap   <  Node       Node  >     visited  )     {      if     (  node1     ==     null     ||     node2     ==     null  )      return     node1     ==     node2  ;      if     (  node1  .  val     !=     node2  .  val     ||     node1     ==     node2  )      return     false  ;      visited  .  put  (  node1       node2  );      if     (  node1  .  neighbors  .  size  ()     !=     node2  .  neighbors  .  size  ())      return     false  ;      for     (  int     i     =     0  ;     i      <     node1  .  neighbors  .  size  ();     i  ++  )     {      Node     n1     =     node1  .  neighbors  .  get  (  i  );      Node     n2     =     node2  .  neighbors  .  get  (  i  );      if     (  visited  .  containsKey  (  n1  ))     {      if     (  visited  .  get  (  n1  )     !=     n2  )      return     false  ;      }     else     {      if     (  !  compareGraphs  (  n1       n2       visited  ))      return     false  ;      }      }      return     true  ;      }      // Driver Code      public     static     void     main  (  String  []     args  )     {      Node     original     =     buildGraph  ();      // Clone the graph      Node     cloned     =     cloneGraph  (  original  );      // Compare original and cloned graph      boolean     result     =     compareGraphs  (  original       cloned       new     HashMap   <>  ());      System  .  out  .  println  (  result     ?     'true'     :     'false'  );      }   }   
Python
   # Definition for a Node   class   Node  :   def   __init__  (  self     val  =  0     neighbors  =  None  ):   self  .  val   =   val   self  .  neighbors   =   neighbors   if   neighbors   is   not   None   else   []   # Map to hold original node to its copy   copies   =   {}   # Function to clone the graph    def   cloneGraph  (  node  ):   # If the node is None return None   if   not   node  :   return   None   # If node is not yet cloned clone it   if   node   not   in   copies  :   # Create a clone of the node   clone   =   Node  (  node  .  val  )   copies  [  node  ]   =   clone   # Recursively clone neighbors   for   neighbor   in   node  .  neighbors  :   clone  .  neighbors  .  append  (  cloneGraph  (  neighbor  ))   # Return the clone   return   copies  [  node  ]   def   buildGraph  ():   node1   =   Node  (  0  )   node2   =   Node  (  1  )   node3   =   Node  (  2  )   node4   =   Node  (  3  )   node1  .  neighbors   =   [  node2     node3  ]   node2  .  neighbors   =   [  node1     node3  ]   node3  .  neighbors   =   [  node1     node2     node4  ]   node4  .  neighbors   =   [  node3  ]   return   node1   # Compare two graphs for structural and value equality   def   compareGraphs  (  node1     node2     visited  ):   if   not   node1   or   not   node2  :   return   node1   ==   node2   if   node1  .  val   !=   node2  .  val   or   node1   is   node2  :   return   False   visited  [  node1  ]   =   node2   if   len  (  node1  .  neighbors  )   !=   len  (  node2  .  neighbors  ):   return   False   for   i   in   range  (  len  (  node1  .  neighbors  )):   n1   =   node1  .  neighbors  [  i  ]   n2   =   node2  .  neighbors  [  i  ]   if   n1   in   visited  :   if   visited  [  n1  ]   !=   n2  :   return   False   else  :   if   not   compareGraphs  (  n1     n2     visited  ):   return   False   return   True   # Driver Code   if   __name__   ==   '__main__'  :   original   =   buildGraph  ()   # Clone the graph using DFS   cloned   =   cloneGraph  (  original  )   # Compare original and cloned graph   visited   =   {}   print  (  'true'   if   compareGraphs  (  original     cloned     visited  )   else   'false'  )   
C#
   using     System  ;   using     System.Collections.Generic  ;   public     class     Node     {      public     int     val  ;      public     List   <  Node  >     neighbors  ;      public     Node  ()     {      val     =     0  ;      neighbors     =     new     List   <  Node  >  ();      }      public     Node  (  int     _val  )     {      val     =     _val  ;      neighbors     =     new     List   <  Node  >  ();      }   }   class     GfG     {      // Dictionary to hold original node to its copy      static     Dictionary   <  Node       Node  >     copies     =     new     Dictionary   <  Node       Node  >  ();      // Function to clone the graph using DFS      public     static     Node     CloneGraph  (  Node     node  )     {      // If the node is NULL return NULL      if     (  node     ==     null  )     return     null  ;      // If node is not yet cloned clone it      if     (  !  copies  .  ContainsKey  (  node  ))     {      Node     clone     =     new     Node  (  node  .  val  );      copies  [  node  ]     =     clone  ;      // Recursively clone neighbors      foreach     (  Node     neighbor     in     node  .  neighbors  )     {      clone  .  neighbors  .  Add  (  CloneGraph  (  neighbor  ));      }      }      // Return the clone      return     copies  [  node  ];      }      // Build graph      public     static     Node     BuildGraph  ()     {      Node     node1     =     new     Node  (  0  );      Node     node2     =     new     Node  (  1  );      Node     node3     =     new     Node  (  2  );      Node     node4     =     new     Node  (  3  );      node1  .  neighbors  .  Add  (  node2  );      node1  .  neighbors  .  Add  (  node3  );      node2  .  neighbors  .  Add  (  node1  );      node2  .  neighbors  .  Add  (  node3  );      node3  .  neighbors  .  Add  (  node1  );      node3  .  neighbors  .  Add  (  node2  );      node3  .  neighbors  .  Add  (  node4  );          node4  .  neighbors  .  Add  (  node3  );      return     node1  ;      }      // Compare two graphs for structural and value equality      public     static     bool     CompareGraphs  (  Node     node1       Node     node2           Dictionary   <  Node       Node  >     visited  )     {      if     (  node1     ==     null     ||     node2     ==     null  )      return     node1     ==     node2  ;      if     (  node1  .  val     !=     node2  .  val     ||     node1     ==     node2  )      return     false  ;      visited  [  node1  ]     =     node2  ;      if     (  node1  .  neighbors  .  Count     !=     node2  .  neighbors  .  Count  )      return     false  ;      for     (  int     i     =     0  ;     i      <     node1  .  neighbors  .  Count  ;     i  ++  )     {      Node     n1     =     node1  .  neighbors  [  i  ];      Node     n2     =     node2  .  neighbors  [  i  ];      if     (  visited  .  ContainsKey  (  n1  ))     {      if     (  visited  [  n1  ]     !=     n2  )      return     false  ;      }     else     {      if     (  !  CompareGraphs  (  n1       n2       visited  ))      return     false  ;      }      }      return     true  ;      }      // Driver Code      public     static     void     Main  ()     {      Node     original     =     BuildGraph  ();      // Clone the graph using DFS      Node     cloned     =     CloneGraph  (  original  );      // Compare original and cloned graph      bool     isEqual     =     CompareGraphs  (  original       cloned       new      Dictionary   <  Node       Node  >  ());      Console  .  WriteLine  (  isEqual     ?     'true'     :     'false'  );      }   }   
JavaScript
   // Definition for a Node   class     Node     {      constructor  (  val     =     0  )     {      this  .  val     =     val  ;      this  .  neighbors     =     [];      }   }   // Map to hold original node to its copy   const     copies     =     new     Map  ();   // Function to clone the graph using DFS   function     cloneGraph  (  node  )     {      // If the node is NULL return NULL      if     (  node     ===     null  )     return     null  ;      // If node is not yet cloned clone it      if     (  !  copies  .  has  (  node  ))     {      const     clone     =     new     Node  (  node  .  val  );      copies  .  set  (  node       clone  );      // Recursively clone neighbors      for     (  let     neighbor     of     node  .  neighbors  )     {      clone  .  neighbors  .  push  (  cloneGraph  (  neighbor  ));      }      }      // Return the clone      return     copies  .  get  (  node  );   }   // Build graph   function     buildGraph  ()     {      const     node1     =     new     Node  (  0  );      const     node2     =     new     Node  (  1  );      const     node3     =     new     Node  (  2  );      const     node4     =     new     Node  (  3  );      node1  .  neighbors  .  push  (  node2       node3  );      node2  .  neighbors  .  push  (  node1       node3  );      node3  .  neighbors  .  push  (  node1       node2       node4  );      node4  .  neighbors  .  push  (  node3  );      return     node1  ;   }   // Compare two graphs for structural and value equality   function     compareGraphs  (  node1       node2       visited     =     new     Map  ())     {      if     (  !  node1     ||     !  node2  )      return     node1     ===     node2  ;      if     (  node1  .  val     !==     node2  .  val     ||     node1     ===     node2  )      return     false  ;      visited  .  set  (  node1       node2  );      if     (  node1  .  neighbors  .  length     !==     node2  .  neighbors  .  length  )      return     false  ;      for     (  let     i     =     0  ;     i      <     node1  .  neighbors  .  length  ;     i  ++  )     {      const     n1     =     node1  .  neighbors  [  i  ];      const     n2     =     node2  .  neighbors  [  i  ];      if     (  visited  .  has  (  n1  ))     {      if     (  visited  .  get  (  n1  )     !==     n2  )      return     false  ;      }     else     {      if     (  !  compareGraphs  (  n1       n2       visited  ))      return     false  ;      }      }      return     true  ;   }   // Driver Code   const     original     =     buildGraph  ();   // Clone the graph using DFS   const     cloned     =     cloneGraph  (  original  );   // Compare original and cloned graph   console  .  log  (  compareGraphs  (  original       cloned  )     ?     'true'     :     'false'  );   

Uitvoer
true