조합 게임 이론 | 세트 4 (Sprague -Grundy Theorem)

조합 게임 이론 | 세트 4 (Sprague -Grundy Theorem)

전제 조건 : Grundy 번호/번호 및 Mex
우리는 이미 게임을하지 않고 NIM 게임에서 이길 수있는 사람을 찾을 수있는 2 세트 (https://www.geeksforgeeks.org/combinatorial-game-them-theor-2-game-mam/)에서 이미 보았습니다.
우리가 클래식 NIM 게임을 조금 변경한다고 가정 해 봅시다. 이번에는 각 플레이어는 1 개의 2 개 또는 3 개의 돌만 제거 할 수 있습니다 (클래식 게임에서와 같이 많은 돌은 아닙니다). 누가 이길 것인지 예측할 수 있습니까?
예, Sprague-Grundy 정리를 사용하여 우승자를 예측할 수 있습니다.

Sprague-Grundy 정리 란 무엇입니까?  
N 하위 게임과 두 명의 플레이어 A와 B로 구성된 복합 게임 (하나 이상의 서브 게임)이 있다고 가정 해 봅시다. 그런 다음 Sprague Grundy Theorem은 A와 B가 모두 최적으로 플레이하면 (즉, 실수를하지 않으면) 게임 시작시 각 하위 지위에서 Grundy 숫자의 XOR이 Zero가 아닌 경우 승리를 보장한다고 말합니다. 그렇지 않으면 XOR이 0으로 평가되면 플레이어 A는 무엇이든 상관없이 분명히 잃게됩니다.

Sprague Grundy 정리를 적용하는 방법?  
우리는 Sprague-Grundy 정리를 어떤 사람에게도 적용 할 수 있습니다 공정한 게임 그리고 그것을 해결하십시오. 기본 단계는 다음과 같이 나열됩니다. 

  1. 복합 게임을 하위 게임으로 나눕니다.
  2. 그런 다음 각 하위 게임에 대해 해당 위치에서 Grundy 번호를 계산합니다.
  3. 그런 다음 계산 된 모든 Grundy 숫자의 XOR을 계산하십시오.
  4. XOR 값이 0이 아닌 경우, 턴을 할 선수 (첫 번째 플레이어)는 다른 승리를 거두게됩니다.

예제 게임 : 이 게임은 3 개의 4 및 5 개의 돌을 가진 3 개의 더미로 시작하며, 움직일 플레이어는 더미에서 더 많은 양의 돌을 가진 경우에만 3 개의 돌을 3까지 가져갈 수 있습니다. 마지막으로 이동 한 플레이어가 승리합니다. 두 선수가 최적으로 플레이한다고 가정하면 어느 선수가 게임에서 승리합니까?

Sprague-Grundy 정리를 적용하여 누가 이길 것인지 말하는 방법은 무엇입니까?  
우리가 볼 수 있듯이이 게임 자체는 여러 하위 게임으로 구성되어 있습니다. 
첫 번째 단계 : 하위 게임은 각 더미로 간주 될 수 있습니다. 
두 번째 단계 : 우리는 아래 표에서 그것을 봅니다 

Grundy(3) = 3 Grundy(4) = 0 Grundy(5) = 1  

Sprague -Grundy 정리

우리는 이미이 게임의 Grundy 번호를 계산하는 방법을 이미 보았습니다. 이전의 기사.
세 번째 단계 : 3 0 1 = 2의 XOR
네 번째 단계 : XOR은 0이 아닌 숫자이므로 첫 번째 플레이어가 이길 것이라고 말할 수 있습니다.

아래는 4 단계 이상을 구현하는 프로그램입니다. 

C++
   /* Game Description-    'A game is played between two players and there are N piles    of stones such that each pile has certain number of stones.    On his/her turn a player selects a pile and can take any    non-zero number of stones upto 3 (i.e- 123)    The player who cannot move is considered to lose the game    (i.e. one who take the last stone is the winner).    Can you find which player wins the game if both players play    optimally (they don't make any mistake)? '    A Dynamic Programming approach to calculate Grundy Number    and Mex and find the Winner using Sprague - Grundy Theorem. */   #include       using     namespace     std  ;   /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.    n -> Number of piles    Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game    The piles[] and Grundy[] are having 0-based indexing*/   #define PLAYER1 1   #define PLAYER2 2   // A Function to calculate Mex of all the values in that set   int     calculateMex  (  unordered_set   <  int  >     Set  )   {      int     Mex     =     0  ;      while     (  Set  .  find  (  Mex  )     !=     Set  .  end  ())      Mex  ++  ;      return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   int     calculateGrundy  (  int     n       int     Grundy  [])   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;      if     (  Grundy  [  n  ]     !=     -1  )      return     (  Grundy  [  n  ]);      unordered_set   <  int  >     Set  ;     // A Hash Table      for     (  int     i  =  1  ;     i   <=  3  ;     i  ++  )      Set  .  insert     (  calculateGrundy     (  n  -  i       Grundy  ));      // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );      return     (  Grundy  [  n  ]);   }   // A function to declare the winner of the game   void     declareWinner  (  int     whoseTurn       int     piles  []      int     Grundy  []     int     n  )   {      int     xorValue     =     Grundy  [  piles  [  0  ]];      for     (  int     i  =  1  ;     i   <=  n  -1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]];      if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      printf  (  'Player 1 will win  n  '  );      else      printf  (  'Player 2 will win  n  '  );      }      else      {      if     (  whoseTurn     ==     PLAYER1  )      printf  (  'Player 2 will win  n  '  );      else      printf  (  'Player 1 will win  n  '  );      }      return  ;   }   // Driver program to test above functions   int     main  ()   {      // Test Case 1      int     piles  []     =     {  3       4       5  };      int     n     =     sizeof  (  piles  )  /  sizeof  (  piles  [  0  ]);      // Find the maximum element      int     maximum     =     *  max_element  (  piles       piles     +     n  );      // An array to cache the sub-problems so that      // re-computation of same sub-problems is avoided      int     Grundy  [  maximum     +     1  ];      memset  (  Grundy       -1       sizeof     (  Grundy  ));      // Calculate Grundy Value of piles[i] and store it      for     (  int     i  =  0  ;     i   <=  n  -1  ;     i  ++  )      calculateGrundy  (  piles  [  i  ]     Grundy  );      declareWinner  (  PLAYER1       piles       Grundy       n  );      /* Test Case 2    int piles[] = {3 8 2};    int n = sizeof(piles)/sizeof(piles[0]);    int maximum = *max_element (piles piles + n);    // An array to cache the sub-problems so that    // re-computation of same sub-problems is avoided    int Grundy [maximum + 1];    memset(Grundy -1 sizeof (Grundy));    // Calculate Grundy Value of piles[i] and store it    for (int i=0; i <=n-1; i++)    calculateGrundy(piles[i] Grundy);    declareWinner(PLAYER2 piles Grundy n); */      return     (  0  );   }   
Java
   import     java.util.*  ;   /* Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem. */   class   GFG     {       /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.   n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/   static     int     PLAYER1     =     1  ;   static     int     PLAYER2     =     2  ;   // A Function to calculate Mex of all the values in that set   static     int     calculateMex  (  HashSet   <  Integer  >     Set  )   {      int     Mex     =     0  ;      while     (  Set  .  contains  (  Mex  ))      Mex  ++  ;      return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   static     int     calculateGrundy  (  int     n       int     Grundy  []  )   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;      if     (  Grundy  [  n  ]     !=     -  1  )      return     (  Grundy  [  n  ]  );      // A Hash Table      HashSet   <  Integer  >     Set     =     new     HashSet   <  Integer  >  ();         for     (  int     i     =     1  ;     i      <=     3  ;     i  ++  )      Set  .  add  (  calculateGrundy     (  n     -     i       Grundy  ));      // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );      return     (  Grundy  [  n  ]  );   }   // A function to declare the winner of the game   static     void     declareWinner  (  int     whoseTurn       int     piles  []        int     Grundy  []       int     n  )   {      int     xorValue     =     Grundy  [  piles  [  0  ]]  ;      for     (  int     i     =     1  ;     i      <=     n     -     1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]]  ;      if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      System  .  out  .  printf  (  'Player 1 will winn'  );      else      System  .  out  .  printf  (  'Player 2 will winn'  );      }      else      {      if     (  whoseTurn     ==     PLAYER1  )      System  .  out  .  printf  (  'Player 2 will winn'  );      else      System  .  out  .  printf  (  'Player 1 will winn'  );      }      return  ;   }   // Driver code   public     static     void     main  (  String  []     args  )      {          // Test Case 1      int     piles  []     =     {  3       4       5  };      int     n     =     piles  .  length  ;      // Find the maximum element      int     maximum     =     Arrays  .  stream  (  piles  ).  max  ().  getAsInt  ();      // An array to cache the sub-problems so that      // re-computation of same sub-problems is avoided      int     Grundy  []     =     new     int  [  maximum     +     1  ]  ;      Arrays  .  fill  (  Grundy       -  1  );      // Calculate Grundy Value of piles[i] and store it      for     (  int     i     =     0  ;     i      <=     n     -     1  ;     i  ++  )      calculateGrundy  (  piles  [  i  ]       Grundy  );      declareWinner  (  PLAYER1       piles       Grundy       n  );      /* Test Case 2    int piles[] = {3 8 2};    int n = sizeof(piles)/sizeof(piles[0]);    int maximum = *max_element (piles piles + n);    // An array to cache the sub-problems so that    // re-computation of same sub-problems is avoided    int Grundy [maximum + 1];    memset(Grundy -1 sizeof (Grundy));    // Calculate Grundy Value of piles[i] and store it    for (int i=0; i <=n-1; i++)    calculateGrundy(piles[i] Grundy);    declareWinner(PLAYER2 piles Grundy n); */      }   }      // This code is contributed by PrinciRaj1992   
Python3
   ''' Game Description-     'A game is played between two players and there are N piles     of stones such that each pile has certain number of stones.     On his/her turn a player selects a pile and can take any     non-zero number of stones upto 3 (i.e- 123)     The player who cannot move is considered to lose the game     (i.e. one who take the last stone is the winner).     Can you find which player wins the game if both players play     optimally (they don't make any mistake)? '         A Dynamic Programming approach to calculate Grundy Number     and Mex and find the Winner using Sprague - Grundy Theorem.        piles[] -> Array having the initial count of stones/coins     in each piles before the game has started.     n -> Number of piles         Grundy[] -> Array having the Grundy Number corresponding to     the initial position of each piles in the game         The piles[] and Grundy[] are having 0-based indexing'''   PLAYER1   =   1   PLAYER2   =   2   # A Function to calculate Mex of all   # the values in that set    def   calculateMex  (  Set  ):   Mex   =   0  ;   while   (  Mex   in   Set  ):   Mex   +=   1   return   (  Mex  )   # A function to Compute Grundy Number of 'n'    def   calculateGrundy  (  n     Grundy  ):   Grundy  [  0  ]   =   0   Grundy  [  1  ]   =   1   Grundy  [  2  ]   =   2   Grundy  [  3  ]   =   3   if   (  Grundy  [  n  ]   !=   -  1  ):   return   (  Grundy  [  n  ])   # A Hash Table    Set   =   set  ()   for   i   in   range  (  1     4  ):   Set  .  add  (  calculateGrundy  (  n   -   i     Grundy  ))   # Store the result    Grundy  [  n  ]   =   calculateMex  (  Set  )   return   (  Grundy  [  n  ])   # A function to declare the winner of the game    def   declareWinner  (  whoseTurn     piles     Grundy     n  ):   xorValue   =   Grundy  [  piles  [  0  ]];   for   i   in   range  (  1     n  ):   xorValue   =   (  xorValue   ^   Grundy  [  piles  [  i  ]])   if   (  xorValue   !=   0  ):   if   (  whoseTurn   ==   PLAYER1  ):   print  (  'Player 1 will win  n  '  );   else  :   print  (  'Player 2 will win  n  '  );   else  :   if   (  whoseTurn   ==   PLAYER1  ):   print  (  'Player 2 will win  n  '  );   else  :   print  (  'Player 1 will win  n  '  );   # Driver code   if   __name__  ==  '__main__'  :   # Test Case 1    piles   =   [   3     4     5   ]   n   =   len  (  piles  )   # Find the maximum element    maximum   =   max  (  piles  )   # An array to cache the sub-problems so that    # re-computation of same sub-problems is avoided    Grundy   =   [  -  1   for   i   in   range  (  maximum   +   1  )];   # Calculate Grundy Value of piles[i] and store it    for   i   in   range  (  n  ):   calculateGrundy  (  piles  [  i  ]   Grundy  );   declareWinner  (  PLAYER1     piles     Grundy     n  );          ''' Test Case 2     int piles[] = {3 8 2};     int n = sizeof(piles)/sizeof(piles[0]);             int maximum = *max_element (piles piles + n);         // An array to cache the sub-problems so that     // re-computation of same sub-problems is avoided     int Grundy [maximum + 1];     memset(Grundy -1 sizeof (Grundy));         // Calculate Grundy Value of piles[i] and store it     for (int i=0; i <=n-1; i++)     calculateGrundy(piles[i] Grundy);         declareWinner(PLAYER2 piles Grundy n); '''   # This code is contributed by rutvik_56   
C#
   using     System  ;   using     System.Linq  ;   using     System.Collections.Generic  ;   /* Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem. */   class     GFG      {       /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.   n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/   static     int     PLAYER1     =     1  ;   //static int PLAYER2 = 2;   // A Function to calculate Mex of all the values in that set   static     int     calculateMex  (  HashSet   <  int  >     Set  )   {      int     Mex     =     0  ;      while     (  Set  .  Contains  (  Mex  ))      Mex  ++  ;      return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   static     int     calculateGrundy  (  int     n       int     []  Grundy  )   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;      if     (  Grundy  [  n  ]     !=     -  1  )      return     (  Grundy  [  n  ]);      // A Hash Table      HashSet   <  int  >     Set     =     new     HashSet   <  int  >  ();         for     (  int     i     =     1  ;     i      <=     3  ;     i  ++  )      Set  .  Add  (  calculateGrundy     (  n     -     i       Grundy  ));      // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );      return     (  Grundy  [  n  ]);   }   // A function to declare the winner of the game   static     void     declareWinner  (  int     whoseTurn       int     []  piles        int     []  Grundy       int     n  )   {      int     xorValue     =     Grundy  [  piles  [  0  ]];      for     (  int     i     =     1  ;     i      <=     n     -     1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]];      if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      Console  .  Write  (  'Player 1 will winn'  );      else      Console  .  Write  (  'Player 2 will winn'  );      }      else      {      if     (  whoseTurn     ==     PLAYER1  )      Console  .  Write  (  'Player 2 will winn'  );      else      Console  .  Write  (  'Player 1 will winn'  );      }      return  ;   }   // Driver code   static     void     Main  ()      {          // Test Case 1      int     []  piles     =     {  3       4       5  };      int     n     =     piles  .  Length  ;      // Find the maximum element      int     maximum     =     piles  .  Max  ();      // An array to cache the sub-problems so that      // re-computation of same sub-problems is avoided      int     []  Grundy     =     new     int  [  maximum     +     1  ];      Array  .  Fill  (  Grundy       -  1  );      // Calculate Grundy Value of piles[i] and store it      for     (  int     i     =     0  ;     i      <=     n     -     1  ;     i  ++  )      calculateGrundy  (  piles  [  i  ]     Grundy  );      declareWinner  (  PLAYER1       piles       Grundy       n  );          /* Test Case 2    int piles[] = {3 8 2};    int n = sizeof(piles)/sizeof(piles[0]);    int maximum = *max_element (piles piles + n);    // An array to cache the sub-problems so that    // re-computation of same sub-problems is avoided    int Grundy [maximum + 1];    memset(Grundy -1 sizeof (Grundy));    // Calculate Grundy Value of piles[i] and store it    for (int i=0; i <=n-1; i++)    calculateGrundy(piles[i] Grundy);    declareWinner(PLAYER2 piles Grundy n); */      }   }      // This code is contributed by mits   
JavaScript
    <  script  >   /* Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '       A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem. */   /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.   n -> Number of piles       Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game       The piles[] and Grundy[] are having 0-based indexing*/   let     PLAYER1     =     1  ;   let     PLAYER2     =     2  ;   // A Function to calculate Mex of all the values in that set   function     calculateMex  (  Set  )   {      let     Mex     =     0  ;          while     (  Set  .  has  (  Mex  ))      Mex  ++  ;          return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   function     calculateGrundy  (  n    Grundy  )   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;          if     (  Grundy  [  n  ]     !=     -  1  )      return     (  Grundy  [  n  ]);          // A Hash Table      let     Set     =     new     Set  ();          for     (  let     i     =     1  ;     i      <=     3  ;     i  ++  )      Set  .  add  (  calculateGrundy     (  n     -     i       Grundy  ));          // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );          return     (  Grundy  [  n  ]);   }   // A function to declare the winner of the game   function     declareWinner  (  whoseTurn    piles    Grundy    n  )   {      let     xorValue     =     Grundy  [  piles  [  0  ]];          for     (  let     i     =     1  ;     i      <=     n     -     1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]];          if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      document  .  write  (  'Player 1 will win  
'
); else document . write ( 'Player 2 will win
'
); } else { if ( whoseTurn == PLAYER1 ) document . write ( 'Player 2 will win
'
); else document . write ( 'Player 1 will win
'
); } return ; } // Driver code // Test Case 1 let piles = [ 3 4 5 ]; let n = piles . length ; // Find the maximum element let maximum = Math . max (... piles ) // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided let Grundy = new Array ( maximum + 1 ); for ( let i = 0 ; i < maximum + 1 ; i ++ ) Grundy [ i ] = 0 ; // Calculate Grundy Value of piles[i] and store it for ( let i = 0 ; i <= n - 1 ; i ++ ) calculateGrundy ( piles [ i ] Grundy ); declareWinner ( PLAYER1 piles Grundy n ); /* Test Case 2 int piles[] = {3 8 2}; int n = sizeof(piles)/sizeof(piles[0]); int maximum = *max_element (piles piles + n); // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided int Grundy [maximum + 1]; memset(Grundy -1 sizeof (Grundy)); // Calculate Grundy Value of piles[i] and store it for (int i=0; i <=n-1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER2 piles Grundy n); */ // This code is contributed by avanitrachhadiya2155 < /script>

출력 :  

Player 1 will win 

시간 복잡성 : O (n^2) 여기서 n은 파일의 최대 석수 수입니다. 

공간 복잡성 : o (n) Grundy 어레이는 중복 계산을 피하기 위해 하위 문제의 결과를 저장하는 데 사용되며 O (n) 공간이 필요합니다.

참조 :  
https://en.wikipedia.org/wiki/sprague%E2%80%93grundy_theorem

독자에게 운동 : 아래 게임을 고려하십시오. 
N 정수 A1 A2 .. An. 자신의 턴에서 플레이어는 정수를 선택합니다. 정수를 2 3 또는 6으로 나눈 다음 바닥을 가져갑니다. 정수가 0이되면 제거됩니다. 마지막으로 이동 한 플레이어가 승리합니다. 두 선수가 최적으로 플레이한다면 어느 선수가 게임에서 이기는가?
힌트 : 예제 3을 참조하십시오 이전의 기사.