無向グラフのクローンを作成する
与えられた 接続された無向グラフ 隣接リストで表される adjList[][] と n ノードと メートル 各ノードが持つエッジ 個別のラベル から 0からn-1まで そして各 adj[i] は頂点 i に接続されている頂点のリストを表します。
を作成します クローン グラフ内の各ノードに整数が含まれるグラフの ヴァル と配列 ( 隣人 ) のノード 現在のノードに隣接するノードが含まれます。
クラスノード{
val: 整数
近隣ノード: リスト[ノード]
}
あなたのタスクは、指定されたグラフを複製し、複製されたグラフへの参照を返すことです。
注記: 指定されたグラフの正しいコピーを返す場合、出力は true になります。そうしないと、コピーが正しくない場合、false が出力されます。
例
入力: n = 4 adjList[][] = [[1 2] [0 2] [0 1 3] [2]]
出力: 真実
説明:
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クローン化されたグラフは元のグラフと同一であるため、出力は true になります。入力: n = 3 adjList[][] = [[1 2] [0] [0]]
出力: 真実
説明:
クローン化されたグラフは元のグラフと同一であるため、出力は true になります。
目次
- 訪問した/複製されたノードを追跡する必要があるのはなぜですか?
- 訪問/クローン作成されたノードを追跡するにはどうすればよいですか?
- クローンノードを接続するにはどうすればよいですか?
- クローン化されたグラフが正しいかどうかを確認するにはどうすればよいですか?
- [アプローチ 1] BFS トラバーサルの使用 - O(V+E) 時間と O(V) 空間
- [アプローチ 2] DFS トラバーサルの使用 - O(V+E) 時間と O(V) スペース
訪問した/複製されたノードを追跡する必要があるのはなぜですか?
グラフの複製時の無限再帰や冗長な作業を避けるために、訪問したノードまたは複製されたノードを追跡する必要があります。グラフにはサイクル (ノードが以前に訪問したノードを指すことができる) が含まれる可能性があるため、既にクローンを作成したノードを追跡しないと、クローン作成関数は同じノードを際限なく再訪問することになり、結果としてスタック オーバーフローや不正な重複が発生します。
訪問/クローン作成されたノードを追跡するにはどうすればよいですか?
すでに作成されているすべてのノードを維持するには、HashMap/Map が必要です。 キーストア : 元のノードの参照/アドレス バリューストア : クローンノードの参照/アドレス すべてのグラフノードのコピーが作成されました。
クローンノードを接続するにはどうすればよいですか?
の隣接する頂点を訪問している間、 ノード で 対応するクローンを取得します ノード あなたのためにそれをそう呼びましょう で 次に、すべての隣接ノードにアクセスします。 で そして、各近隣ノードに対して対応するクローンノードを見つけて(見つからない場合は作成します)、近隣のベクトルにプッシュします。 で ノード。
クローン化されたグラフが正しいかどうかを確認するにはどうすればよいですか?
クローン作成前に元のグラフに対して BFS トラバーサルを実行し、クローン作成の完了後にクローン作成されたグラフに対して再度 BFS トラバーサルを実行します。各走査中に、各ノードの値をそのアドレス (または参照) とともに出力します。クローン作成の正確さを検証するには、両方の走査で訪問したノードの順序を比較します。ノード値が同じ順序で表示されるが、それらのアドレス (または参照) が異なる場合は、グラフが正常に正しく複製されたことを確認します。
方法を調べる 複数の連結成分を含むグラフを含む無向グラフのクローンを作成する BFS または DFS を使用して、すべてのノードとエッジの完全なディープ コピーを確保します。
[アプローチ 1] BFS トラバーサルの使用 - O(V+E) 時間と O(V) 空間
C++BFS アプローチでは、キューを使用してグラフのクローンが繰り返し作成されます。まず、最初のノードのクローンを作成し、キューに配置します。キューから各ノードを処理するときに、その近隣ノードを訪問します。近隣ノードのクローンがまだ作成されていない場合は、クローンを作成してマップに保存し、後の処理のためにキューに入れます。次に、近隣ノードのクローンを現在のノードのクローンの近隣ノードのリストに追加します。このプロセスはレベルごとに継続され、すべてのノードが幅優先の順序でアクセスされることが保証されます。 BFS は、深い再帰を回避し、大規模または幅広のグラフを効率的に処理する場合に特に役立ちます。
#include #include #include #include using namespace std ; // Definition for a Node struct Node { int val ; vector < Node *> neighbors ; }; // Clone the graph Node * cloneGraph ( Node * node ) { if ( ! node ) return nullptr ; map < Node * Node *> mp ; queue < Node *> q ; // Clone the source node Node * clone = new Node (); clone -> val = node -> val ; mp [ node ] = clone ; q . push ( node ); while ( ! q . empty ()) { Node * u = q . front (); q . pop (); for ( auto neighbor : u -> neighbors ) { // Clone neighbor if not already cloned if ( mp . find ( neighbor ) == mp . end ()) { Node * neighborClone = new Node (); neighborClone -> val = neighbor -> val ; mp [ neighbor ] = neighborClone ; q . push ( neighbor ); } // Link clone of neighbor to clone of current node mp [ u ] -> neighbors . push_back ( mp [ neighbor ]); } } return mp [ node ]; } // Build graph Node * buildGraph () { Node * node1 = new Node (); node1 -> val = 0 ; Node * node2 = new Node (); node2 -> val = 1 ; Node * node3 = new Node (); node3 -> val = 2 ; Node * node4 = new Node (); node4 -> val = 3 ; node1 -> neighbors = { node2 node3 }; node2 -> neighbors = { node1 node3 }; node3 -> neighbors = { node1 node2 node4 }; node4 -> neighbors = { node3 }; return node1 ; } // Compare two graphs for structural and value equality bool compareGraphs ( Node * node1 Node * node2 map < Node * Node *>& visited ) { if ( ! node1 || ! node2 ) return node1 == node2 ; if ( node1 -> val != node2 -> val || node1 == node2 ) return false ; visited [ node1 ] = node2 ; if ( node1 -> neighbors . size () != node2 -> neighbors . size ()) return false ; for ( size_t i = 0 ; i < node1 -> neighbors . size (); ++ i ) { Node * n1 = node1 -> neighbors [ i ]; Node * n2 = node2 -> neighbors [ i ]; if ( visited . count ( n1 )) { if ( visited [ n1 ] != n2 ) return false ; } else { if ( ! compareGraphs ( n1 n2 visited )) return false ; } } return true ; } // Driver Code int main () { Node * original = buildGraph (); Node * cloned = cloneGraph ( original ); map < Node * Node *> visited ; cout < < ( compareGraphs ( original cloned visited ) ? 'true' : 'false' ) < < endl ; return 0 ; }
Java import java.util.* ; // Definition for a Node class Node { public int val ; public ArrayList < Node > neighbors ; public Node () { neighbors = new ArrayList <> (); } public Node ( int val ) { this . val = val ; neighbors = new ArrayList <> (); } } public class GfG { // Clone the graph public static Node cloneGraph ( Node node ) { if ( node == null ) return null ; Map < Node Node > mp = new HashMap <> (); Queue < Node > q = new LinkedList <> (); // Clone the starting node Node clone = new Node ( node . val ); mp . put ( node clone ); q . offer ( node ); while ( ! q . isEmpty ()) { Node current = q . poll (); for ( Node neighbor : current . neighbors ) { // Clone neighbor if it hasn't been cloned yet if ( ! mp . containsKey ( neighbor )) { mp . put ( neighbor new Node ( neighbor . val )); q . offer ( neighbor ); } // Add the clone of the neighbor to the current node's clone mp . get ( current ). neighbors . add ( mp . get ( neighbor )); } } return mp . get ( node ); } // Build graph public static Node buildGraph () { Node node1 = new Node ( 0 ); Node node2 = new Node ( 1 ); Node node3 = new Node ( 2 ); Node node4 = new Node ( 3 ); node1 . neighbors . addAll ( new ArrayList <> ( Arrays . asList ( node2 node3 ))); node2 . neighbors . addAll ( new ArrayList <> ( Arrays . asList ( node1 node3 ))); node3 . neighbors . addAll ( new ArrayList <> ( Arrays . asList ( node1 node2 node4 ))); node4 . neighbors . addAll ( new ArrayList <> ( Arrays . asList ( node3 ))); return node1 ; } // Compare two graphs for structure and value public static boolean compareGraphs ( Node n1 Node n2 HashMap < Node Node > visited ) { if ( n1 == null || n2 == null ) return n1 == n2 ; if ( n1 . val != n2 . val || n1 == n2 ) return false ; visited . put ( n1 n2 ); if ( n1 . neighbors . size () != n2 . neighbors . size ()) return false ; for ( int i = 0 ; i < n1 . neighbors . size (); i ++ ) { Node neighbor1 = n1 . neighbors . get ( i ); Node neighbor2 = n2 . neighbors . get ( i ); if ( visited . containsKey ( neighbor1 )) { if ( visited . get ( neighbor1 ) != neighbor2 ) return false ; } else { if ( ! compareGraphs ( neighbor1 neighbor2 visited )) return false ; } } return true ; } public static void main ( String [] args ) { Node original = buildGraph (); Node cloned = cloneGraph ( original ); boolean isEqual = compareGraphs ( original cloned new HashMap <> ()); System . out . println ( isEqual ? 'true' : 'false' ); } }
Python from collections import deque # Definition for a Node class Node : def __init__ ( self val = 0 ): self . val = val self . neighbors = [] # Clone the graph def cloneGraph ( node ): if not node : return None # Map to hold original nodes as keys and their clones as values mp = {} # Initialize BFS queue q = deque ([ node ]) # Clone the starting node mp [ node ] = Node ( node . val ) while q : current = q . popleft () for neighbor in current . neighbors : # If neighbor not cloned yet if neighbor not in mp : mp [ neighbor ] = Node ( neighbor . val ) q . append ( neighbor ) # Link clone of neighbor to the clone of the current node mp [ current ] . neighbors . append ( mp [ neighbor ]) return mp [ node ] # Build graph def buildGraph (): node1 = Node ( 0 ) node2 = Node ( 1 ) node3 = Node ( 2 ) node4 = Node ( 3 ) node1 . neighbors = [ node2 node3 ] node2 . neighbors = [ node1 node3 ] node3 . neighbors = [ node1 node2 node4 ] node4 . neighbors = [ node3 ] return node1 # Compare two graphs structurally and by values def compareGraphs ( n1 n2 visited ): if not n1 or not n2 : return n1 == n2 if n1 . val != n2 . val or n1 is n2 : return False visited [ n1 ] = n2 if len ( n1 . neighbors ) != len ( n2 . neighbors ): return False for i in range ( len ( n1 . neighbors )): neighbor1 = n1 . neighbors [ i ] neighbor2 = n2 . neighbors [ i ] if neighbor1 in visited : if visited [ neighbor1 ] != neighbor2 : return False else : if not compareGraphs ( neighbor1 neighbor2 visited ): return False return True # Driver if __name__ == '__main__' : original = buildGraph () cloned = cloneGraph ( original ) result = compareGraphs ( original cloned {}) print ( 'true' if result else 'false' )
C# using System ; using System.Collections.Generic ; // Definition for a Node public class Node { public int val ; public List < Node > neighbors ; public Node () { neighbors = new List < Node > (); } public Node ( int val ) { this . val = val ; neighbors = new List < Node > (); } } class GfG { // Clone the graph public static Node CloneGraph ( Node node ) { if ( node == null ) return null ; var mp = new Dictionary < Node Node > (); var q = new Queue < Node > (); // Clone the starting node var clone = new Node ( node . val ); mp [ node ] = clone ; q . Enqueue ( node ); while ( q . Count > 0 ) { var current = q . Dequeue (); foreach ( var neighbor in current . neighbors ) { // If neighbor not cloned clone it and enqueue if ( ! mp . ContainsKey ( neighbor )) { mp [ neighbor ] = new Node ( neighbor . val ); q . Enqueue ( neighbor ); } // Add clone of neighbor to clone of current mp [ current ]. neighbors . Add ( mp [ neighbor ]); } } return mp [ node ]; } // Build graph public static Node BuildGraph () { var node1 = new Node ( 0 ); var node2 = new Node ( 1 ); var node3 = new Node ( 2 ); var node4 = new Node ( 3 ); node1 . neighbors . AddRange ( new [] { node2 node3 }); node2 . neighbors . AddRange ( new [] { node1 node3 }); node3 . neighbors . AddRange ( new [] { node1 node2 node4 }); node4 . neighbors . AddRange ( new [] { node3 }); return node1 ; } // Compare two graphs for structure and value public static bool CompareGraphs ( Node n1 Node n2 Dictionary < Node Node > visited ) { if ( n1 == null || n2 == null ) return n1 == n2 ; if ( n1 . val != n2 . val || ReferenceEquals ( n1 n2 )) return false ; visited [ n1 ] = n2 ; if ( n1 . neighbors . Count != n2 . neighbors . Count ) return false ; for ( int i = 0 ; i < n1 . neighbors . Count ; i ++ ) { var neighbor1 = n1 . neighbors [ i ]; var neighbor2 = n2 . neighbors [ i ]; if ( visited . ContainsKey ( neighbor1 )) { if ( ! ReferenceEquals ( visited [ neighbor1 ] neighbor2 )) return false ; } else { if ( ! CompareGraphs ( neighbor1 neighbor2 visited )) return false ; } } return true ; } public static void Main () { var original = BuildGraph (); var cloned = CloneGraph ( original ); var visited = new Dictionary < Node Node > (); Console . WriteLine ( CompareGraphs ( original cloned visited ) ? 'true' : 'false' ); } }
JavaScript // Definition for a Node class Node { constructor ( val = 0 ) { this . val = val ; this . neighbors = []; } } // Clone the graph function cloneGraph ( node ) { if ( ! node ) return null ; const mp = new Map (); const q = [ node ]; // Clone the initial node mp . set ( node new Node ( node . val )); while ( q . length > 0 ) { const current = q . shift (); for ( const neighbor of current . neighbors ) { if ( ! mp . has ( neighbor )) { mp . set ( neighbor new Node ( neighbor . val )); q . push ( neighbor ); } // Link clone of neighbor to clone of current mp . get ( current ). neighbors . push ( mp . get ( neighbor )); } } return mp . get ( node ); } // Build graph function buildGraph () { const node1 = new Node ( 0 ); const node2 = new Node ( 1 ); const node3 = new Node ( 2 ); const node4 = new Node ( 3 ); node1 . neighbors = [ node2 node3 ]; node2 . neighbors = [ node1 node3 ]; node3 . neighbors = [ node1 node2 node4 ]; node4 . neighbors = [ node3 ]; return node1 ; } // Compare two graphs structurally and by value function compareGraphs ( n1 n2 visited = new Map ()) { if ( ! n1 || ! n2 ) return n1 === n2 ; if ( n1 . val !== n2 . val || n1 === n2 ) return false ; visited . set ( n1 n2 ); if ( n1 . neighbors . length !== n2 . neighbors . length ) return false ; for ( let i = 0 ; i < n1 . neighbors . length ; i ++ ) { const neighbor1 = n1 . neighbors [ i ]; const neighbor2 = n2 . neighbors [ i ]; if ( visited . has ( neighbor1 )) { if ( visited . get ( neighbor1 ) !== neighbor2 ) return false ; } else { if ( ! compareGraphs ( neighbor1 neighbor2 visited )) return false ; } } return true ; } // Driver const original = buildGraph (); const cloned = cloneGraph ( original ); const result = compareGraphs ( original cloned ); console . log ( result ? 'true' : 'false' );
出力
true
[アプローチ 2] DFS トラバーサルの使用 - O(V+E) 時間と O(V) スペース
C++DFS アプローチでは、グラフは再帰を使用して複製されます。指定されたノードから開始し、バックトラックする前に各ブランチに沿って可能な限り探索します。マップ (またはディクショナリ) は、同じノードの複数回の処理を回避し、サイクルを処理するために、すでに複製されたノードを追跡するために使用されます。初めてノードに遭遇したとき、そのクローンを作成してマップに保存します。次に、そのノードの近隣ノードごとに再帰的にクローンを作成し、複製された近隣ノードを現在のノードのクローンに追加します。これにより、すべてのノードが戻る前に深くアクセスされ、グラフ構造が忠実にコピーされることが保証されます。
#include #include #include #include using namespace std ; // Definition for a Node struct Node { int val ; vector < Node *> neighbors ; }; // Map to hold original node to its copy unordered_map < Node * Node *> copies ; // Function to clone the graph Node * cloneGraph ( Node * node ) { // If the node is NULL return NULL if ( ! node ) return NULL ; // If node is not yet cloned clone it if ( copies . find ( node ) == copies . end ()) { Node * clone = new Node (); clone -> val = node -> val ; copies [ node ] = clone ; // Recursively clone neighbors for ( Node * neighbor : node -> neighbors ) { clone -> neighbors . push_back ( cloneGraph ( neighbor )); } } // Return the clone return copies [ node ]; } // Build graph Node * buildGraph () { Node * node1 = new Node (); node1 -> val = 0 ; Node * node2 = new Node (); node2 -> val = 1 ; Node * node3 = new Node (); node3 -> val = 2 ; Node * node4 = new Node (); node4 -> val = 3 ; node1 -> neighbors = { node2 node3 }; node2 -> neighbors = { node1 node3 }; node3 -> neighbors = { node1 node2 node4 }; node4 -> neighbors = { node3 }; return node1 ; } // Compare two graphs for structural and value equality bool compareGraphs ( Node * node1 Node * node2 map < Node * Node *>& visited ) { if ( ! node1 || ! node2 ) return node1 == node2 ; if ( node1 -> val != node2 -> val || node1 == node2 ) return false ; visited [ node1 ] = node2 ; if ( node1 -> neighbors . size () != node2 -> neighbors . size ()) return false ; for ( size_t i = 0 ; i < node1 -> neighbors . size (); ++ i ) { Node * n1 = node1 -> neighbors [ i ]; Node * n2 = node2 -> neighbors [ i ]; if ( visited . count ( n1 )) { if ( visited [ n1 ] != n2 ) return false ; } else { if ( ! compareGraphs ( n1 n2 visited )) return false ; } } return true ; } // Driver Code int main () { Node * original = buildGraph (); // Clone the graph Node * cloned = cloneGraph ( original ); // Compare original and cloned graph map < Node * Node *> visited ; cout < < ( compareGraphs ( original cloned visited ) ? 'true' : 'false' ) < < endl ; return 0 ; }
Java import java.util.* ; // Definition for a Node class Node { int val ; ArrayList < Node > neighbors ; Node () { neighbors = new ArrayList <> (); } Node ( int val ) { this . val = val ; neighbors = new ArrayList <> (); } } public class GfG { // Map to hold original node to its copy static HashMap < Node Node > copies = new HashMap <> (); // Function to clone the graph using DFS public static Node cloneGraph ( Node node ) { // If the node is NULL return NULL if ( node == null ) return null ; // If node is not yet cloned clone it if ( ! copies . containsKey ( node )) { Node clone = new Node ( node . val ); copies . put ( node clone ); // Recursively clone neighbors for ( Node neighbor : node . neighbors ) { clone . neighbors . add ( cloneGraph ( neighbor )); } } // Return the clone return copies . get ( node ); } // Build graph public static Node buildGraph () { Node node1 = new Node ( 0 ); Node node2 = new Node ( 1 ); Node node3 = new Node ( 2 ); Node node4 = new Node ( 3 ); node1 . neighbors . addAll ( Arrays . asList ( node2 node3 )); node2 . neighbors . addAll ( Arrays . asList ( node1 node3 )); node3 . neighbors . addAll ( Arrays . asList ( node1 node2 node4 )); node4 . neighbors . addAll ( Arrays . asList ( node3 )); return node1 ; } // Compare two graphs for structural and value equality public static boolean compareGraphs ( Node node1 Node node2 HashMap < Node Node > visited ) { if ( node1 == null || node2 == null ) return node1 == node2 ; if ( node1 . val != node2 . val || node1 == node2 ) return false ; visited . put ( node1 node2 ); if ( node1 . neighbors . size () != node2 . neighbors . size ()) return false ; for ( int i = 0 ; i < node1 . neighbors . size (); i ++ ) { Node n1 = node1 . neighbors . get ( i ); Node n2 = node2 . neighbors . get ( i ); if ( visited . containsKey ( n1 )) { if ( visited . get ( n1 ) != n2 ) return false ; } else { if ( ! compareGraphs ( n1 n2 visited )) return false ; } } return true ; } // Driver Code public static void main ( String [] args ) { Node original = buildGraph (); // Clone the graph Node cloned = cloneGraph ( original ); // Compare original and cloned graph boolean result = compareGraphs ( original cloned new HashMap <> ()); System . out . println ( result ? 'true' : 'false' ); } }
Python # Definition for a Node class Node : def __init__ ( self val = 0 neighbors = None ): self . val = val self . neighbors = neighbors if neighbors is not None else [] # Map to hold original node to its copy copies = {} # Function to clone the graph def cloneGraph ( node ): # If the node is None return None if not node : return None # If node is not yet cloned clone it if node not in copies : # Create a clone of the node clone = Node ( node . val ) copies [ node ] = clone # Recursively clone neighbors for neighbor in node . neighbors : clone . neighbors . append ( cloneGraph ( neighbor )) # Return the clone return copies [ node ] def buildGraph (): node1 = Node ( 0 ) node2 = Node ( 1 ) node3 = Node ( 2 ) node4 = Node ( 3 ) node1 . neighbors = [ node2 node3 ] node2 . neighbors = [ node1 node3 ] node3 . neighbors = [ node1 node2 node4 ] node4 . neighbors = [ node3 ] return node1 # Compare two graphs for structural and value equality def compareGraphs ( node1 node2 visited ): if not node1 or not node2 : return node1 == node2 if node1 . val != node2 . val or node1 is node2 : return False visited [ node1 ] = node2 if len ( node1 . neighbors ) != len ( node2 . neighbors ): return False for i in range ( len ( node1 . neighbors )): n1 = node1 . neighbors [ i ] n2 = node2 . neighbors [ i ] if n1 in visited : if visited [ n1 ] != n2 : return False else : if not compareGraphs ( n1 n2 visited ): return False return True # Driver Code if __name__ == '__main__' : original = buildGraph () # Clone the graph using DFS cloned = cloneGraph ( original ) # Compare original and cloned graph visited = {} print ( 'true' if compareGraphs ( original cloned visited ) else 'false' )
C# using System ; using System.Collections.Generic ; public class Node { public int val ; public List < Node > neighbors ; public Node () { val = 0 ; neighbors = new List < Node > (); } public Node ( int _val ) { val = _val ; neighbors = new List < Node > (); } } class GfG { // Dictionary to hold original node to its copy static Dictionary < Node Node > copies = new Dictionary < Node Node > (); // Function to clone the graph using DFS public static Node CloneGraph ( Node node ) { // If the node is NULL return NULL if ( node == null ) return null ; // If node is not yet cloned clone it if ( ! copies . ContainsKey ( node )) { Node clone = new Node ( node . val ); copies [ node ] = clone ; // Recursively clone neighbors foreach ( Node neighbor in node . neighbors ) { clone . neighbors . Add ( CloneGraph ( neighbor )); } } // Return the clone return copies [ node ]; } // Build graph public static Node BuildGraph () { Node node1 = new Node ( 0 ); Node node2 = new Node ( 1 ); Node node3 = new Node ( 2 ); Node node4 = new Node ( 3 ); node1 . neighbors . Add ( node2 ); node1 . neighbors . Add ( node3 ); node2 . neighbors . Add ( node1 ); node2 . neighbors . Add ( node3 ); node3 . neighbors . Add ( node1 ); node3 . neighbors . Add ( node2 ); node3 . neighbors . Add ( node4 ); node4 . neighbors . Add ( node3 ); return node1 ; } // Compare two graphs for structural and value equality public static bool CompareGraphs ( Node node1 Node node2 Dictionary < Node Node > visited ) { if ( node1 == null || node2 == null ) return node1 == node2 ; if ( node1 . val != node2 . val || node1 == node2 ) return false ; visited [ node1 ] = node2 ; if ( node1 . neighbors . Count != node2 . neighbors . Count ) return false ; for ( int i = 0 ; i < node1 . neighbors . Count ; i ++ ) { Node n1 = node1 . neighbors [ i ]; Node n2 = node2 . neighbors [ i ]; if ( visited . ContainsKey ( n1 )) { if ( visited [ n1 ] != n2 ) return false ; } else { if ( ! CompareGraphs ( n1 n2 visited )) return false ; } } return true ; } // Driver Code public static void Main () { Node original = BuildGraph (); // Clone the graph using DFS Node cloned = CloneGraph ( original ); // Compare original and cloned graph bool isEqual = CompareGraphs ( original cloned new Dictionary < Node Node > ()); Console . WriteLine ( isEqual ? 'true' : 'false' ); } }
JavaScript // Definition for a Node class Node { constructor ( val = 0 ) { this . val = val ; this . neighbors = []; } } // Map to hold original node to its copy const copies = new Map (); // Function to clone the graph using DFS function cloneGraph ( node ) { // If the node is NULL return NULL if ( node === null ) return null ; // If node is not yet cloned clone it if ( ! copies . has ( node )) { const clone = new Node ( node . val ); copies . set ( node clone ); // Recursively clone neighbors for ( let neighbor of node . neighbors ) { clone . neighbors . push ( cloneGraph ( neighbor )); } } // Return the clone return copies . get ( node ); } // Build graph function buildGraph () { const node1 = new Node ( 0 ); const node2 = new Node ( 1 ); const node3 = new Node ( 2 ); const node4 = new Node ( 3 ); node1 . neighbors . push ( node2 node3 ); node2 . neighbors . push ( node1 node3 ); node3 . neighbors . push ( node1 node2 node4 ); node4 . neighbors . push ( node3 ); return node1 ; } // Compare two graphs for structural and value equality function compareGraphs ( node1 node2 visited = new Map ()) { if ( ! node1 || ! node2 ) return node1 === node2 ; if ( node1 . val !== node2 . val || node1 === node2 ) return false ; visited . set ( node1 node2 ); if ( node1 . neighbors . length !== node2 . neighbors . length ) return false ; for ( let i = 0 ; i < node1 . neighbors . length ; i ++ ) { const n1 = node1 . neighbors [ i ]; const n2 = node2 . neighbors [ i ]; if ( visited . has ( n1 )) { if ( visited . get ( n1 ) !== n2 ) return false ; } else { if ( ! compareGraphs ( n1 n2 visited )) return false ; } } return true ; } // Driver Code const original = buildGraph (); // Clone the graph using DFS const cloned = cloneGraph ( original ); // Compare original and cloned graph console . log ( compareGraphs ( original cloned ) ? 'true' : 'false' );
出力
true