Kombinatorische Spieltheorie | Set 4 (Sprague - Grundy Theorem)

Kombinatorische Spieltheorie | Set 4 (Sprague - Grundy Theorem)

Voraussetzungen: Grundy Nummern/Zahlen und Mex
Wir haben bereits in SET 2 (https://www.geeksforgeeks.org/dsa/combinatorial-game-theory-set-2-nim/) gesehen, dass wir finden, wer in einem NIM-Spiel gewinnt, ohne das Spiel tatsächlich zu spielen.
Angenommen, wir ändern das klassische NIM -Spiel ein wenig. Diesmal kann jeder Spieler nur 1 2 oder 3 Steine ​​entfernen (und nicht eine beliebige Anzahl von Steinen wie im klassischen Spiel von NIM). Können wir vorhersagen, wer gewinnen wird?
Ja, wir können den Gewinner mit Sprague-Grundy-Theorem vorhersagen.

Was ist Sprague-Grundy-Theorem?  
Angenommen, es gibt ein zusammengesetztes Spiel (mehr als ein Unterspiel) aus N-Subspielen und zwei Spielern A und B. Dann sagt Sprague-Grundy-Theorem, dass der Spieler, der zuerst startet, wenn sowohl A als auch B optimal spielen (d. H. Sie machen keine Fehler). Andernfalls, wenn der XOR auf Null bewertet, wird der Spieler A definitiv verlieren, egal was passiert.

Wie wende ich Sprague Grundy Theorem an?  
Wir können Sprague-Grundy-Theorem in jedem auftragen unparteiisches Spiel und löse es. Die grundlegenden Schritte werden wie folgt aufgeführt: 

  1. Teilen Sie das zusammengesetzte Spiel in Subspiele.
  2. Berechnen Sie dann für jedes Unterspiel die Grundy-Zahl an dieser Position.
  3. Berechnen Sie dann das XOR aller berechneten Grundy -Zahlen.
  4. Wenn der XOR-Wert ungleich Null ist, wird der Spieler, der die Wendung (erster Spieler) machen wird, sonst bestimmt, dass er sonst verlieren wird, egal was passiert.

Beispielspiel: Das Spiel beginnt mit 3 Stapeln mit 3 4 und 5 Steinen, und der Spieler, der sich bewegt, kann eine positive Anzahl von Steinen bis zu 3 nur von den Stapeln übernehmen [vorausgesetzt, der Stapel hat so viel Steine]. Der letzte Spieler, der sich bewegt. Welcher Spieler gewinnt das Spiel unter der Annahme, dass beide Spieler optimal spielen?

Wie kann man sagen, wer gewinnt, indem er Sprague-Grundy-Theorem anwendet?  
Wie wir sehen können, besteht dieses Spiel selbst aus mehreren Subspielen. 
Erster Schritt: Die Sub-Games können als jedes Pfähle betrachtet werden. 
Zweiter Schritt: Wir sehen aus der folgenden Tabelle, die 

Grundy(3) = 3 Grundy(4) = 0 Grundy(5) = 1  

Sprague - Grundy Theorem

Wir haben bereits gesehen, wie man die Grundy -Zahlen dieses Spiels in der berechnet vorherige Artikel.
Dritter Schritt: Der xor von 3 0 1 = 2
Vierter Schritt: Da Xor eine Nummer ungleich Null ist, können wir sagen, dass der erste Spieler gewinnen wird.

Im Folgenden finden Sie das Programm, das oben 4 Schritte implementiert. 

C++
   /* Game Description-    'A game is played between two players and there are N piles    of stones such that each pile has certain number of stones.    On his/her turn a player selects a pile and can take any    non-zero number of stones upto 3 (i.e- 123)    The player who cannot move is considered to lose the game    (i.e. one who take the last stone is the winner).    Can you find which player wins the game if both players play    optimally (they don't make any mistake)? '    A Dynamic Programming approach to calculate Grundy Number    and Mex and find the Winner using Sprague - Grundy Theorem. */   #include       using     namespace     std  ;   /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.    n -> Number of piles    Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game    The piles[] and Grundy[] are having 0-based indexing*/   #define PLAYER1 1   #define PLAYER2 2   // A Function to calculate Mex of all the values in that set   int     calculateMex  (  unordered_set   <  int  >     Set  )   {      int     Mex     =     0  ;      while     (  Set  .  find  (  Mex  )     !=     Set  .  end  ())      Mex  ++  ;      return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   int     calculateGrundy  (  int     n       int     Grundy  [])   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;      if     (  Grundy  [  n  ]     !=     -1  )      return     (  Grundy  [  n  ]);      unordered_set   <  int  >     Set  ;     // A Hash Table      for     (  int     i  =  1  ;     i   <=  3  ;     i  ++  )      Set  .  insert     (  calculateGrundy     (  n  -  i       Grundy  ));      // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );      return     (  Grundy  [  n  ]);   }   // A function to declare the winner of the game   void     declareWinner  (  int     whoseTurn       int     piles  []      int     Grundy  []     int     n  )   {      int     xorValue     =     Grundy  [  piles  [  0  ]];      for     (  int     i  =  1  ;     i   <=  n  -1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]];      if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      printf  (  'Player 1 will win  n  '  );      else      printf  (  'Player 2 will win  n  '  );      }      else      {      if     (  whoseTurn     ==     PLAYER1  )      printf  (  'Player 2 will win  n  '  );      else      printf  (  'Player 1 will win  n  '  );      }      return  ;   }   // Driver program to test above functions   int     main  ()   {      // Test Case 1      int     piles  []     =     {  3       4       5  };      int     n     =     sizeof  (  piles  )  /  sizeof  (  piles  [  0  ]);      // Find the maximum element      int     maximum     =     *  max_element  (  piles       piles     +     n  );      // An array to cache the sub-problems so that      // re-computation of same sub-problems is avoided      int     Grundy  [  maximum     +     1  ];      memset  (  Grundy       -1       sizeof     (  Grundy  ));      // Calculate Grundy Value of piles[i] and store it      for     (  int     i  =  0  ;     i   <=  n  -1  ;     i  ++  )      calculateGrundy  (  piles  [  i  ]     Grundy  );      declareWinner  (  PLAYER1       piles       Grundy       n  );      /* Test Case 2    int piles[] = {3 8 2};    int n = sizeof(piles)/sizeof(piles[0]);    int maximum = *max_element (piles piles + n);    // An array to cache the sub-problems so that    // re-computation of same sub-problems is avoided    int Grundy [maximum + 1];    memset(Grundy -1 sizeof (Grundy));    // Calculate Grundy Value of piles[i] and store it    for (int i=0; i <=n-1; i++)    calculateGrundy(piles[i] Grundy);    declareWinner(PLAYER2 piles Grundy n); */      return     (  0  );   }   
Java
   import     java.util.*  ;   /* Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem. */   class   GFG     {       /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.   n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/   static     int     PLAYER1     =     1  ;   static     int     PLAYER2     =     2  ;   // A Function to calculate Mex of all the values in that set   static     int     calculateMex  (  HashSet   <  Integer  >     Set  )   {      int     Mex     =     0  ;      while     (  Set  .  contains  (  Mex  ))      Mex  ++  ;      return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   static     int     calculateGrundy  (  int     n       int     Grundy  []  )   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;      if     (  Grundy  [  n  ]     !=     -  1  )      return     (  Grundy  [  n  ]  );      // A Hash Table      HashSet   <  Integer  >     Set     =     new     HashSet   <  Integer  >  ();         for     (  int     i     =     1  ;     i      <=     3  ;     i  ++  )      Set  .  add  (  calculateGrundy     (  n     -     i       Grundy  ));      // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );      return     (  Grundy  [  n  ]  );   }   // A function to declare the winner of the game   static     void     declareWinner  (  int     whoseTurn       int     piles  []        int     Grundy  []       int     n  )   {      int     xorValue     =     Grundy  [  piles  [  0  ]]  ;      for     (  int     i     =     1  ;     i      <=     n     -     1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]]  ;      if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      System  .  out  .  printf  (  'Player 1 will winn'  );      else      System  .  out  .  printf  (  'Player 2 will winn'  );      }      else      {      if     (  whoseTurn     ==     PLAYER1  )      System  .  out  .  printf  (  'Player 2 will winn'  );      else      System  .  out  .  printf  (  'Player 1 will winn'  );      }      return  ;   }   // Driver code   public     static     void     main  (  String  []     args  )      {          // Test Case 1      int     piles  []     =     {  3       4       5  };      int     n     =     piles  .  length  ;      // Find the maximum element      int     maximum     =     Arrays  .  stream  (  piles  ).  max  ().  getAsInt  ();      // An array to cache the sub-problems so that      // re-computation of same sub-problems is avoided      int     Grundy  []     =     new     int  [  maximum     +     1  ]  ;      Arrays  .  fill  (  Grundy       -  1  );      // Calculate Grundy Value of piles[i] and store it      for     (  int     i     =     0  ;     i      <=     n     -     1  ;     i  ++  )      calculateGrundy  (  piles  [  i  ]       Grundy  );      declareWinner  (  PLAYER1       piles       Grundy       n  );      /* Test Case 2    int piles[] = {3 8 2};    int n = sizeof(piles)/sizeof(piles[0]);    int maximum = *max_element (piles piles + n);    // An array to cache the sub-problems so that    // re-computation of same sub-problems is avoided    int Grundy [maximum + 1];    memset(Grundy -1 sizeof (Grundy));    // Calculate Grundy Value of piles[i] and store it    for (int i=0; i <=n-1; i++)    calculateGrundy(piles[i] Grundy);    declareWinner(PLAYER2 piles Grundy n); */      }   }      // This code is contributed by PrinciRaj1992   
Python3
   ''' Game Description-     'A game is played between two players and there are N piles     of stones such that each pile has certain number of stones.     On his/her turn a player selects a pile and can take any     non-zero number of stones upto 3 (i.e- 123)     The player who cannot move is considered to lose the game     (i.e. one who take the last stone is the winner).     Can you find which player wins the game if both players play     optimally (they don't make any mistake)? '         A Dynamic Programming approach to calculate Grundy Number     and Mex and find the Winner using Sprague - Grundy Theorem.        piles[] -> Array having the initial count of stones/coins     in each piles before the game has started.     n -> Number of piles         Grundy[] -> Array having the Grundy Number corresponding to     the initial position of each piles in the game         The piles[] and Grundy[] are having 0-based indexing'''   PLAYER1   =   1   PLAYER2   =   2   # A Function to calculate Mex of all   # the values in that set    def   calculateMex  (  Set  ):   Mex   =   0  ;   while   (  Mex   in   Set  ):   Mex   +=   1   return   (  Mex  )   # A function to Compute Grundy Number of 'n'    def   calculateGrundy  (  n     Grundy  ):   Grundy  [  0  ]   =   0   Grundy  [  1  ]   =   1   Grundy  [  2  ]   =   2   Grundy  [  3  ]   =   3   if   (  Grundy  [  n  ]   !=   -  1  ):   return   (  Grundy  [  n  ])   # A Hash Table    Set   =   set  ()   for   i   in   range  (  1     4  ):   Set  .  add  (  calculateGrundy  (  n   -   i     Grundy  ))   # Store the result    Grundy  [  n  ]   =   calculateMex  (  Set  )   return   (  Grundy  [  n  ])   # A function to declare the winner of the game    def   declareWinner  (  whoseTurn     piles     Grundy     n  ):   xorValue   =   Grundy  [  piles  [  0  ]];   for   i   in   range  (  1     n  ):   xorValue   =   (  xorValue   ^   Grundy  [  piles  [  i  ]])   if   (  xorValue   !=   0  ):   if   (  whoseTurn   ==   PLAYER1  ):   print  (  'Player 1 will win  n  '  );   else  :   print  (  'Player 2 will win  n  '  );   else  :   if   (  whoseTurn   ==   PLAYER1  ):   print  (  'Player 2 will win  n  '  );   else  :   print  (  'Player 1 will win  n  '  );   # Driver code   if   __name__  ==  '__main__'  :   # Test Case 1    piles   =   [   3     4     5   ]   n   =   len  (  piles  )   # Find the maximum element    maximum   =   max  (  piles  )   # An array to cache the sub-problems so that    # re-computation of same sub-problems is avoided    Grundy   =   [  -  1   for   i   in   range  (  maximum   +   1  )];   # Calculate Grundy Value of piles[i] and store it    for   i   in   range  (  n  ):   calculateGrundy  (  piles  [  i  ]   Grundy  );   declareWinner  (  PLAYER1     piles     Grundy     n  );          ''' Test Case 2     int piles[] = {3 8 2};     int n = sizeof(piles)/sizeof(piles[0]);             int maximum = *max_element (piles piles + n);         // An array to cache the sub-problems so that     // re-computation of same sub-problems is avoided     int Grundy [maximum + 1];     memset(Grundy -1 sizeof (Grundy));         // Calculate Grundy Value of piles[i] and store it     for (int i=0; i <=n-1; i++)     calculateGrundy(piles[i] Grundy);         declareWinner(PLAYER2 piles Grundy n); '''   # This code is contributed by rutvik_56   
C#
   using     System  ;   using     System.Linq  ;   using     System.Collections.Generic  ;   /* Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '   A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem. */   class     GFG      {       /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.   n -> Number of piles   Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game   The piles[] and Grundy[] are having 0-based indexing*/   static     int     PLAYER1     =     1  ;   //static int PLAYER2 = 2;   // A Function to calculate Mex of all the values in that set   static     int     calculateMex  (  HashSet   <  int  >     Set  )   {      int     Mex     =     0  ;      while     (  Set  .  Contains  (  Mex  ))      Mex  ++  ;      return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   static     int     calculateGrundy  (  int     n       int     []  Grundy  )   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;      if     (  Grundy  [  n  ]     !=     -  1  )      return     (  Grundy  [  n  ]);      // A Hash Table      HashSet   <  int  >     Set     =     new     HashSet   <  int  >  ();         for     (  int     i     =     1  ;     i      <=     3  ;     i  ++  )      Set  .  Add  (  calculateGrundy     (  n     -     i       Grundy  ));      // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );      return     (  Grundy  [  n  ]);   }   // A function to declare the winner of the game   static     void     declareWinner  (  int     whoseTurn       int     []  piles        int     []  Grundy       int     n  )   {      int     xorValue     =     Grundy  [  piles  [  0  ]];      for     (  int     i     =     1  ;     i      <=     n     -     1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]];      if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      Console  .  Write  (  'Player 1 will winn'  );      else      Console  .  Write  (  'Player 2 will winn'  );      }      else      {      if     (  whoseTurn     ==     PLAYER1  )      Console  .  Write  (  'Player 2 will winn'  );      else      Console  .  Write  (  'Player 1 will winn'  );      }      return  ;   }   // Driver code   static     void     Main  ()      {          // Test Case 1      int     []  piles     =     {  3       4       5  };      int     n     =     piles  .  Length  ;      // Find the maximum element      int     maximum     =     piles  .  Max  ();      // An array to cache the sub-problems so that      // re-computation of same sub-problems is avoided      int     []  Grundy     =     new     int  [  maximum     +     1  ];      Array  .  Fill  (  Grundy       -  1  );      // Calculate Grundy Value of piles[i] and store it      for     (  int     i     =     0  ;     i      <=     n     -     1  ;     i  ++  )      calculateGrundy  (  piles  [  i  ]     Grundy  );      declareWinner  (  PLAYER1       piles       Grundy       n  );          /* Test Case 2    int piles[] = {3 8 2};    int n = sizeof(piles)/sizeof(piles[0]);    int maximum = *max_element (piles piles + n);    // An array to cache the sub-problems so that    // re-computation of same sub-problems is avoided    int Grundy [maximum + 1];    memset(Grundy -1 sizeof (Grundy));    // Calculate Grundy Value of piles[i] and store it    for (int i=0; i <=n-1; i++)    calculateGrundy(piles[i] Grundy);    declareWinner(PLAYER2 piles Grundy n); */      }   }      // This code is contributed by mits   
JavaScript
    <  script  >   /* Game Description-   'A game is played between two players and there are N piles   of stones such that each pile has certain number of stones.   On his/her turn a player selects a pile and can take any   non-zero number of stones upto 3 (i.e- 123)   The player who cannot move is considered to lose the game   (i.e. one who take the last stone is the winner).   Can you find which player wins the game if both players play   optimally (they don't make any mistake)? '       A Dynamic Programming approach to calculate Grundy Number   and Mex and find the Winner using Sprague - Grundy Theorem. */   /* piles[] -> Array having the initial count of stones/coins    in each piles before the game has started.   n -> Number of piles       Grundy[] -> Array having the Grundy Number corresponding to    the initial position of each piles in the game       The piles[] and Grundy[] are having 0-based indexing*/   let     PLAYER1     =     1  ;   let     PLAYER2     =     2  ;   // A Function to calculate Mex of all the values in that set   function     calculateMex  (  Set  )   {      let     Mex     =     0  ;          while     (  Set  .  has  (  Mex  ))      Mex  ++  ;          return     (  Mex  );   }   // A function to Compute Grundy Number of 'n'   function     calculateGrundy  (  n    Grundy  )   {      Grundy  [  0  ]     =     0  ;      Grundy  [  1  ]     =     1  ;      Grundy  [  2  ]     =     2  ;      Grundy  [  3  ]     =     3  ;          if     (  Grundy  [  n  ]     !=     -  1  )      return     (  Grundy  [  n  ]);          // A Hash Table      let     Set     =     new     Set  ();          for     (  let     i     =     1  ;     i      <=     3  ;     i  ++  )      Set  .  add  (  calculateGrundy     (  n     -     i       Grundy  ));          // Store the result      Grundy  [  n  ]     =     calculateMex     (  Set  );          return     (  Grundy  [  n  ]);   }   // A function to declare the winner of the game   function     declareWinner  (  whoseTurn    piles    Grundy    n  )   {      let     xorValue     =     Grundy  [  piles  [  0  ]];          for     (  let     i     =     1  ;     i      <=     n     -     1  ;     i  ++  )      xorValue     =     xorValue     ^     Grundy  [  piles  [  i  ]];          if     (  xorValue     !=     0  )      {      if     (  whoseTurn     ==     PLAYER1  )      document  .  write  (  'Player 1 will win  
'
); else document . write ( 'Player 2 will win
'
); } else { if ( whoseTurn == PLAYER1 ) document . write ( 'Player 2 will win
'
); else document . write ( 'Player 1 will win
'
); } return ; } // Driver code // Test Case 1 let piles = [ 3 4 5 ]; let n = piles . length ; // Find the maximum element let maximum = Math . max (... piles ) // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided let Grundy = new Array ( maximum + 1 ); for ( let i = 0 ; i < maximum + 1 ; i ++ ) Grundy [ i ] = 0 ; // Calculate Grundy Value of piles[i] and store it for ( let i = 0 ; i <= n - 1 ; i ++ ) calculateGrundy ( piles [ i ] Grundy ); declareWinner ( PLAYER1 piles Grundy n ); /* Test Case 2 int piles[] = {3 8 2}; int n = sizeof(piles)/sizeof(piles[0]); int maximum = *max_element (piles piles + n); // An array to cache the sub-problems so that // re-computation of same sub-problems is avoided int Grundy [maximum + 1]; memset(Grundy -1 sizeof (Grundy)); // Calculate Grundy Value of piles[i] and store it for (int i=0; i <=n-1; i++) calculateGrundy(piles[i] Grundy); declareWinner(PLAYER2 piles Grundy n); */ // This code is contributed by avanitrachhadiya2155 < /script>

Ausgabe :  

Player 1 will win 

Zeitkomplexität: O (n^2) wobei n die maximale Anzahl von Steinen in einem Stapel ist. 

Raumkomplexität: O (n) Da das Grundy -Array verwendet wird, um die Ergebnisse von Teilproblemen zu speichern, um redundante Berechnungen zu vermeiden, und o (n) Platz nimmt.

Referenzen:  
https://en.wikipedia.org/wiki/sprague%E2%80%93grundy_theorem

Übung zu den Lesern: Betrachten Sie das folgende Spiel. 
Ein Spiel wird von zwei Spielern mit N -Zahlen A1 A2 gespielt. An. Bei seiner/ihr wählt ein Spieler eine Ganzzahl durch 2 3 oder 6 und nimmt dann den Boden. Wenn die Ganzzahl zu 0 wird, wird sie entfernt. Der letzte Spieler, der sich bewegt. Welcher Spieler gewinnt das Spiel, wenn beide Spieler optimal spielen?
Hinweis: Siehe Beispiel 3 von vorherige Artikel.