Tjek, om to givne cirkler rører eller skærer hinanden
#practiceLinkDiv { display: ingen !important; } Der er to cirkler A og B med deres centre C1(x1 y1) og C2(x2 y2) og radius R1 og R2 . Opgaven er at kontrollere, at både cirkler A og B rører hinanden eller ej.
Eksempler:
Anbefalet praksisTjek om to givne cirkler rører hinandenPrøv det!Input: C1 = (3 4)
C2 = (14 18)
R1 = 5 R2 = 8
Output: Cirkler rører ikke hinanden.Input: C1 = (2 3)
C2 = (15 28)
R1 = 12 R2 = 10
Output: Cirkler krydser hinanden.Input: C1 = (-10 8)
C2 = (14 -24)
R1 = 30 R2 = 10
Nærme sig:
Afstand mellem centre C1 og C2 beregnes som
C1C2 = sqrt((x1 - x2) 2+ (y1 - y2) 2 ).
Der er tre forhold, der opstår.
- Hvis C1C2 <= R1 - R2: Cirkel B er inde i A.
- Hvis C1C2 <= R2 - R1: Cirkel A er inde i B.
- Hvis C1C2 < R1 + R2: Cirkel skærer hinanden.
- Hvis C1C2 == R1 + R2: Cirkel A og B er i kontakt med hinanden.
- Ellers Cirkel A og B overlapper ikke hinanden
Nedenfor er implementeringen af ovenstående tilgang:
C++ // C++ program to check if two // circles touch each other or not. #include using namespace std ; int circle ( int x1 int y1 int x2 int y2 int r1 int r2 ) { double d = sqrt (( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 )); if ( d <= r1 - r2 ) { cout < < 'Circle B is inside A' ; } else if ( d <= r2 - r1 ) { cout < < 'Circle A is inside B' ; } else if ( d < r1 + r2 ) { cout < < 'Circle intersect to each other' ; } else if ( d == r1 + r2 ) { cout < < 'Circle touch to each other' ; } else { cout < < 'Circle not touch to each other' ; } } // Driver code int main () { int x1 = -10 y1 = 8 ; int x2 = 14 y2 = -24 ; int r1 = 30 r2 = 10 ; circle ( x1 y1 x2 y2 r1 r2 ); return 0 ; }
Java // Java program to check if two // circles touch each other or not. import java.io.* ; class GFG { static void circle ( int x1 int y1 int x2 int y2 int r1 int r2 ) { double d = Math . sqrt (( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 )); if ( d <= r1 - r2 ) { System . out . println ( 'Circle B is inside A' ); } else if ( d <= r2 - r1 ) { System . out . println ( 'Circle A is inside B' ); } else if ( d < r1 + r2 ) { System . out . println ( 'Circle intersect' + ' to each other' ); } else if ( d == r1 + r2 ) { System . out . println ( 'Circle touch to' + ' each other' ); } else { System . out . println ( 'Circle not touch' + ' to each other' ); } } // Driver code public static void main ( String [] args ) { int x1 = - 10 y1 = 8 ; int x2 = 14 y2 = - 24 ; int r1 = 30 r2 = 10 ; circle ( x1 y1 x2 y2 r1 r2 ); } } // This article is contributed by vt_m.
Python # Python program to check if two # circles touch each other or not. import math # Function to check if two circles touch each other def circle ( x1 y1 x2 y2 r1 r2 ): d = math . sqrt (( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 )) if ( d <= r1 - r2 ): print ( 'Circle B is inside A' ) elif ( d <= r2 - r1 ): print ( 'Circle A is inside B' ) elif ( d < r1 + r2 ): print ( 'Circle intersect to each other' ) elif ( d == r1 + r2 ): print ( 'Circle touch to each other' ) else : print ( 'Circle not touch to each other' ) # Driver code x1 y1 = - 10 8 x2 y2 = 14 - 24 r1 r2 = 30 10 # Function call circle ( x1 y1 x2 y2 r1 r2 ) # This code is contributed by Aman Kumar
C# // C# program to check if two // circles touch each other or not. using System ; class GFG { static void circle ( int x1 int y1 int x2 int y2 int r1 int r2 ) { double d = Math . Sqrt (( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 )); if ( d <= r1 - r2 ) { Console . Write ( 'Circle B is inside A' ); } else if ( d <= r2 - r1 ) { Console . Write ( 'Circle A is inside B' ); } else if ( d < r1 + r2 ) { Console . Write ( 'Circle intersect' + ' to each other' ); } else if ( d == r1 + r2 ) { Console . Write ( 'Circle touch to' + ' each other' ); } else { Console . Write ( 'Circle not touch' + ' to each other' ); } } // Driver code public static void Main ( String [] args ) { int x1 = - 10 y1 = 8 ; int x2 = 14 y2 = - 24 ; int r1 = 30 r2 = 10 ; circle ( x1 y1 x2 y2 r1 r2 ); } } // This article is contributed by Pushpesh Raj.
JavaScript // JavaScript program to check if two circles touch each other or not. function circle ( x1 y1 x2 y2 r1 r2 ) { var d = Math . sqrt (( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 )); if ( d <= r1 - r2 ) { console . log ( 'Circle B is inside A' ); } else if ( d <= r2 - r1 ) { console . log ( 'Circle A is inside B' ); } else if ( d < r1 + r2 ) { console . log ( 'Circle intersect to each other' ); } else if ( d === r1 + r2 ) { console . log ( 'Circle touch to each other' ); } else { console . log ( 'Circle not touch to each other' ); } } // Driver code var x1 = - 10 y1 = 8 ; var x2 = 14 y2 = - 24 ; var r1 = 30 r2 = 10 ; circle ( x1 y1 x2 y2 r1 r2 ); // this code is contributed by devendra
Produktion
Circle touch to each other
Tidskompleksitet: O(log(n)) fordi du bruger den indbyggede sqrt-funktion
Hjælpeplads: O(1)
Denne artikel er bidraget af Aarti_Rathi og Dharmendra kumar .